/dports/games/py-pychess/pychess-1.0.2/lib/pychess/Utils/lutils/ |
H A D | lsearch.py | 46 amove = [] 256 amove = [move] + mvs 264 if amove: 266 table.record(board, amove[0], VALUE_AT_PLY(alpha, -ply), hashf, 268 if board.arBoard[amove[0] & 63] == EMPTY: 269 table.addKiller(depth, amove[0]) 270 return amove, alpha 318 amove = [] 356 amove = [move] + mvs 358 if amove: [all …]
|
/dports/cad/opencascade/opencascade-7.6.0/src/Units/ |
H A D | Units_ShiftedUnit.cxx | 35 const Standard_Real amove, in IMPLEMENT_STANDARD_RTTIEXT() 39 themove = amove; in IMPLEMENT_STANDARD_RTTIEXT() 68 void Units_ShiftedUnit::Move(const Standard_Real amove) in Move() argument 70 themove = amove; in Move()
|
H A D | Units_ShiftedUnit.hxx | 54 …Standard_CString asymbol, const Standard_Real avalue, const Standard_Real amove, const Handle(Unit… 66 Standard_EXPORT void Move (const Standard_Real amove);
|
H A D | Units_ShiftedToken.cxx | 33 const Standard_Real amove, in IMPLEMENT_STANDARD_RTTIEXT() 37 themove = amove; in IMPLEMENT_STANDARD_RTTIEXT()
|
/dports/devel/mercurial/mercurial-6.0/tests/ |
H A D | test-sparse-merges.t | 157 $ hg mv a amove 158 $ hg ci -m "moved a to amove" 164 o 4:5d1e85955f6d moved a to amove 182 merging a and amove to amove 191 merging amove and a to amove
|
/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | Units_ShiftedUnit.hxx | 54 …Standard_CString asymbol, const Standard_Real avalue, const Standard_Real amove, const Handle(Unit… 66 Standard_EXPORT void Move (const Standard_Real amove);
|
/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/ |
H A D | Units_ShiftedUnit.hxx | 54 …Standard_CString asymbol, const Standard_Real avalue, const Standard_Real amove, const Handle(Unit… 66 Standard_EXPORT void Move (const Standard_Real amove);
|
/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_phys.c | 404 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() argument 433 VectorSubtract (vec3_origin, amove, org); in SV_Push() 446 VectorAdd (pusher->s.angles, amove, pusher->s.angles); in SV_Push() 493 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push() 565 vec3_t move, amove; in SV_Physics_Pusher() local 590 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher() 593 VectorAdd(hook->s.angles, amove, hook->s.angles); in SV_Physics_Pusher() 596 VectorSubtract (vec3_origin, amove, org); in SV_Physics_Pusher() 613 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher() 615 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
|
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sv_phys.c | 413 SV_Push (edict_t *pusher, const vec3_t tmove, const vec3_t amove) in SV_Push() argument 433 if (!VectorIsZero (amove)) { in SV_Push() 435 VectorSubtract (vec3_origin, amove, a); in SV_Push() 447 VectorAdd (p_angles, amove, p_angles); in SV_Push() 520 VectorAdd (c_angles, amove, c_angles); in SV_Push() 549 VectorSubtract (m_angles, amove, m_angles); in SV_Push() 563 vec3_t amove; in SV_PushMove() local 573 VectorScale (SVvector (pusher, avelocity), movetime, amove); in SV_PushMove() 575 if (SV_Push (pusher, move, amove)) in SV_PushMove()
|
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | sv_phys.c | 417 SV_Push (edict_t *pusher, const vec3_t tmove, const vec3_t amove) in SV_Push() argument 437 if (!VectorIsZero (amove)) { in SV_Push() 439 VectorSubtract (vec3_origin, amove, a); in SV_Push() 451 VectorAdd (p_angles, amove, p_angles); in SV_Push() 524 VectorAdd (c_angles, amove, c_angles); in SV_Push() 553 VectorSubtract (m_angles, amove, m_angles); in SV_Push() 567 vec3_t amove; in SV_PushMove() local 577 VectorScale (SVvector (pusher, avelocity), movetime, amove); in SV_PushMove() 579 if (SV_Push (pusher, move, amove)) in SV_PushMove()
|
/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_mover.c | 146 G_CreateRotationMatrix( amove, transpose ); in G_TryPushingEntity() 164 check->client->ps.delta_angles[YAW] += ANGLE2SHORT(amove[YAW]); in G_TryPushingEntity() 233 VectorSubtract (vec3_origin, amove, org); in G_TryPushingProxMine() 266 qboolean G_MoverPush( gentity_t *pusher, vec3_t move, vec3_t amove, gentity_t **obstacle ) { in G_MoverPush() argument 281 || amove[0] || amove[1] || amove[2] ) { in G_MoverPush() 315 VectorAdd( pusher->r.currentAngles, amove, pusher->r.currentAngles ); in G_MoverPush() 328 if (!G_TryPushingProxMine( check, pusher, move, amove )) { in G_MoverPush() 382 if ( G_TryPushingEntity( check, pusher, move, amove ) ) { in G_MoverPush() 423 vec3_t move, amove; in G_MoverTeam() local 438 VectorSubtract( angles, part->r.currentAngles, amove ); in G_MoverTeam() [all …]
