/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | reload_option_test.cpp | 23 gun.ammo_capacity( gun_ammo_type ) ) ); 37 CHECK( speedloader_option.qty() == speedloader.ammo_capacity( gun_ammo_type ) ); 43 CHECK( gun_speedloader_option.qty() == speedloader.ammo_capacity( gun_ammo_type ) ); 54 magazine.ammo_capacity( mag_ammo_type ) ) ); 59 CHECK( magazine_option.qty() == magazine.ammo_capacity( mag_ammo_type ) ); 77 belt.ammo_capacity( belt_ammo_type ) ) ); 78 dummy.i_add( item( "ammolink308", calendar::turn_zero, belt.ammo_capacity( belt_ammo_type ) ) ); 85 CHECK( belt_option.qty() == belt.ammo_capacity( belt_ammo_type ) );
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H A D | reload_magazine_test.cpp | 54 CHECK( mag.ammo_capacity( gun_ammo ) == mag_cap ); 64 mag.ammo_capacity( gun_ammo ) ); 76 mag.ammo_capacity( gun_ammo ) ); 107 mag.ammo_capacity( gun_ammo ) ); 137 mag.ammo_capacity( gun_ammo ) ); 162 mag.ammo_capacity( gun_ammo ) ); 193 CHECK( gun.ammo_capacity( gun_ammo ) == 0 ); 347 CHECK( gun.ammo_capacity( gun_ammo ) == mag_cap ); 355 gun.ammo_capacity( gun_ammo ) ); 367 gun.ammo_capacity( gun_ammo ) ); [all …]
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H A D | battery_mod_test.cpp | 143 const int bat_charges = med_battery.ammo_capacity( ammotype( "battery" ) ); 223 CHECK( bat_cell.ammo_capacity( bat_ammotype ) > 0 ); 297 const int bat_charges = bat_cell.ammo_capacity( ammotype( "battery" ) ); 304 CHECK( flashlight.ammo_capacity( ammotype( "battery" ) ) == 0 );
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H A D | ranged_balance_test.cpp | 105 … item &ammo = shooter.i_add( item( ammo_id, calendar::turn, gun.ammo_capacity( type_of_ammo ) ) ); 108 gun.reload( shooter, item_location( shooter, &ammo ), gun.ammo_capacity( type_of_ammo ) ); 113 magazine.ammo_capacity( type_of_ammo ) ) ); 116 …magazine.reload( shooter, item_location( shooter, &ammo ), magazine.ammo_capacity( type_of_ammo ) … 117 …gun.reload( shooter, item_location( shooter, &magazine ), magazine.ammo_capacity( type_of_ammo ) );
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H A D | ammo_set_test.cpp | 28 REQUIRE( cz75mag_20rd.ammo_capacity( amtype ) == 20 ); 111 REQUIRE( m24.ammo_capacity( amtype ) == 5 ); 198 REQUIRE( cz75mag_20rd.ammo_capacity( amtype ) == 20 ); 201 REQUIRE( cz75.ammo_capacity( amtype ) == 20 ); 304 REQUIRE( cz75.ammo_capacity( amtype ) == 0 );
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H A D | vehicle_efficiency_test.cpp | 94 pt.ammo_set( itype_battery, pt.ammo_capacity( ammo_battery ) * veh_fuel_mult ); in set_vehicle_fuel() 95 ret[itype_battery] += pt.ammo_capacity( ammo_battery ) * veh_fuel_mult; in set_vehicle_fuel() 97 … float qty = pt.ammo_capacity( item::find_type( liquid_fuel )->ammo->type ) * veh_fuel_mult; in set_vehicle_fuel()
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H A D | iuse_actor_test.cpp | 89 const int bat_charges = bat_cell.ammo_capacity( ammotype( "battery" ) );
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | reload_option_test.cpp | 23 gun.ammo_capacity( gun_ammo_type ) ) ); 37 CHECK( speedloader_option.qty() == speedloader.ammo_capacity( gun_ammo_type ) ); 43 CHECK( gun_speedloader_option.qty() == speedloader.ammo_capacity( gun_ammo_type ) ); 54 magazine.ammo_capacity( mag_ammo_type ) ) ); 59 CHECK( magazine_option.qty() == magazine.ammo_capacity( mag_ammo_type ) ); 77 belt.ammo_capacity( belt_ammo_type ) ) ); 78 dummy.i_add( item( "ammolink308", calendar::turn_zero, belt.ammo_capacity( belt_ammo_type ) ) ); 85 CHECK( belt_option.qty() == belt.ammo_capacity( belt_ammo_type ) );
