Searched refs:andwstat1 (Results 1 – 4 of 4) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 755 char andwstat1, andwstat2; in drawalls() local 760 andwstat1 = 0xff; andwstat2 = 0xff; in drawalls() 763 andwstat1 &= wallmost(uplc,z,sectnum,(char)0); in drawalls() 767 if ((andwstat1&3) != 3) //draw ceilings in drawalls()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 794 char andwstat1, andwstat2; in drawalls() local 799 andwstat1 = 0xff; andwstat2 = 0xff; in drawalls() 802 andwstat1 &= wallmost(uplc,z,sectnum,(char)0); in drawalls() 806 if ((andwstat1&3) != 3) //draw ceilings in drawalls()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 2373 unsigned char andwstat1, andwstat2; in drawalls() local 2378 andwstat1 = 0xff; andwstat2 = 0xff; in drawalls() 2381 andwstat1 &= wallmost(uplc,z,sectnum,(char)0); in drawalls() 2385 if ((andwstat1&3) != 3) //draw ceilings in drawalls()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine.cpp | 4241 uint8_t andwstat1 = 0xff, andwstat2 = 0xff; in classicDrawBunches() local 4245 andwstat1 &= wallmost(uplc,z,sectnum,(uint8_t)0); in classicDrawBunches() 4268 if ((andwstat1&3) == 3) // ceilings clipped in classicDrawBunches() 4314 if ((andwstat1&3) != 3) //draw ceilings in classicDrawBunches()
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