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Searched refs:amount_of_data_to_read (Results 1 – 1 of 1) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Daudio_resampler.cpp419 int amount_of_data_to_read = 0; in FillBufferSameRate() local
427 amount_of_data_to_read = buffer_size / input_samplesize; in FillBufferSameRate()
430amount_of_data_to_read = (amount_of_data_to_read > total_output_frames) ? total_output_frames : am… in FillBufferSameRate()
434 … = DecodeAndConvertFloat(wrapped_decoder.get(), internal_buffer, amount_of_data_to_read, input_sam… in FillBufferSameRate()
438 … = DecodeAndConvertInt16(wrapped_decoder.get(), internal_buffer, amount_of_data_to_read, input_sam… in FillBufferSameRate()
458 if (amount_of_data_read < amount_of_data_to_read) { in FillBufferSameRate()