/dports/science/bagel/bagel-1.2.2/src/integral/rys/ |
H A D | gcompute.cc | 42 const int ang0 = basisinfo_[0]->angular_number(); in compute() local 46 const int absize_cart = (ang0+1) * (ang0+2) * (ang1+1) * (ang1+2) / 4; in compute() 86 int a = (ang0 + 1) * (ang0 + 2) / 2; in compute() 90 const int asph = 2 * ang0 + 1; in compute()
|
H A D | rysintegral.cc | 61 const int ang0 = basisinfo_[0]->angular_number(); in set_angular_info() local 65 …rank_ = ceil(0.5 * (ang0 + ang1 + ang2 + ang3 + 1 + deriv_rank_ + tenno_ + (breit_ == 1 ? 1 : 0))); in set_angular_info() 66 assert(2 * rank_ >= ang0 + ang1 + ang2 + ang3 + 1 + deriv_rank_ + tenno_ + (breit_ == 1 ? 1 : 0)); in set_angular_info() 69 amax_ = ang0 + ang1 + deriv_rank_; in set_angular_info() 71 amin_ = max(ang0 - deriv_rank_, 0); in set_angular_info() 81 const int asize_final = (ang0 + 1) * (ang0 + 2) * (ang1 + 1) * (ang1 + 2) / 4; in set_angular_info() 84 const int asize_final_sph = spherical1_ ? (2 * ang0 + 1) * (2 * ang1 + 1) : asize_final; in set_angular_info()
|
H A D | compute.cc | 79 const int ang0 = basisinfo_[0]->angular_number(); in compute() local 84 int a = (ang0 + 1) * (ang0 + 2) / 2; in compute() 88 const int asph = 2 * ang0 + 1; in compute()
|
H A D | bcompute.cc | 81 const int ang0 = basisinfo_[0]->angular_number(); in compute() local 86 int a = (ang0 + 1) * (ang0 + 2) / 2; in compute() 90 const int asph = 2 * ang0 + 1; in compute()
|
H A D | scompute.cc | 106 const int ang0 = basisinfo_[0]->angular_number(); in compute() local 111 int a = (ang0 + 1) * (ang0 + 2) / 2; in compute() 115 const int asph = 2 * ang0 + 1; in compute()
|
/dports/misc/vxl/vxl-3.3.2/contrib/rpl/rsdl/tests/ |
H A D | test_dist.cxx | 54 std::vector<double> ang0; in test_dist() local 56 for (double i : ang0_arr) ang0.push_back( i ); in test_dist() 58 rsdl_point test_p( cart0.begin(), cart0.end(), ang0.begin(), ang0.end() ); in test_dist() 69 ang0[0] = vnl_math::pi/16; // non-wrap, below in test_dist() 70 ang0[1] = 5*vnl_math::pi/8; // wrap, closer to "min" (larger angle value) in test_dist() 71 ang0[2] = vnl_math::pi/5; // non-wrap, below, but closer to above value in test_dist() 72 test_p.set_angular( ang0.begin() ); in test_dist() 78 ang0[0] = 15*vnl_math::pi/8; // non-wrap, above, but closer to min value in test_dist() 79 ang0[1] = 3*vnl_math::pi/8; // wrap, closer to "max" (smaller angle value) in test_dist() 80 ang0[2] = 19*vnl_math::pi/10; // non-wrap, above in test_dist() [all …]
|
/dports/science/bagel/bagel-1.2.2/src/integral/comprys/ |
H A D | ccompute.cc | 78 const int ang0 = basisinfo_[0]->angular_number(); in compute() local 84 int a = (ang0 + 1) * (ang0 + 2) / 2; in compute() 88 const int asph = 2 * ang0 + 1; in compute()
|
/dports/archivers/dzip/dzip-2.9/ |
H A D | encode.c | 140 if (mask & 0x0004) { newcd.ang0 = *ptr++; CFDIFF(ang0,0,0x0100); } in dem_clientdata() 174 CDIFF(ang0,0x00000400); in dem_clientdata() 273 ent.ang0 = inptr[9]; in dem_spawnbaseline() 299 if (ent.ang0 || ent.ang2) in dem_spawnbaseline() 300 { buf[2] |= 0x80; *ptr++ = ent.ang0; *ptr++ = ent.ang2; } in dem_spawnbaseline() 480 { newent[entity].ang0 = inptr[len++]; FDIFF(ang0,0x0800); } in dem_updateentity() 613 if (o.ang0 != n.ang0) in diff_entities() 614 { mask |= 0x000008; *ptr++ = bdiff(n.ang0,o.ang0); } in diff_entities()
|
H A D | v1code.c | 20 CPLUS(ang0,0x08000000); in demv1_clientdata() 132 if (mask & 0x2000) n.ang0 = bplus(*ptr++,o.ang0); in demv1_updateentity() 183 BDIFF(ang0,0x0100,0x0800); in demv1_dxentities()
|
H A D | decode.c | 165 CMADD(ang0,0,0x0004,0x0100); in create_clientdata_msg() 213 CPLUS(ang0,0x00000400); in demx_clientdata() 295 if (mask & 0x8000) { ent.ang0 = *ptr++; ent.ang2 = *ptr++; } in demx_spawnbaseline() 305 buf[9] = ent.ang0; in demx_spawnbaseline() 442 if (mask & 0x000008) n.ang0 = bplus(*ptr++,o.ang0); in demx_updateentity() 505 BDIFF(ang0,0x0100,0x0800); in demx_updateentity()
|
/dports/devel/upp/upp/uppsrc/ScatterCtrl/ |
H A D | ScatterCtrl.usc | 206 fn PaintArc(w, cx, cy, R, ang0, ang1, direction, width, color) 209 c = ang0; 210 ang0 = ang1; 213 ang0 = ang0*Pi()/180; 216 if (ang0 > ang1) 218 for (i = ang0; i < ang1; i += delta) { 219 if (i == ang0) {