|
/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_mover.c | 146 G_CreateRotationMatrix( amove, transpose ); in G_TryPushingEntity() 164 check->client->ps.delta_angles[YAW] += ANGLE2SHORT(amove[YAW]); in G_TryPushingEntity() 233 VectorSubtract (vec3_origin, amove, org); in G_TryPushingProxMine() 266 qboolean G_MoverPush( gentity_t *pusher, vec3_t move, vec3_t amove, gentity_t **obstacle ) { in G_MoverPush() argument 281 || amove[0] || amove[1] || amove[2] ) { in G_MoverPush() 315 VectorAdd( pusher->r.currentAngles, amove, pusher->r.currentAngles ); in G_MoverPush() 328 if (!G_TryPushingProxMine( check, pusher, move, amove )) { in G_MoverPush() 382 if ( G_TryPushingEntity( check, pusher, move, amove ) ) { in G_MoverPush() 423 vec3_t move, amove; in G_MoverTeam() local 438 VectorSubtract( angles, part->r.currentAngles, amove ); in G_MoverTeam() [all …]
|
/dports/games/evq3/evq3/code/game/ |
H A D | g_mover.c | 146 G_CreateRotationMatrix( amove, transpose ); in G_TryPushingEntity() 164 check->client->ps.delta_angles[YAW] += ANGLE2SHORT(amove[YAW]); in G_TryPushingEntity() 233 VectorSubtract (vec3_origin, amove, org); in G_TryPushingProxMine() 266 qboolean G_MoverPush( gentity_t *pusher, vec3_t move, vec3_t amove, gentity_t **obstacle ) { in G_MoverPush() argument 281 || amove[0] || amove[1] || amove[2] ) { in G_MoverPush() 315 VectorAdd( pusher->r.currentAngles, amove, pusher->r.currentAngles ); in G_MoverPush() 328 if (!G_TryPushingProxMine( check, pusher, move, amove )) { in G_MoverPush() 382 if ( G_TryPushingEntity( check, pusher, move, amove ) ) { in G_MoverPush() 423 vec3_t move, amove; in G_MoverTeam() local 438 VectorSubtract( angles, part->r.currentAngles, amove ); in G_MoverTeam() [all …]
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_mover.c | 146 G_CreateRotationMatrix( amove, transpose ); in G_TryPushingEntity() 164 check->client->ps.delta_angles[YAW] += ANGLE2SHORT(amove[YAW]); in G_TryPushingEntity() 233 VectorSubtract (vec3_origin, amove, org); in G_TryPushingProxMine() 266 qboolean G_MoverPush( gentity_t *pusher, vec3_t move, vec3_t amove, gentity_t **obstacle ) { in G_MoverPush() argument 281 || amove[0] || amove[1] || amove[2] ) { in G_MoverPush() 315 VectorAdd( pusher->r.currentAngles, amove, pusher->r.currentAngles ); in G_MoverPush() 328 if (!G_TryPushingProxMine( check, pusher, move, amove )) { in G_MoverPush() 382 if ( G_TryPushingEntity( check, pusher, move, amove ) ) { in G_MoverPush() 423 vec3_t move, amove; in G_MoverTeam() local 438 VectorSubtract( angles, part->r.currentAngles, amove ); in G_MoverTeam() [all …]
|
/dports/devel/capnproto/capnproto-0.9.0/c++/src/kj/ |
H A D | table.c++ | 760 amove(right.keys, right.keys + 1, Parent::NKEYS - 1); in rotateLeft() 762 amove(right.children, right.children + 1, Parent::NCHILDREN - 1); in rotateLeft() 777 amove(right.rows, right.rows + 1, Leaf::NROWS - 1); in rotateLeft() 789 amove(right.keys + 1, right.keys, mid); in rotateRight() 790 amove(right.children + 1, right.children, mid + 1); in rotateRight() 809 amove(right.rows + 1, right.rows, mid); in rotateRight() 835 amove(keys + i + 1, keys + i, Parent::NKEYS - (i + 1)); in insertAfter() 838 amove(children + i + 2, children + i + 1, Parent::NCHILDREN - (i + 2)); in insertAfter() 843 amove(keys + i, keys + i + 1, Parent::NKEYS - (i + 1)); in eraseAfter() 845 amove(children + i + 1, children + i + 2, Parent::NCHILDREN - (i + 2)); in eraseAfter()
|
/dports/devel/capnproto080/capnproto-0.8.0/c++/src/kj/ |
H A D | table.c++ | 729 amove(right.keys, right.keys + 1, Parent::NKEYS - 1); in rotateLeft() 731 amove(right.children, right.children + 1, Parent::NCHILDREN - 1); in rotateLeft() 746 amove(right.rows, right.rows + 1, Leaf::NROWS - 1); in rotateLeft() 758 amove(right.keys + 1, right.keys, mid); in rotateRight() 759 amove(right.children + 1, right.children, mid + 1); in rotateRight() 778 amove(right.rows + 1, right.rows, mid); in rotateRight() 804 amove(keys + i + 1, keys + i, Parent::NKEYS - (i + 1)); in insertAfter() 807 amove(children + i + 2, children + i + 1, Parent::NCHILDREN - (i + 2)); in insertAfter() 812 amove(keys + i, keys + i + 1, Parent::NKEYS - (i + 1)); in eraseAfter() 814 amove(children + i + 1, children + i + 2, Parent::NCHILDREN - (i + 2)); in eraseAfter()
