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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/objectivec/include/ObjectiveChipmunk/
H A DChipmunkConstraint.h109 …nt *)pinJointWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(…
115 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe…
118 @property(nonatomic, assign) cpVect anchorA;
138 … *)slideJointWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(…
143 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe…
146 @property(nonatomic, assign) cpVect anchorA;
169 … *)pivotJointWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(…
180 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe…
188 @property(nonatomic, assign) cpVect anchorA;
250 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe…
[all …]
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/src/
H A DcpPivotJoint.c30 joint->r1 = cpTransformVect(a->transform, cpvsub(joint->anchorA, a->cog)); in preStep()
92 cpPivotJointInit(cpPivotJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB) in cpPivotJointInit() argument
96 joint->anchorA = anchorA; in cpPivotJointInit()
105 cpPivotJointNew2(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB) in cpPivotJointNew2() argument
107 return (cpConstraint *)cpPivotJointInit(cpPivotJointAlloc(), a, b, anchorA, anchorB); in cpPivotJointNew2()
113 cpVect anchorA = (a ? cpBodyWorldToLocal(a, pivot) : pivot); in cpPivotJointNew() local
115 return cpPivotJointNew2(a, b, anchorA, anchorB); in cpPivotJointNew()
128 return ((cpPivotJoint *)constraint)->anchorA; in cpPivotJointGetAnchorA()
132 cpPivotJointSetAnchorA(cpConstraint *constraint, cpVect anchorA) in cpPivotJointSetAnchorA() argument
136 ((cpPivotJoint *)constraint)->anchorA = anchorA; in cpPivotJointSetAnchorA()
H A DcpPinJoint.c30 joint->r1 = cpTransformVect(a->transform, cpvsub(joint->anchorA, a->cog)); in preStep()
98 cpPinJointInit(cpPinJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB) in cpPinJointInit() argument
102 joint->anchorA = anchorA; in cpPinJointInit()
106 cpVect p1 = (a ? cpTransformPoint(a->transform, anchorA) : anchorA); in cpPinJointInit()
118 cpPinJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB) in cpPinJointNew() argument
120 return (cpConstraint *)cpPinJointInit(cpPinJointAlloc(), a, b, anchorA, anchorB); in cpPinJointNew()
133 return ((cpPinJoint *)constraint)->anchorA; in cpPinJointGetAnchorA()
137 cpPinJointSetAnchorA(cpConstraint *constraint, cpVect anchorA) in cpPinJointSetAnchorA() argument
141 ((cpPinJoint *)constraint)->anchorA = anchorA; in cpPinJointSetAnchorA()
H A DcpSlideJoint.c30 joint->r1 = cpTransformVect(a->transform, cpvsub(joint->anchorA, a->cog)); in preStep()
111 cpSlideJointInit(cpSlideJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat… in cpSlideJointInit() argument
115 joint->anchorA = anchorA; in cpSlideJointInit()
126 cpSlideJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat min, cpFloat max) in cpSlideJointNew() argument
128 return (cpConstraint *)cpSlideJointInit(cpSlideJointAlloc(), a, b, anchorA, anchorB, min, max); in cpSlideJointNew()
141 return ((cpSlideJoint *)constraint)->anchorA; in cpSlideJointGetAnchorA()
145 cpSlideJointSetAnchorA(cpConstraint *constraint, cpVect anchorA) in cpSlideJointSetAnchorA() argument
149 ((cpSlideJoint *)constraint)->anchorA = anchorA; in cpSlideJointSetAnchorA()
H A DcpDampedSpring.c35 spring->r1 = cpTransformVect(a->transform, cpvsub(spring->anchorA, a->cog)); in preStep()
99 cpDampedSpringInit(cpDampedSpring *spring, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cp… in cpDampedSpringInit() argument
103 spring->anchorA = anchorA; in cpDampedSpringInit()
117 cpDampedSpringNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat… in cpDampedSpringNew() argument
