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Searched refs:andwstat1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C755 char andwstat1, andwstat2; in drawalls() local
760 andwstat1 = 0xff; andwstat2 = 0xff; in drawalls()
763 andwstat1 &= wallmost(uplc,z,sectnum,(char)0); in drawalls()
767 if ((andwstat1&3) != 3) //draw ceilings in drawalls()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C794 char andwstat1, andwstat2; in drawalls() local
799 andwstat1 = 0xff; andwstat2 = 0xff; in drawalls()
802 andwstat1 &= wallmost(uplc,z,sectnum,(char)0); in drawalls()
806 if ((andwstat1&3) != 3) //draw ceilings in drawalls()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c2373 unsigned char andwstat1, andwstat2; in drawalls() local
2378 andwstat1 = 0xff; andwstat2 = 0xff; in drawalls()
2381 andwstat1 &= wallmost(uplc,z,sectnum,(char)0); in drawalls()
2385 if ((andwstat1&3) != 3) //draw ceilings in drawalls()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp4241 uint8_t andwstat1 = 0xff, andwstat2 = 0xff; in classicDrawBunches() local
4245 andwstat1 &= wallmost(uplc,z,sectnum,(uint8_t)0); in classicDrawBunches()
4268 if ((andwstat1&3) == 3) // ceilings clipped in classicDrawBunches()
4314 if ((andwstat1&3) != 3) //draw ceilings in classicDrawBunches()