Searched refs:ang_range (Results 1 – 4 of 4) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | weapon.h | 189 short id, num, zlevel, min_jspeed, max_jspeed, min_vel, max_vel, random_disperse, ang_range; member
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H A D | weapon.c | 3751 start_ang = NORM_ANGLE(shrap_ang - DIV2(p->ang_range)); in SpawnShrap() 3752 dang = (p->ang_range / p->num); in SpawnShrap() 3765 sp->ang = shrap_ang + (RANDOM_P2(p->ang_range<<5)>>5) - DIV2(p->ang_range); in SpawnShrap() 4278 start_ang = NORM_ANGLE(hitang - DIV2(p->ang_range)+1024); in SpawnBlood() 4279 dang = (p->ang_range / p->num); in SpawnBlood() 4313 np->ang = hitang + (RANDOM_P2(p->ang_range<<5)>>5) - DIV2(p->ang_range); in SpawnBlood()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | weapon.h | 191 short id, num, zlevel, min_jspeed, max_jspeed, min_vel, max_vel, random_disperse, ang_range; member
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H A D | weapon.cpp | 3755 start_ang = NORM_ANGLE(shrap_ang - DIV2(p->ang_range)); in SpawnShrap() 3756 dang = (p->ang_range / p->num); in SpawnShrap() 3769 sp->ang = shrap_ang + (RANDOM_P2(p->ang_range<<5)>>5) - DIV2(p->ang_range); in SpawnShrap() 4280 start_ang = NORM_ANGLE(hit_ang - DIV2(p->ang_range)+1024); in SpawnBlood() 4281 dang = (p->ang_range / p->num); in SpawnBlood() 4315 np->ang = hit_ang + (RANDOM_P2(p->ang_range<<5)>>5) - DIV2(p->ang_range); in SpawnBlood()
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