Searched refs:ammopershoot (Results 1 – 5 of 5) sorted by relevance
199 count = player->weaponinfo[player->readyweapon].ammopershoot; in P_CheckAmmo()217 && player->ammo[am_skullrod] > player->weaponinfo[wp_skullrod].ammopershoot) in P_CheckAmmo()222 && player->ammo[am_blaster] > player->weaponinfo[wp_blaster].ammopershoot) in P_CheckAmmo()232 && player->ammo[am_mace] > player->weaponinfo[wp_mace].ammopershoot) in P_CheckAmmo()260 && player->ammo[am_cell]>=player->weaponinfo[wp_plasma].ammopershoot in P_CheckAmmo()266 && player->ammo[am_shell]>=player->weaponinfo[wp_supershotgun].ammopershoot in P_CheckAmmo()272 && player->ammo[am_clip]>=player->weaponinfo[wp_chaingun].ammopershoot) in P_CheckAmmo()277 && player->ammo[am_shell]>=player->weaponinfo[wp_shotgun].ammopershoot) in P_CheckAmmo()281 else if (player->ammo[am_clip]>=player->weaponinfo[wp_pistol].ammopershoot) in P_CheckAmmo()290 && player->ammo[am_misl]>=player->weaponinfo[wp_missile].ammopershoot) in P_CheckAmmo()[all …]
252 int ammopershoot; member
214 player->ammo[player->weaponinfo[i].ammo] >= player->weaponinfo[i].ammopershoot) in FindBestWeapon()316 < player->weaponinfo[player->readyweapon].ammopershoot) in P_GiveAmmo()
2349 else if(!strcasecmp(word,"BFG")) doomweaponinfo[wp_bfg].ammopershoot = value; in readmisc()
873 player->ammo[player->weaponinfo[w].ammo] >= player->weaponinfo[w].ammopershoot ) in NextWeapon()