119 …return (cpConstraint *)cpDampedSpringInit(cpDampedSpringAlloc(), a, b, anchorA, anchorB, restLengt… in cpDampedSpringNew()
132 return ((cpDampedSpring *)constraint)->anchorA; in cpDampedSpringGetAnchorA()
136 cpDampedSpringSetAnchorA(cpConstraint *constraint, cpVect anchorA) in cpDampedSpringSetAnchorA() argument
140 ((cpDampedSpring *)constraint)->anchorA = anchorA; in cpDampedSpringSetAnchorA()
H A DcpSpaceDebug.c92 cpVect a = cpTransformPoint(body_a->transform, joint->anchorA); in cpSpaceDebugDrawConstraint()
101 cpVect a = cpTransformPoint(body_a->transform, joint->anchorA); in cpSpaceDebugDrawConstraint()
110 cpVect a = cpTransformPoint(body_a->transform, joint->anchorA); in cpSpaceDebugDrawConstraint()
129 cpVect a = cpTransformPoint(body_a->transform, spring->anchorA); in cpSpaceDebugDrawConstraint()
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/objectivec/src/
H A DChipmunkConstraint.m161 + (id)pinJointWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(…
163 return [[[self alloc] initWithBodyA:a bodyB:b anchorA:anchorA anchorB:anchorB] autorelease];
168 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe…
182 both2(cpVect, cpPinJoint, anchorA, AnchorA)
195 …return [[[self alloc] initWithBodyA:a bodyB:b anchorA:anchorA anchorB:anchorB min:min max:max] aut…
214 both2(cpVect, cpSlideJoint, anchorA, AnchorA)
226 + (id)pivotJointWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB…
228 return [[[self alloc] initWithBodyA:a bodyB:b anchorA:anchorA anchorB:anchorB] autorelease];
238 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe…
257 both2(cpVect, cpPivotJoint, anchorA, AnchorA)
[all …]
/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/scenekit/
H A DSCNPhysicsBehavior.inc30 …ector3; anchorA: SCNVector3; bodyB: SCNPhysicsBody; axisB: SCNVector3; anchorB: SCNVector3): insta…
36 function anchorA: SCNVector3; message 'anchorA';
47 …dyA: SCNPhysicsBody; anchorA: SCNVector3; bodyB: SCNPhysicsBody; anchorB: SCNVector3): instancetyp…
51 function anchorA: SCNVector3; message 'anchorA';
60 …ector3; anchorA: SCNVector3; bodyB: SCNPhysicsBody; axisB: SCNVector3; anchorB: SCNVector3): insta…
66 function anchorA: SCNVector3; message 'anchorA';
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Simulation/Test/
H A DtestNestedModelComponents.cpp82 auto* anchorA = new WeldJoint(); in testPendulumModelWithNestedJoints() local
83 anchorA->setName("anchorA"); in testPendulumModelWithNestedJoints()
84 anchorA->connectSocket_child_frame(*cuffA); in testPendulumModelWithNestedJoints()
91 device->addComponent(anchorA); in testPendulumModelWithNestedJoints()
100 anchorA->connectSocket_parent_frame(rod1); in testPendulumModelWithNestedJoints()
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Examples/ExampleHopperDevice/
H A DbuildDeviceModel_answers.cpp80 auto anchorA = new WeldJoint(); in buildDevice() local
81 anchorA->setName("anchorA"); in buildDevice()
87 anchorA->connectSocket_child_frame(*cuffA); in buildDevice()
94 device->addComponent(anchorA); in buildDevice()
H A DbuildDeviceModel.cpp69 auto anchorA = new WeldJoint(); in buildDevice() local
70 anchorA->setName("anchorA"); in buildDevice()
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/include/chipmunk/
H A DcpPivotJoint.h31 CP_EXPORT cpPivotJoint* cpPivotJointInit(cpPivotJoint *joint, cpBody *a, cpBody *b, cpVect anchorA,…
35 CP_EXPORT cpConstraint* cpPivotJointNew2(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB);
40 CP_EXPORT void cpPivotJointSetAnchorA(cpConstraint *constraint, cpVect anchorA);
H A DcpPinJoint.h31 CP_EXPORT cpPinJoint* cpPinJointInit(cpPinJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVec…
