Searched refs:anchory_ (Results 1 – 2 of 2) sorted by relevance
1762 int y2 = anchory_; in handle_drawing_rect()1812 anchory_ = ypos_ + mousey*zoom_; in handle_mouse_button_down()1831 const int ypos = anchory_; in handle_mouse_button_down()1912 lvl_->get_all_tiles_rect(anchorx_, anchory_, anchorx_, anchory_, tiles); in handle_mouse_button_down()1950 point p(anchorx_, anchory_); in handle_mouse_button_down()1961 point p(anchorx_, anchory_); in handle_mouse_button_down()2050 node.set("y", (ctrl_pressed ? anchory_ : round_tile_size(anchory_))); in handle_mouse_button_down()2186 int diffy = (selecty - anchory_)/TileSize; in handle_mouse_button_up()2273 select_magic_wand(anchorx_, anchory_); in handle_mouse_button_up()3060 int y1 = anchory_; in draw_gui()[all …]
272 int anchorx_, anchory_; member in editor