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/dports/science/bagel/bagel-1.2.2/src/integral/rys/
H A Dgcompute.cc42 const int ang0 = basisinfo_[0]->angular_number(); in compute() local
46 const int absize_cart = (ang0+1) * (ang0+2) * (ang1+1) * (ang1+2) / 4; in compute()
86 int a = (ang0 + 1) * (ang0 + 2) / 2; in compute()
90 const int asph = 2 * ang0 + 1; in compute()
H A Drysintegral.cc61 const int ang0 = basisinfo_[0]->angular_number(); in set_angular_info() local
65 …rank_ = ceil(0.5 * (ang0 + ang1 + ang2 + ang3 + 1 + deriv_rank_ + tenno_ + (breit_ == 1 ? 1 : 0))); in set_angular_info()
66 assert(2 * rank_ >= ang0 + ang1 + ang2 + ang3 + 1 + deriv_rank_ + tenno_ + (breit_ == 1 ? 1 : 0)); in set_angular_info()
69 amax_ = ang0 + ang1 + deriv_rank_; in set_angular_info()
71 amin_ = max(ang0 - deriv_rank_, 0); in set_angular_info()
81 const int asize_final = (ang0 + 1) * (ang0 + 2) * (ang1 + 1) * (ang1 + 2) / 4; in set_angular_info()
84 const int asize_final_sph = spherical1_ ? (2 * ang0 + 1) * (2 * ang1 + 1) : asize_final; in set_angular_info()
H A Dcompute.cc79 const int ang0 = basisinfo_[0]->angular_number(); in compute() local
84 int a = (ang0 + 1) * (ang0 + 2) / 2; in compute()
88 const int asph = 2 * ang0 + 1; in compute()
H A Dbcompute.cc81 const int ang0 = basisinfo_[0]->angular_number(); in compute() local
86 int a = (ang0 + 1) * (ang0 + 2) / 2; in compute()
90 const int asph = 2 * ang0 + 1; in compute()
H A Dscompute.cc106 const int ang0 = basisinfo_[0]->angular_number(); in compute() local
111 int a = (ang0 + 1) * (ang0 + 2) / 2; in compute()
115 const int asph = 2 * ang0 + 1; in compute()
/dports/misc/vxl/vxl-3.3.2/contrib/rpl/rsdl/tests/
H A Dtest_dist.cxx54 std::vector<double> ang0; in test_dist() local
56 for (double i : ang0_arr) ang0.push_back( i ); in test_dist()
58 rsdl_point test_p( cart0.begin(), cart0.end(), ang0.begin(), ang0.end() ); in test_dist()
69 ang0[0] = vnl_math::pi/16; // non-wrap, below in test_dist()
70 ang0[1] = 5*vnl_math::pi/8; // wrap, closer to "min" (larger angle value) in test_dist()
71 ang0[2] = vnl_math::pi/5; // non-wrap, below, but closer to above value in test_dist()
72 test_p.set_angular( ang0.begin() ); in test_dist()
78 ang0[0] = 15*vnl_math::pi/8; // non-wrap, above, but closer to min value in test_dist()
79 ang0[1] = 3*vnl_math::pi/8; // wrap, closer to "max" (smaller angle value) in test_dist()
80 ang0[2] = 19*vnl_math::pi/10; // non-wrap, above in test_dist()
[all …]
/dports/science/bagel/bagel-1.2.2/src/integral/comprys/
H A Dccompute.cc78 const int ang0 = basisinfo_[0]->angular_number(); in compute() local
84 int a = (ang0 + 1) * (ang0 + 2) / 2; in compute()
88 const int asph = 2 * ang0 + 1; in compute()
/dports/archivers/dzip/dzip-2.9/
H A Dencode.c140 if (mask & 0x0004) { newcd.ang0 = *ptr++; CFDIFF(ang0,0,0x0100); } in dem_clientdata()
174 CDIFF(ang0,0x00000400); in dem_clientdata()
273 ent.ang0 = inptr[9]; in dem_spawnbaseline()
299 if (ent.ang0 || ent.ang2) in dem_spawnbaseline()
300 { buf[2] |= 0x80; *ptr++ = ent.ang0; *ptr++ = ent.ang2; } in dem_spawnbaseline()
480 { newent[entity].ang0 = inptr[len++]; FDIFF(ang0,0x0800); } in dem_updateentity()
613 if (o.ang0 != n.ang0) in diff_entities()
614 { mask |= 0x000008; *ptr++ = bdiff(n.ang0,o.ang0); } in diff_entities()
H A Dv1code.c20 CPLUS(ang0,0x08000000); in demv1_clientdata()
132 if (mask & 0x2000) n.ang0 = bplus(*ptr++,o.ang0); in demv1_updateentity()
183 BDIFF(ang0,0x0100,0x0800); in demv1_dxentities()
H A Ddecode.c165 CMADD(ang0,0,0x0004,0x0100); in create_clientdata_msg()
213 CPLUS(ang0,0x00000400); in demx_clientdata()
295 if (mask & 0x8000) { ent.ang0 = *ptr++; ent.ang2 = *ptr++; } in demx_spawnbaseline()
305 buf[9] = ent.ang0; in demx_spawnbaseline()
442 if (mask & 0x000008) n.ang0 = bplus(*ptr++,o.ang0); in demx_updateentity()
505 BDIFF(ang0,0x0100,0x0800); in demx_updateentity()
/dports/devel/upp/upp/uppsrc/ScatterCtrl/
H A DScatterCtrl.usc206 fn PaintArc(w, cx, cy, R, ang0, ang1, direction, width, color)
209 c = ang0;
210 ang0 = ang1;
213 ang0 = ang0*Pi()/180;
216 if (ang0 > ang1)
218 for (i = ang0; i < ang1; i += delta) {
219 if (i == ang0) {