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H A D | reload_magazine_test.cpp | 54 CHECK( mag.ammo_capacity( gun_ammo ) == mag_cap ); 64 mag.ammo_capacity( gun_ammo ) ); 76 mag.ammo_capacity( gun_ammo ) ); 107 mag.ammo_capacity( gun_ammo ) ); 137 mag.ammo_capacity( gun_ammo ) ); 162 mag.ammo_capacity( gun_ammo ) ); 193 CHECK( gun.ammo_capacity( gun_ammo ) == 0 ); 347 CHECK( gun.ammo_capacity( gun_ammo ) == mag_cap ); 355 gun.ammo_capacity( gun_ammo ) ); 367 gun.ammo_capacity( gun_ammo ) ); [all …]
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H A D | battery_mod_test.cpp | 143 const int bat_charges = med_battery.ammo_capacity( ammotype( "battery" ) ); 223 CHECK( bat_cell.ammo_capacity( bat_ammotype ) > 0 ); 297 const int bat_charges = bat_cell.ammo_capacity( ammotype( "battery" ) ); 304 CHECK( flashlight.ammo_capacity( ammotype( "battery" ) ) == 0 );
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H A D | ranged_balance_test.cpp | 105 … item &ammo = shooter.i_add( item( ammo_id, calendar::turn, gun.ammo_capacity( type_of_ammo ) ) ); 108 gun.reload( shooter, item_location( shooter, &ammo ), gun.ammo_capacity( type_of_ammo ) ); 113 magazine.ammo_capacity( type_of_ammo ) ) ); 116 …magazine.reload( shooter, item_location( shooter, &ammo ), magazine.ammo_capacity( type_of_ammo ) … 117 …gun.reload( shooter, item_location( shooter, &magazine ), magazine.ammo_capacity( type_of_ammo ) );
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H A D | ammo_set_test.cpp | 28 REQUIRE( cz75mag_20rd.ammo_capacity( amtype ) == 20 ); 111 REQUIRE( m24.ammo_capacity( amtype ) == 5 ); 198 REQUIRE( cz75mag_20rd.ammo_capacity( amtype ) == 20 ); 201 REQUIRE( cz75.ammo_capacity( amtype ) == 20 ); 304 REQUIRE( cz75.ammo_capacity( amtype ) == 0 );
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H A D | vehicle_efficiency_test.cpp | 94 pt.ammo_set( itype_battery, pt.ammo_capacity( ammo_battery ) * veh_fuel_mult ); in set_vehicle_fuel() 95 ret[itype_battery] += pt.ammo_capacity( ammo_battery ) * veh_fuel_mult; in set_vehicle_fuel() 97 … float qty = pt.ammo_capacity( item::find_type( liquid_fuel )->ammo->type ) * veh_fuel_mult; in set_vehicle_fuel()
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H A D | iuse_actor_test.cpp | 89 const int bat_charges = bat_cell.ammo_capacity( ammotype( "battery" ) );
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | vehicle_part.cpp | 231 int vehicle_part::ammo_capacity( const ammotype &ammo ) const in ammo_capacity() function in vehicle_part 238 return base.ammo_capacity( ammo ); in ammo_capacity() 269 const int limit = units::from_milliliter( ammo_capacity( item::find_type( in ammo_set() 288 … base.ammo_set( ammo, qty >= 0 ? qty : ammo_capacity( item::find_type( ammo )->ammo->type ) ); in ammo_set() 393 return ammo_remaining() < ammo_capacity( ammo_current().obj().ammo->type ); in can_reload() 422 …int charges_max = ammo_capacity( item::find_type( ammo_current() )->ammo->type ) - ammo_remaining(… in fill_with()
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H A D | turret.cpp | 107 int turret_data::ammo_capacity( const ammotype &ammo ) const in ammo_capacity() function in turret_data 112 return part->base.ammo_capacity( ammo ); in ammo_capacity() 225 part->base.ammo_capacity( part->base.ammo_data()->ammo->type ); in can_reload()
