/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/objectivec/include/ObjectiveChipmunk/ |
H A D | ChipmunkConstraint.h | 109 …nt *)pinJointWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(… 115 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe… 118 @property(nonatomic, assign) cpVect anchorA; 138 … *)slideJointWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(… 143 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe… 146 @property(nonatomic, assign) cpVect anchorA; 169 … *)pivotJointWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(… 180 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe… 188 @property(nonatomic, assign) cpVect anchorA; 250 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe… [all …]
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/src/ |
H A D | cpPivotJoint.c | 30 joint->r1 = cpTransformVect(a->transform, cpvsub(joint->anchorA, a->cog)); in preStep() 92 cpPivotJointInit(cpPivotJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB) in cpPivotJointInit() argument 96 joint->anchorA = anchorA; in cpPivotJointInit() 105 cpPivotJointNew2(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB) in cpPivotJointNew2() argument 107 return (cpConstraint *)cpPivotJointInit(cpPivotJointAlloc(), a, b, anchorA, anchorB); in cpPivotJointNew2() 113 cpVect anchorA = (a ? cpBodyWorldToLocal(a, pivot) : pivot); in cpPivotJointNew() local 115 return cpPivotJointNew2(a, b, anchorA, anchorB); in cpPivotJointNew() 128 return ((cpPivotJoint *)constraint)->anchorA; in cpPivotJointGetAnchorA() 132 cpPivotJointSetAnchorA(cpConstraint *constraint, cpVect anchorA) in cpPivotJointSetAnchorA() argument 136 ((cpPivotJoint *)constraint)->anchorA = anchorA; in cpPivotJointSetAnchorA()
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H A D | cpPinJoint.c | 30 joint->r1 = cpTransformVect(a->transform, cpvsub(joint->anchorA, a->cog)); in preStep() 98 cpPinJointInit(cpPinJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB) in cpPinJointInit() argument 102 joint->anchorA = anchorA; in cpPinJointInit() 106 cpVect p1 = (a ? cpTransformPoint(a->transform, anchorA) : anchorA); in cpPinJointInit() 118 cpPinJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB) in cpPinJointNew() argument 120 return (cpConstraint *)cpPinJointInit(cpPinJointAlloc(), a, b, anchorA, anchorB); in cpPinJointNew() 133 return ((cpPinJoint *)constraint)->anchorA; in cpPinJointGetAnchorA() 137 cpPinJointSetAnchorA(cpConstraint *constraint, cpVect anchorA) in cpPinJointSetAnchorA() argument 141 ((cpPinJoint *)constraint)->anchorA = anchorA; in cpPinJointSetAnchorA()
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H A D | cpSlideJoint.c | 30 joint->r1 = cpTransformVect(a->transform, cpvsub(joint->anchorA, a->cog)); in preStep() 111 cpSlideJointInit(cpSlideJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat… in cpSlideJointInit() argument 115 joint->anchorA = anchorA; in cpSlideJointInit() 126 cpSlideJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat min, cpFloat max) in cpSlideJointNew() argument 128 return (cpConstraint *)cpSlideJointInit(cpSlideJointAlloc(), a, b, anchorA, anchorB, min, max); in cpSlideJointNew() 141 return ((cpSlideJoint *)constraint)->anchorA; in cpSlideJointGetAnchorA() 145 cpSlideJointSetAnchorA(cpConstraint *constraint, cpVect anchorA) in cpSlideJointSetAnchorA() argument 149 ((cpSlideJoint *)constraint)->anchorA = anchorA; in cpSlideJointSetAnchorA()
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H A D | cpDampedSpring.c | 35 spring->r1 = cpTransformVect(a->transform, cpvsub(spring->anchorA, a->cog)); in preStep() 99 cpDampedSpringInit(cpDampedSpring *spring, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cp… in cpDampedSpringInit() argument 103 spring->anchorA = anchorA; in cpDampedSpringInit() 117 cpDampedSpringNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat… in cpDampedSpringNew() argument 119 …return (cpConstraint *)cpDampedSpringInit(cpDampedSpringAlloc(), a, b, anchorA, anchorB, restLengt… in cpDampedSpringNew() 132 return ((cpDampedSpring *)constraint)->anchorA; in cpDampedSpringGetAnchorA() 136 cpDampedSpringSetAnchorA(cpConstraint *constraint, cpVect anchorA) in cpDampedSpringSetAnchorA() argument 140 ((cpDampedSpring *)constraint)->anchorA = anchorA; in cpDampedSpringSetAnchorA()
