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Searched refs:amove (Results 1 – 25 of 93) sorted by relevance

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/dports/games/py-pychess/pychess-1.0.2/lib/pychess/Utils/lutils/
H A Dlsearch.py46 amove = []
256 amove = [move] + mvs
264 if amove:
266 table.record(board, amove[0], VALUE_AT_PLY(alpha, -ply), hashf,
268 if board.arBoard[amove[0] & 63] == EMPTY:
269 table.addKiller(depth, amove[0])
270 return amove, alpha
318 amove = []
356 amove = [move] + mvs
358 if amove:
[all …]
/dports/cad/opencascade/opencascade-7.6.0/src/Units/
H A DUnits_ShiftedUnit.cxx35 const Standard_Real amove, in IMPLEMENT_STANDARD_RTTIEXT()
39 themove = amove; in IMPLEMENT_STANDARD_RTTIEXT()
68 void Units_ShiftedUnit::Move(const Standard_Real amove) in Move() argument
70 themove = amove; in Move()
H A DUnits_ShiftedUnit.hxx54 …Standard_CString asymbol, const Standard_Real avalue, const Standard_Real amove, const Handle(Unit…
66 Standard_EXPORT void Move (const Standard_Real amove);
H A DUnits_ShiftedToken.cxx33 const Standard_Real amove, in IMPLEMENT_STANDARD_RTTIEXT()
37 themove = amove; in IMPLEMENT_STANDARD_RTTIEXT()
/dports/devel/mercurial/mercurial-6.0/tests/
H A Dtest-sparse-merges.t157 $ hg mv a amove
158 $ hg ci -m "moved a to amove"
164 o 4:5d1e85955f6d moved a to amove
182 merging a and amove to amove
191 merging amove and a to amove
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DUnits_ShiftedUnit.hxx54 …Standard_CString asymbol, const Standard_Real avalue, const Standard_Real amove, const Handle(Unit…
66 Standard_EXPORT void Move (const Standard_Real amove);
/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/
H A DUnits_ShiftedUnit.hxx54 …Standard_CString asymbol, const Standard_Real avalue, const Standard_Real amove, const Handle(Unit…
66 Standard_EXPORT void Move (const Standard_Real amove);
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_phys.c404 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() argument
433 VectorSubtract (vec3_origin, amove, org); in SV_Push()
446 VectorAdd (pusher->s.angles, amove, pusher->s.angles); in SV_Push()
493 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push()
565 vec3_t move, amove; in SV_Physics_Pusher() local
590 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher()
593 VectorAdd(hook->s.angles, amove, hook->s.angles); in SV_Physics_Pusher()
596 VectorSubtract (vec3_origin, amove, org); in SV_Physics_Pusher()
613 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher()
615 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsv_phys.c413 SV_Push (edict_t *pusher, const vec3_t tmove, const vec3_t amove) in SV_Push() argument
433 if (!VectorIsZero (amove)) { in SV_Push()
435 VectorSubtract (vec3_origin, amove, a); in SV_Push()
447 VectorAdd (p_angles, amove, p_angles); in SV_Push()
520 VectorAdd (c_angles, amove, c_angles); in SV_Push()
549 VectorSubtract (m_angles, amove, m_angles); in SV_Push()
563 vec3_t amove; in SV_PushMove() local
573 VectorScale (SVvector (pusher, avelocity), movetime, amove); in SV_PushMove()
575 if (SV_Push (pusher, move, amove)) in SV_PushMove()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dsv_phys.c417 SV_Push (edict_t *pusher, const vec3_t tmove, const vec3_t amove) in SV_Push() argument
437 if (!VectorIsZero (amove)) { in SV_Push()
439 VectorSubtract (vec3_origin, amove, a); in SV_Push()
451 VectorAdd (p_angles, amove, p_angles); in SV_Push()
524 VectorAdd (c_angles, amove, c_angles); in SV_Push()
553 VectorSubtract (m_angles, amove, m_angles); in SV_Push()
567 vec3_t amove; in SV_PushMove() local
577 VectorScale (SVvector (pusher, avelocity), movetime, amove); in SV_PushMove()
579 if (SV_Push (pusher, move, amove)) in SV_PushMove()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_mover.c146 G_CreateRotationMatrix( amove, transpose ); in G_TryPushingEntity()
164 check->client->ps.delta_angles[YAW] += ANGLE2SHORT(amove[YAW]); in G_TryPushingEntity()
233 VectorSubtract (vec3_origin, amove, org); in G_TryPushingProxMine()
266 qboolean G_MoverPush( gentity_t *pusher, vec3_t move, vec3_t amove, gentity_t **obstacle ) { in G_MoverPush() argument
281 || amove[0] || amove[1] || amove[2] ) { in G_MoverPush()
