Searched refs:andwstat2 (Results 1 – 4 of 4) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 755 char andwstat1, andwstat2; in drawalls() local 760 andwstat1 = 0xff; andwstat2 = 0xff; in drawalls() 764 andwstat2 &= wallmost(dplc,z,sectnum,(char)1); in drawalls() 776 if ((andwstat2&12) != 12) //draw floors in drawalls()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 794 char andwstat1, andwstat2; in drawalls() local 799 andwstat1 = 0xff; andwstat2 = 0xff; in drawalls() 803 andwstat2 &= wallmost(dplc,z,sectnum,(char)1); in drawalls() 815 if ((andwstat2&12) != 12) //draw floors in drawalls()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 2373 unsigned char andwstat1, andwstat2; in drawalls() local 2378 andwstat1 = 0xff; andwstat2 = 0xff; in drawalls() 2382 andwstat2 &= wallmost(dplc,z,sectnum,(char)1); in drawalls() 2394 if ((andwstat2&12) != 12) //draw floors in drawalls()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine.cpp | 4241 uint8_t andwstat1 = 0xff, andwstat2 = 0xff; in classicDrawBunches() local 4246 andwstat2 &= wallmost(dplc,z,sectnum,(uint8_t)1); in classicDrawBunches() 4270 if ((andwstat2&12) == 12) // floors clipped in classicDrawBunches() 4329 if ((andwstat2&12) != 12) //draw floors in classicDrawBunches()
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