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H A D | cpSpaceDebug.c | 92 cpVect a = cpTransformPoint(body_a->transform, joint->anchorA); in cpSpaceDebugDrawConstraint() 101 cpVect a = cpTransformPoint(body_a->transform, joint->anchorA); in cpSpaceDebugDrawConstraint() 110 cpVect a = cpTransformPoint(body_a->transform, joint->anchorA); in cpSpaceDebugDrawConstraint() 129 cpVect a = cpTransformPoint(body_a->transform, spring->anchorA); in cpSpaceDebugDrawConstraint()
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/objectivec/src/ |
H A D | ChipmunkConstraint.m | 161 + (id)pinJointWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(… 163 return [[[self alloc] initWithBodyA:a bodyB:b anchorA:anchorA anchorB:anchorB] autorelease]; 168 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe… 182 both2(cpVect, cpPinJoint, anchorA, AnchorA) 195 …return [[[self alloc] initWithBodyA:a bodyB:b anchorA:anchorA anchorB:anchorB min:min max:max] aut… 214 both2(cpVect, cpSlideJoint, anchorA, AnchorA) 226 + (id)pivotJointWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB… 228 return [[[self alloc] initWithBodyA:a bodyB:b anchorA:anchorA anchorB:anchorB] autorelease]; 238 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe… 257 both2(cpVect, cpPivotJoint, anchorA, AnchorA) [all …]
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/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/scenekit/ |
H A D | SCNPhysicsBehavior.inc | 30 …ector3; anchorA: SCNVector3; bodyB: SCNPhysicsBody; axisB: SCNVector3; anchorB: SCNVector3): insta… 36 function anchorA: SCNVector3; message 'anchorA'; 47 …dyA: SCNPhysicsBody; anchorA: SCNVector3; bodyB: SCNPhysicsBody; anchorB: SCNVector3): instancetyp… 51 function anchorA: SCNVector3; message 'anchorA'; 60 …ector3; anchorA: SCNVector3; bodyB: SCNPhysicsBody; axisB: SCNVector3; anchorB: SCNVector3): insta… 66 function anchorA: SCNVector3; message 'anchorA';
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Simulation/Test/ |
H A D | testNestedModelComponents.cpp | 82 auto* anchorA = new WeldJoint(); in testPendulumModelWithNestedJoints() local 83 anchorA->setName("anchorA"); in testPendulumModelWithNestedJoints() 84 anchorA->connectSocket_child_frame(*cuffA); in testPendulumModelWithNestedJoints() 91 device->addComponent(anchorA); in testPendulumModelWithNestedJoints() 100 anchorA->connectSocket_parent_frame(rod1); in testPendulumModelWithNestedJoints()
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Examples/ExampleHopperDevice/ |
H A D | buildDeviceModel_answers.cpp | 80 auto anchorA = new WeldJoint(); in buildDevice() local 81 anchorA->setName("anchorA"); in buildDevice() 87 anchorA->connectSocket_child_frame(*cuffA); in buildDevice() 94 device->addComponent(anchorA); in buildDevice()
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H A D | buildDeviceModel.cpp | 69 auto anchorA = new WeldJoint(); in buildDevice() local 70 anchorA->setName("anchorA"); in buildDevice()
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/include/chipmunk/ |
H A D | cpPivotJoint.h | 31 CP_EXPORT cpPivotJoint* cpPivotJointInit(cpPivotJoint *joint, cpBody *a, cpBody *b, cpVect anchorA,… 35 CP_EXPORT cpConstraint* cpPivotJointNew2(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); 40 CP_EXPORT void cpPivotJointSetAnchorA(cpConstraint *constraint, cpVect anchorA);
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H A D | cpPinJoint.h | 31 CP_EXPORT cpPinJoint* cpPinJointInit(cpPinJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVec… 33 CP_EXPORT cpConstraint* cpPinJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); 38 CP_EXPORT void cpPinJointSetAnchorA(cpConstraint *constraint, cpVect anchorA);