|
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() argument 432 VectorSubtract (vec3_origin, amove, org); in SV_Push() 445 VectorAdd (pusher->s.angles, amove, pusher->s.angles); in SV_Push() 492 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push() 564 vec3_t move, amove; in SV_Physics_Pusher() local 583 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher() 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
|
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() argument 432 VectorSubtract (vec3_origin, amove, org); in SV_Push() 445 VectorAdd (pusher->s.angles, amove, pusher->s.angles); in SV_Push() 492 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push() 564 vec3_t move, amove; in SV_Physics_Pusher() local 583 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher() 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
|
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() argument 432 VectorSubtract (vec3_origin, amove, org); in SV_Push() 445 VectorAdd (pusher->s.angles, amove, pusher->s.angles); in SV_Push() 492 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push() 564 vec3_t move, amove; in SV_Physics_Pusher() local 583 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher() 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
|
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() argument 432 VectorSubtract (vec3_origin, amove, org); in SV_Push() 445 VectorAdd (pusher->s.angles, amove, pusher->s.angles); in SV_Push() 492 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push() 564 vec3_t move, amove; in SV_Physics_Pusher() local 583 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher() 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
|
/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_phys.c | 357 qboolean SV_Push(edict_t *pusher, vec3_t move, vec3_t amove){ in SV_Push() argument 383 VectorSubtract(vec3_origin, amove, org); in SV_Push() 396 VectorAdd(pusher->s.angles, amove, pusher->s.angles); in SV_Push() 439 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push() 504 vec3_t move, amove; in SV_Physics_Pusher() local 521 VectorScale(part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher() 523 if(!SV_Push(part, move, amove)) in SV_Physics_Pusher()
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() argument 432 VectorSubtract (vec3_origin, amove, org); in SV_Push() 445 VectorAdd (pusher->s.angles, amove, pusher->s.angles); in SV_Push() 492 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push() 564 vec3_t move, amove; in SV_Physics_Pusher() local 583 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher() 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
|
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_phys.c | 357 qboolean SV_Push(edict_t *pusher, vec3_t move, vec3_t amove){ in SV_Push() argument 383 VectorSubtract(vec3_origin, amove, org); in SV_Push() 396 VectorAdd(pusher->s.angles, amove, pusher->s.angles); in SV_Push() 439 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push() 504 vec3_t move, amove; in SV_Physics_Pusher() local 521 VectorScale(part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher() 523 if(!SV_Push(part, move, amove)) in SV_Physics_Pusher()
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() argument 432 VectorSubtract (vec3_origin, amove, org); in SV_Push() 445 VectorAdd (pusher->s.angles, amove, pusher->s.angles); in SV_Push() 492 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push() 564 vec3_t move, amove; in SV_Physics_Pusher() local 583 VectorScale (part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher() 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
|
/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_phys.c | 357 qboolean SV_Push(edict_t *pusher, vec3_t move, vec3_t amove){ in SV_Push() argument 383 VectorSubtract(vec3_origin, amove, org); in SV_Push() 396 VectorAdd(pusher->s.angles, amove, pusher->s.angles); in SV_Push() 439 check->client->ps.pmove.delta_angles[YAW] += amove[YAW]; in SV_Push() 504 vec3_t move, amove; in SV_Physics_Pusher() local 521 VectorScale(part->avelocity, FRAMETIME, amove); in SV_Physics_Pusher() 523 if(!SV_Push(part, move, amove)) in SV_Physics_Pusher()
|