315 VectorAdd( pusher->r.currentAngles, amove, pusher->r.currentAngles ); in G_MoverPush()
328 if (!G_TryPushingProxMine( check, pusher, move, amove )) { in G_MoverPush()
382 if ( G_TryPushingEntity( check, pusher, move, amove ) ) { in G_MoverPush()
423 vec3_t move, amove; in G_MoverTeam() local
438 VectorSubtract( angles, part->r.currentAngles, amove ); in G_MoverTeam()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_mover.c146 G_CreateRotationMatrix( amove, transpose ); in G_TryPushingEntity()
164 check->client->ps.delta_angles[YAW] += ANGLE2SHORT(amove[YAW]); in G_TryPushingEntity()
233 VectorSubtract (vec3_origin, amove, org); in G_TryPushingProxMine()
266 qboolean G_MoverPush( gentity_t *pusher, vec3_t move, vec3_t amove, gentity_t **obstacle ) { in G_MoverPush() argument
281 || amove[0] || amove[1] || amove[2] ) { in G_MoverPush()
315 VectorAdd( pusher->r.currentAngles, amove, pusher->r.currentAngles ); in G_MoverPush()
328 if (!G_TryPushingProxMine( check, pusher, move, amove )) { in G_MoverPush()
382 if ( G_TryPushingEntity( check, pusher, move, amove ) ) { in G_MoverPush()
423 vec3_t move, amove; in G_MoverTeam() local
438 VectorSubtract( angles, part->r.currentAngles, amove ); in G_MoverTeam()
[all …]
/dports/games/evq3/evq3/code/game/
H A Dg_mover.c146 G_CreateRotationMatrix( amove, transpose ); in G_TryPushingEntity()
164 check->client->ps.delta_angles[YAW] += ANGLE2SHORT(amove[YAW]); in G_TryPushingEntity()
233 VectorSubtract (vec3_origin, amove, org); in G_TryPushingProxMine()
266 qboolean G_MoverPush( gentity_t *pusher, vec3_t move, vec3_t amove, gentity_t **obstacle ) { in G_MoverPush() argument
281 || amove[0] || amove[1] || amove[2] ) { in G_MoverPush()
315 VectorAdd( pusher->r.currentAngles, amove, pusher->r.currentAngles ); in G_MoverPush()
328 if (!G_TryPushingProxMine( check, pusher, move, amove )) { in G_MoverPush()
382 if ( G_TryPushingEntity( check, pusher, move, amove ) ) { in G_MoverPush()
423 vec3_t move, amove; in G_MoverTeam() local
438 VectorSubtract( angles, part->r.currentAngles, amove ); in G_MoverTeam()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_mover.c146 G_CreateRotationMatrix( amove, transpose ); in G_TryPushingEntity()
164 check->client->ps.delta_angles[YAW] += ANGLE2SHORT(amove[YAW]); in G_TryPushingEntity()
233 VectorSubtract (vec3_origin, amove, org); in G_TryPushingProxMine()
266 qboolean G_MoverPush( gentity_t *pusher, vec3_t move, vec3_t amove, gentity_t **obstacle ) { in G_MoverPush() argument
281 || amove[0] || amove[1] || amove[2] ) { in G_MoverPush()
315 VectorAdd( pusher->r.currentAngles, amove, pusher->r.currentAngles ); in G_MoverPush()
328 if (!G_TryPushingProxMine( check, pusher, move, amove )) { in G_MoverPush()
382 if ( G_TryPushingEntity( check, pusher, move, amove ) ) { in G_MoverPush()
423 vec3_t move, amove; in G_MoverTeam() local
438 VectorSubtract( angles, part->r.currentAngles, amove ); in G_MoverTeam()
[all …]
/dports/devel/capnproto/capnproto-0.9.0/c++/src/kj/
H A Dtable.c++760 amove(right.keys, right.keys + 1, Parent::NKEYS - 1); in rotateLeft()
762 amove(right.children, right.children + 1, Parent::NCHILDREN - 1); in rotateLeft()
777 amove(right.rows, right.rows + 1, Leaf::NROWS - 1); in rotateLeft()
789 amove(right.keys + 1, right.keys, mid); in rotateRight()
790 amove(right.children + 1, right.children, mid + 1); in rotateRight()
809 amove(right.rows + 1, right.rows, mid); in rotateRight()
835 amove(keys + i + 1, keys + i, Parent::NKEYS - (i + 1)); in insertAfter()
838 amove(children + i + 2, children + i + 1, Parent::NCHILDREN - (i + 2)); in insertAfter()
843 amove(keys + i, keys + i + 1, Parent::NKEYS - (i + 1)); in eraseAfter()
845 amove(children + i + 1, children + i + 2, Parent::NCHILDREN - (i + 2)); in eraseAfter()
/dports/devel/capnproto080/capnproto-0.8.0/c++/src/kj/
H A Dtable.c++729 amove(right.keys, right.keys + 1, Parent::NKEYS - 1); in rotateLeft()
731 amove(right.children, right.children + 1, Parent::NCHILDREN - 1); in rotateLeft()
746 amove(right.rows, right.rows + 1, Leaf::NROWS - 1); in rotateLeft()
758 amove(right.keys + 1, right.keys, mid); in rotateRight()
759 amove(right.children + 1, right.children, mid + 1); in rotateRight()
778 amove(right.rows + 1, right.rows, mid); in rotateRight()