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H A D | cpSlideJoint.h | 31 CP_EXPORT cpSlideJoint* cpSlideJointInit(cpSlideJoint *joint, cpBody *a, cpBody *b, cpVect anchorA,… 33 CP_EXPORT cpConstraint* cpSlideJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFlo… 38 CP_EXPORT void cpSlideJointSetAnchorA(cpConstraint *constraint, cpVect anchorA);
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H A D | cpDampedSpring.h | 34 …* cpDampedSpringInit(cpDampedSpring *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, … 36 CP_EXPORT cpConstraint* cpDampedSpringNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpF… 41 CP_EXPORT void cpDampedSpringSetAnchorA(cpConstraint *constraint, cpVect anchorA);
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/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/spritekit/ |
H A D | SKPhysicsJoint.inc | 50 …ody; bodyB_: SKPhysicsBody; anchorA: CGPoint; anchorB: CGPoint): SKPhysicsJointSpring; message 'jo… 80 …Body; bodyB_: SKPhysicsBody; anchorA: CGPoint; anchorB: CGPoint): SKPhysicsJointLimit; message 'jo…
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/demo/ |
H A D | Unicycle.c | 141 cpVect anchorA = cpBodyWorldToLocal(balance_body, cpBodyGetPosition(wheel_body)); in init() local 142 cpVect groove_a = cpvadd(anchorA, cpv(0.0, 30.0)); in init() 143 cpVect groove_b = cpvadd(anchorA, cpv(0.0, -10.0)); in init() 145 …cpSpaceAddConstraint(space, cpDampedSpringNew(balance_body, wheel_body, anchorA, cpvzero, 0.0, 6.0… in init()
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/examples/ |
H A D | theo_jansen.py | 151 anchorA=p2 + self.offset, 159 anchorA=p3 + self.offset, 167 anchorA=p3 + self.offset, 175 anchorA=p6 + self.offset,
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/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/ |
H A D | PulleyJoint.cpp | 35 … *bodyA, Body *bodyB, b2Vec2 groundAnchorA, b2Vec2 groundAnchorB, b2Vec2 anchorA, b2Vec2 anchorB, … in PulleyJoint() argument 41 Physics::scaleDown(anchorA), Physics::scaleDown(anchorB), ratio); in PulleyJoint()
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/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/ |
H A D | PulleyJoint.cpp | 34 … bodyA, Body * bodyB, b2Vec2 groundAnchorA, b2Vec2 groundAnchorB, b2Vec2 anchorA, b2Vec2 anchorB, … in PulleyJoint() argument 39 Physics::scaleDown(anchorA), Physics::scaleDown(anchorB), ratio); in PulleyJoint()
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/dports/science/opensim-core/opensim-core-4.1/Bindings/Java/Matlab/Hopper_Device/ |
H A D | BuildDevice.m | 106 anchorA = WeldJoint(); variable 107 anchorA.setName('anchorA'); 108 % Connect the 'child_frame' (a PhysicalFrame) Socket of anchorA to cuffA. 111 anchorA.connectSocket_child_frame(cuffA); 112 device.addComponent(anchorA);
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H A D | RunHopperWithDevice_answers.m | 40 % subcomponents named 'anchorA' and 'anchorB'. Also, print the names of 61 anchorA = WeldJoint.safeDownCast(device.updComponent('anchorA')); variable 70 % attachment frames on the hopper; attach anchorA to the thigh, and 74 anchorA.connectSocket_parent_frame(thighAttach);
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/dports/devel/love/love-11.3/src/modules/physics/box2d/ |
H A D | PulleyJoint.cpp | 37 … *bodyA, Body *bodyB, b2Vec2 groundAnchorA, b2Vec2 groundAnchorB, b2Vec2 anchorA, b2Vec2 anchorB, … in PulleyJoint() argument 43 Physics::scaleDown(anchorA), Physics::scaleDown(anchorB), ratio); in PulleyJoint()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/ |
H A D | box2dfrictionjoint.cpp | 105 b2Vec2 anchorA = jointDef.bodyA->GetWorldPoint(jointDef.localAnchorA); in createJoint() local 106 jointDef.localAnchorB = jointDef.bodyB->GetLocalPoint(anchorA); in createJoint()
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H A D | box2dweldjoint.cpp | 110 b2Vec2 anchorA = jointDef.bodyA->GetWorldPoint(jointDef.localAnchorA); in createJoint() local 111 jointDef.localAnchorB = jointDef.bodyB->GetLocalPoint(anchorA); in createJoint()
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