33 CP_EXPORT cpConstraint* cpPinJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB);
38 CP_EXPORT void cpPinJointSetAnchorA(cpConstraint *constraint, cpVect anchorA);
H A DcpSlideJoint.h31 CP_EXPORT cpSlideJoint* cpSlideJointInit(cpSlideJoint *joint, cpBody *a, cpBody *b, cpVect anchorA,…
33 CP_EXPORT cpConstraint* cpSlideJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFlo…
38 CP_EXPORT void cpSlideJointSetAnchorA(cpConstraint *constraint, cpVect anchorA);
H A DcpDampedSpring.h34 …* cpDampedSpringInit(cpDampedSpring *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, …
36 CP_EXPORT cpConstraint* cpDampedSpringNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpF…
41 CP_EXPORT void cpDampedSpringSetAnchorA(cpConstraint *constraint, cpVect anchorA);
/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/spritekit/
H A DSKPhysicsJoint.inc50 …ody; bodyB_: SKPhysicsBody; anchorA: CGPoint; anchorB: CGPoint): SKPhysicsJointSpring; message 'jo…
80 …Body; bodyB_: SKPhysicsBody; anchorA: CGPoint; anchorB: CGPoint): SKPhysicsJointLimit; message 'jo…
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/demo/
H A DUnicycle.c141 cpVect anchorA = cpBodyWorldToLocal(balance_body, cpBodyGetPosition(wheel_body)); in init() local
142 cpVect groove_a = cpvadd(anchorA, cpv(0.0, 30.0)); in init()
143 cpVect groove_b = cpvadd(anchorA, cpv(0.0, -10.0)); in init()
145 …cpSpaceAddConstraint(space, cpDampedSpringNew(balance_body, wheel_body, anchorA, cpvzero, 0.0, 6.0… in init()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/examples/
H A Dtheo_jansen.py151 anchorA=p2 + self.offset,
159 anchorA=p3 + self.offset,
167 anchorA=p3 + self.offset,
175 anchorA=p6 + self.offset,
/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/
H A DPulleyJoint.cpp35 … *bodyA, Body *bodyB, b2Vec2 groundAnchorA, b2Vec2 groundAnchorB, b2Vec2 anchorA, b2Vec2 anchorB, … in PulleyJoint() argument
41 Physics::scaleDown(anchorA), Physics::scaleDown(anchorB), ratio); in PulleyJoint()
/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/
H A DPulleyJoint.cpp34 … bodyA, Body * bodyB, b2Vec2 groundAnchorA, b2Vec2 groundAnchorB, b2Vec2 anchorA, b2Vec2 anchorB, … in PulleyJoint() argument
39 Physics::scaleDown(anchorA), Physics::scaleDown(anchorB), ratio); in PulleyJoint()
/dports/science/opensim-core/opensim-core-4.1/Bindings/Java/Matlab/Hopper_Device/
H A DBuildDevice.m106 anchorA = WeldJoint(); variable
107 anchorA.setName('anchorA');
108 % Connect the 'child_frame' (a PhysicalFrame) Socket of anchorA to cuffA.
111 anchorA.connectSocket_child_frame(cuffA);
112 device.addComponent(anchorA);
H A DRunHopperWithDevice_answers.m40 % subcomponents named 'anchorA' and 'anchorB'. Also, print the names of
61 anchorA = WeldJoint.safeDownCast(device.updComponent('anchorA')); variable
70 % attachment frames on the hopper; attach anchorA to the thigh, and
74 anchorA.connectSocket_parent_frame(thighAttach);
/dports/devel/love/love-11.3/src/modules/physics/box2d/
H A DPulleyJoint.cpp37 … *bodyA, Body *bodyB, b2Vec2 groundAnchorA, b2Vec2 groundAnchorB, b2Vec2 anchorA, b2Vec2 anchorB, … in PulleyJoint() argument
43 Physics::scaleDown(anchorA), Physics::scaleDown(anchorB), ratio); in PulleyJoint()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/
H A Dbox2dfrictionjoint.cpp105 b2Vec2 anchorA = jointDef.bodyA->GetWorldPoint(jointDef.localAnchorA); in createJoint() local
106 jointDef.localAnchorB = jointDef.bodyB->GetLocalPoint(anchorA); in createJoint()
H A Dbox2dweldjoint.cpp110 b2Vec2 anchorA = jointDef.bodyA->GetWorldPoint(jointDef.localAnchorA); in createJoint() local
111 jointDef.localAnchorB = jointDef.bodyB->GetLocalPoint(anchorA); in createJoint()

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