804 amove(keys + i + 1, keys + i, Parent::NKEYS - (i + 1)); in insertAfter()
807 amove(children + i + 2, children + i + 1, Parent::NCHILDREN - (i + 2)); in insertAfter()
812 amove(keys + i, keys + i + 1, Parent::NKEYS - (i + 1)); in eraseAfter()
814 amove(children + i + 1, children + i + 2, Parent::NCHILDREN - (i + 2)); in eraseAfter()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() argument
432 VectorSubtract (vec3_origin, amove, org); in SV_Push()
445 VectorAdd (pusher->s.angles, amove, pusher->s.angles); in SV_Push()
492 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push()
564 vec3_t move, amove; in SV_Physics_Pusher() local
583 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher()
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() argument
432 VectorSubtract (vec3_origin, amove, org); in SV_Push()
445 VectorAdd (pusher->s.angles, amove, pusher->s.angles); in SV_Push()
492 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push()
564 vec3_t move, amove; in SV_Physics_Pusher() local
583 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher()
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() argument
432 VectorSubtract (vec3_origin, amove, org); in SV_Push()
445 VectorAdd (pusher->s.angles, amove, pusher->s.angles); in SV_Push()
492 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push()
564 vec3_t move, amove; in SV_Physics_Pusher() local
583 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher()
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() argument
432 VectorSubtract (vec3_origin, amove, org); in SV_Push()
445 VectorAdd (pusher->s.angles, amove, pusher->s.angles); in SV_Push()
492 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push()
564 vec3_t move, amove; in SV_Physics_Pusher() local
583 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher()
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_phys.c357 qboolean SV_Push(edict_t *pusher, vec3_t move, vec3_t amove){ in SV_Push() argument
383 VectorSubtract(vec3_origin, amove, org); in SV_Push()
396 VectorAdd(pusher->s.angles, amove, pusher->s.angles); in SV_Push()
439 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push()
504 vec3_t move, amove; in SV_Physics_Pusher() local
521 VectorScale(part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher()
523 if(!SV_Push(part, move, amove)) in SV_Physics_Pusher()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() argument
432 VectorSubtract (vec3_origin, amove, org); in SV_Push()
445 VectorAdd (pusher->s.angles, amove, pusher->s.angles); in SV_Push()
492 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push()
564 vec3_t move, amove; in SV_Physics_Pusher() local
583 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher()
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_phys.c357 qboolean SV_Push(edict_t *pusher, vec3_t move, vec3_t amove){ in SV_Push() argument
383 VectorSubtract(vec3_origin, amove, org); in SV_Push()
396 VectorAdd(pusher->s.angles, amove, pusher->s.angles); in SV_Push()
439 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push()
504 vec3_t move, amove; in SV_Physics_Pusher() local
521 VectorScale(part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher()
523 if(!SV_Push(part, move, amove)) in SV_Physics_Pusher()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() argument
432 VectorSubtract (vec3_origin, amove, org); in SV_Push()
445 VectorAdd (pusher->s.angles, amove, pusher->s.angles); in SV_Push()
492 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push()
564 vec3_t move, amove; in SV_Physics_Pusher() local
583 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher()
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_phys.c357 qboolean SV_Push(edict_t *pusher, vec3_t move, vec3_t amove){ in SV_Push() argument
383 VectorSubtract(vec3_origin, amove, org); in SV_Push()
396 VectorAdd(pusher->s.angles, amove, pusher->s.angles); in SV_Push()
439 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push()
504 vec3_t move, amove; in SV_Physics_Pusher() local
521 VectorScale(part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher()
523 if(!SV_Push(part, move, amove)) in SV_Physics_Pusher()

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