|
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_trioptimize/ |
H A D | curvedgeflip.h | 80 float ang0 = math::Abs(Angle(v1->P() - v0->P(), v2->P() - v0->P())); in FaceCurv() local 82 float ang2 = M_PI - ang0 - ang1; in FaceCurv() 88 if (ang0 >= M_PI/2) { in FaceCurv() 93 res.A += (s01 * tan(ang0)) / 8.0; in FaceCurv() 95 res.A += (s02 * tan(ang0) / 8.0); in FaceCurv() 99 res.K += ang0; in FaceCurv()
|
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | dzipdecode.c | 186 CMADD(ang0,0,0x0004,0x0100); in create_clientdata_msg() 231 CPLUS(ang0,0x00000400); in demx_clientdata() 313 if (mask & 0x8000) { ent.ang0 = *ptr++; ent.ang2 = *ptr++; } in demx_spawnbaseline() 323 buf[9] = ent.ang0; in demx_spawnbaseline() 458 if (mask & 0x000008) n.ang0 = bplus(*ptr++,o.ang0); in demx_updateentity() 524 BDIFF(ang0,0x0100,0x0800); in demx_updateentity() 710 BDIFF(ang0,0x0100,0x0800); in demv1_dxentities()
|
H A D | dzip.h | 49 char ang0, ang1, ang2; member 76 char ang0, ang1, ang2; member
|
/dports/devel/upp/upp/bazaar/Controls4U/ |
H A D | Controls4U.usc | 77 c = ang0; 78 ang0 = ang1; 81 ang0 = ang0*Pi()/180; 84 if (ang0 > ang1) 87 if (i == ang0) { 771 c = ang0; 772 ang0 = ang1; 775 ang0 = ToRad(ang0); 1082 ang1 = ang0; 1083 ang0 = c; [all …]
|
H A D | Controls4U.cpp | 25 double c = ang0; in PaintArc() 26 ang0 = ang1; in PaintArc() 29 ang0 = ToRad(ang0); in PaintArc() 32 if (ang0 > ang1) in PaintArc() 36 x1 = cx + R*cos(ang0 + delta); in PaintArc() 38 w.Move(x1, y1).Arc(cx, cy, R, R, -ang0, ang0-ang1).Stroke(width, color); in PaintArc() 1185 Swap(ang0, ang1); in PaintMarks() 1186 ang0 = ToRad(ang0); in PaintMarks() 1189 if (ang0 > ang1) in PaintMarks() 1446 Swap(ang0, ang1); in PaintMarks() [all …]
|
/dports/science/nwchem/nwchem-7b21660b82ebd85ef659f6fba7e1e73433b0bd0a/contrib/marat/rdf-new/ |
H A D | main.f | 834 double precision ang,d1,ang0,ang1 local 853 ang0=0.0d0 865 read(fnc,*,err=911) ic,ang0,ang1 867 ang0 = pi*ang0/180.0 869 ang0=cos(ang0) 895 ocons = ang.ge.ang0
|
/dports/science/nwchem-data/nwchem-7.0.2-release/contrib/marat/rdf-new/ |
H A D | main.f | 834 double precision ang,d1,ang0,ang1 853 ang0=0.0d0 865 read(fnc,*,err=911) ic,ang0,ang1 867 ang0 = pi*ang0/180.0 869 ang0=cos(ang0) 895 ocons = ang.ge.ang0
|
/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/DeepSeaMining.ocs/CrystalCommunicator.ocd/ |
H A D | Script.c | 303 var ang0 = (!!start_backmove) * 180; in CreateCirclingParticle() local 306 Size = PV_Sin(PV_Linear( ang0, 360*num_cycles),5,8), in CreateCirclingParticle() 307 ForceX = PV_Sin(PV_Linear( ang0+90, ang0+90+360*num_cycles), a, 0), in CreateCirclingParticle()
|
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/bbgm/ |
H A D | bbgm_features.h | 139 void set_angles(brip_rect_mask::ang_id ang0, in set_angles() argument 141 {ang0_ = ang0; ang1_ = ang1;} in set_angles() 154 brip_rect_mask::ang_id ang0() const {return ang0_;} in ang0() function
|
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3JacobianEntry.h | 120 b3Vector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ; in B3_ATTRIBUTE_ALIGNED16() local 124 b3Vector3 sum = ang0 + ang1 + lin0 + lin1; in B3_ATTRIBUTE_ALIGNED16()
|
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btJacobianEntry.h | 120 btVector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ; in ATTRIBUTE_ALIGNED16() local 124 btVector3 sum = ang0 + ang1 + lin0 + lin1; in ATTRIBUTE_ALIGNED16()
|
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/ConstraintSolver/ |
H A D | btJacobianEntry.h | 120 btVector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ; in ATTRIBUTE_ALIGNED16() local 124 btVector3 sum = ang0 + ang1 + lin0 + lin1; in ATTRIBUTE_ALIGNED16()
|
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btJacobianEntry.h | 125 btVector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ; in ATTRIBUTE_ALIGNED16() local 129 btVector3 sum = ang0+ang1+lin0+lin1; in ATTRIBUTE_ALIGNED16()
|
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btJacobianEntry.h | 125 btVector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ; in ATTRIBUTE_ALIGNED16() local 129 btVector3 sum = ang0+ang1+lin0+lin1; in ATTRIBUTE_ALIGNED16()
|