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_trioptimize/
H A Dcurvedgeflip.h80 float ang0 = math::Abs(Angle(v1->P() - v0->P(), v2->P() - v0->P())); in FaceCurv() local
82 float ang2 = M_PI - ang0 - ang1; in FaceCurv()
88 if (ang0 >= M_PI/2) { in FaceCurv()
93 res.A += (s01 * tan(ang0)) / 8.0; in FaceCurv()
95 res.A += (s02 * tan(ang0) / 8.0); in FaceCurv()
99 res.K += ang0; in FaceCurv()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Ddzipdecode.c186 CMADD(ang0,0,0x0004,0x0100); in create_clientdata_msg()
231 CPLUS(ang0,0x00000400); in demx_clientdata()
313 if (mask & 0x8000) { ent.ang0 = *ptr++; ent.ang2 = *ptr++; } in demx_spawnbaseline()
323 buf[9] = ent.ang0; in demx_spawnbaseline()
458 if (mask & 0x000008) n.ang0 = bplus(*ptr++,o.ang0); in demx_updateentity()
524 BDIFF(ang0,0x0100,0x0800); in demx_updateentity()
710 BDIFF(ang0,0x0100,0x0800); in demv1_dxentities()
H A Ddzip.h49 char ang0, ang1, ang2; member
76 char ang0, ang1, ang2; member
/dports/devel/upp/upp/bazaar/Controls4U/
H A DControls4U.usc77 c = ang0;
78 ang0 = ang1;
81 ang0 = ang0*Pi()/180;
84 if (ang0 > ang1)
87 if (i == ang0) {
771 c = ang0;
772 ang0 = ang1;
775 ang0 = ToRad(ang0);
1082 ang1 = ang0;
1083 ang0 = c;
[all …]
H A DControls4U.cpp25 double c = ang0; in PaintArc()
26 ang0 = ang1; in PaintArc()
29 ang0 = ToRad(ang0); in PaintArc()
32 if (ang0 > ang1) in PaintArc()
36 x1 = cx + R*cos(ang0 + delta); in PaintArc()
38 w.Move(x1, y1).Arc(cx, cy, R, R, -ang0, ang0-ang1).Stroke(width, color); in PaintArc()
1185 Swap(ang0, ang1); in PaintMarks()
1186 ang0 = ToRad(ang0); in PaintMarks()
1189 if (ang0 > ang1) in PaintMarks()
1446 Swap(ang0, ang1); in PaintMarks()
[all …]
/dports/science/nwchem/nwchem-7b21660b82ebd85ef659f6fba7e1e73433b0bd0a/contrib/marat/rdf-new/
H A Dmain.f834 double precision ang,d1,ang0,ang1 local
853 ang0=0.0d0
865 read(fnc,*,err=911) ic,ang0,ang1
867 ang0 = pi*ang0/180.0
869 ang0=cos(ang0)
895 ocons = ang.ge.ang0
/dports/science/nwchem-data/nwchem-7.0.2-release/contrib/marat/rdf-new/
H A Dmain.f834 double precision ang,d1,ang0,ang1
853 ang0=0.0d0
865 read(fnc,*,err=911) ic,ang0,ang1
867 ang0 = pi*ang0/180.0
869 ang0=cos(ang0)
895 ocons = ang.ge.ang0
/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/DeepSeaMining.ocs/CrystalCommunicator.ocd/
H A DScript.c303 var ang0 = (!!start_backmove) * 180; in CreateCirclingParticle() local
306 Size = PV_Sin(PV_Linear( ang0, 360*num_cycles),5,8), in CreateCirclingParticle()
307 ForceX = PV_Sin(PV_Linear( ang0+90, ang0+90+360*num_cycles), a, 0), in CreateCirclingParticle()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/bbgm/
H A Dbbgm_features.h139 void set_angles(brip_rect_mask::ang_id ang0, in set_angles() argument
141 {ang0_ = ang0; ang1_ = ang1;} in set_angles()
154 brip_rect_mask::ang_id ang0() const {return ang0_;} in ang0() function
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/
H A Db3JacobianEntry.h120 b3Vector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ; in B3_ATTRIBUTE_ALIGNED16() local
124 b3Vector3 sum = ang0 + ang1 + lin0 + lin1; in B3_ATTRIBUTE_ALIGNED16()
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/
H A DbtJacobianEntry.h120 btVector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ; in ATTRIBUTE_ALIGNED16() local
124 btVector3 sum = ang0 + ang1 + lin0 + lin1; in ATTRIBUTE_ALIGNED16()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/ConstraintSolver/
H A DbtJacobianEntry.h120 btVector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ; in ATTRIBUTE_ALIGNED16() local
124 btVector3 sum = ang0 + ang1 + lin0 + lin1; in ATTRIBUTE_ALIGNED16()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/ConstraintSolver/
H A DbtJacobianEntry.h125 btVector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ; in ATTRIBUTE_ALIGNED16() local
129 btVector3 sum = ang0+ang1+lin0+lin1; in ATTRIBUTE_ALIGNED16()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/ConstraintSolver/
H A DbtJacobianEntry.h125 btVector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ; in ATTRIBUTE_ALIGNED16() local
129 btVector3 sum = ang0+ang1+lin0+lin1; in ATTRIBUTE_ALIGNED16()

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