Home
last modified time | relevance | path

Searched refs:ang_range (Results 1 – 4 of 4) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dweapon.h189 short id, num, zlevel, min_jspeed, max_jspeed, min_vel, max_vel, random_disperse, ang_range; member
H A Dweapon.c3751 start_ang = NORM_ANGLE(shrap_ang - DIV2(p->ang_range)); in SpawnShrap()
3752 dang = (p->ang_range / p->num); in SpawnShrap()
3765 sp->ang = shrap_ang + (RANDOM_P2(p->ang_range<<5)>>5) - DIV2(p->ang_range); in SpawnShrap()
4278 start_ang = NORM_ANGLE(hitang - DIV2(p->ang_range)+1024); in SpawnBlood()
4279 dang = (p->ang_range / p->num); in SpawnBlood()
4313 np->ang = hitang + (RANDOM_P2(p->ang_range<<5)>>5) - DIV2(p->ang_range); in SpawnBlood()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dweapon.h191 short id, num, zlevel, min_jspeed, max_jspeed, min_vel, max_vel, random_disperse, ang_range; member
H A Dweapon.cpp3755 start_ang = NORM_ANGLE(shrap_ang - DIV2(p->ang_range)); in SpawnShrap()
3756 dang = (p->ang_range / p->num); in SpawnShrap()
3769 sp->ang = shrap_ang + (RANDOM_P2(p->ang_range<<5)>>5) - DIV2(p->ang_range); in SpawnShrap()
4280 start_ang = NORM_ANGLE(hit_ang - DIV2(p->ang_range)+1024); in SpawnBlood()
4281 dang = (p->ang_range / p->num); in SpawnBlood()
4315 np->ang = hit_ang + (RANDOM_P2(p->ang_range<<5)>>5) - DIV2(p->ang_range); in SpawnBlood()