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H A D | item.cpp | 558 qty = ammo_capacity( ammo_type ); in ammo_set() 566 qty = mag.ammo_capacity( ammo_type ); in ammo_set() 634 return lhs.ammo_capacity( ammo_type ) < rhs.ammo_capacity( ammo_type ); in ammo_set() 2065 ammo_capacity( at ) ); in magazine_info() 3327 ammo_capacity( at ) ), in tool_info() 3330 ammo_capacity( at ) ); in tool_info() 7743 int item::ammo_capacity( const ammotype &ammo ) const in ammo_capacity() function in item 7747 return mag->ammo_capacity( ammo ); in ammo_capacity() 7753 return contents.ammo_capacity( ammo ); in ammo_capacity() 8670 … if( ammo_capacity( loaded_ammo ) && ammo_remaining() < ( ammo_capacity( loaded_ammo ) / 5 ) ) { in getlight_emit() [all …]
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H A D | item_pocket.cpp | 591 int item_pocket::ammo_capacity( const ammotype &ammo ) const in ammo_capacity() function in item_pocket 603 int total_capacity = ammo_capacity( ammo ); in remaining_ammo_capacity() 812 contained_item.ammo_capacity( item_controller->find_template( in set_item_defaults() 845 "<num> rounds of %s", ammo_capacity( at ) ), in general_info() 848 ammo_capacity( at ) ); in general_info()
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H A D | item_contents.h | 219 int ammo_capacity( const ammotype &ammo ) const;
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | vehicle_part.cpp | 231 int vehicle_part::ammo_capacity( const ammotype &ammo ) const in ammo_capacity() function in vehicle_part 238 return base.ammo_capacity( ammo ); in ammo_capacity() 269 const int limit = units::from_milliliter( ammo_capacity( item::find_type( in ammo_set() 288 … base.ammo_set( ammo, qty >= 0 ? qty : ammo_capacity( item::find_type( ammo )->ammo->type ) ); in ammo_set() 393 return ammo_remaining() < ammo_capacity( ammo_current().obj().ammo->type ); in can_reload() 422 …int charges_max = ammo_capacity( item::find_type( ammo_current() )->ammo->type ) - ammo_remaining(… in fill_with()
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H A D | turret.cpp | 107 int turret_data::ammo_capacity( const ammotype &ammo ) const in ammo_capacity() function in turret_data 112 return part->base.ammo_capacity( ammo ); in ammo_capacity() 225 part->base.ammo_capacity( part->base.ammo_data()->ammo->type ); in can_reload()
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H A D | item.cpp | 558 qty = ammo_capacity( ammo_type ); in ammo_set() 566 qty = mag.ammo_capacity( ammo_type ); in ammo_set() 634 return lhs.ammo_capacity( ammo_type ) < rhs.ammo_capacity( ammo_type ); in ammo_set() 2065 ammo_capacity( at ) ); in magazine_info() 3327 ammo_capacity( at ) ), in tool_info() 3330 ammo_capacity( at ) ); in tool_info() 7743 int item::ammo_capacity( const ammotype &ammo ) const in ammo_capacity() function in item 7747 return mag->ammo_capacity( ammo ); in ammo_capacity() 7753 return contents.ammo_capacity( ammo ); in ammo_capacity() 8670 … if( ammo_capacity( loaded_ammo ) && ammo_remaining() < ( ammo_capacity( loaded_ammo ) / 5 ) ) { in getlight_emit() [all …]
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H A D | item_pocket.cpp | 591 int item_pocket::ammo_capacity( const ammotype &ammo ) const in ammo_capacity() function in item_pocket 603 int total_capacity = ammo_capacity( ammo ); in remaining_ammo_capacity() 812 contained_item.ammo_capacity( item_controller->find_template( in set_item_defaults() 845 "<num> rounds of %s", ammo_capacity( at ) ), in general_info() 848 ammo_capacity( at ) ); in general_info()
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H A D | item_contents.h | 219 int ammo_capacity( const ammotype &ammo ) const;
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/dports/games/naev/naev-0.7.0/src/ |
H A D | shipstats.h | 188 double ammo_capacity; /**< Capacity of launchers. */ member
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