/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_hpspr.c | 736 int angf = ANGLE_TO_FINE( angle ); in A_FireMacePL1B() local 793 int angf = ANGLE_TO_FINE(ball->angle); in A_MacePL1Check() local 838 int angf; in A_MaceBallImpact2() local 863 angf = ANGLE_TO_FINE(angle); in A_MaceBallImpact2() 873 angf = ANGLE_TO_FINE(angle); in A_MaceBallImpact2() 963 int angf = ANGLE_TO_FINE(angle); in A_DeathBallImpact() local 996 int angf = ANGLE_TO_FINE(angle); in A_SpawnRippers() local 1289 int angf; in A_PhoenixPuff() local 1295 angf = ANGLE_TO_FINE( actor->angle + ANG90 ); in A_PhoenixPuff() 1301 angf = ANGLE_TO_FINE( actor->angle - ANG90 ); in A_PhoenixPuff() [all …]
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H A D | r_plane.c | 231 int angf; in R_MapPlane() local 268 ds_xfrac = FixedMul(finecosine[angf], length) + xoffs; in R_MapPlane() 269 ds_yfrac = yoffs - FixedMul(finesine[angf], length); in R_MapPlane() 325 int angf; in R_Clear_Planes() local 364 angf = ANGLE_TO_FINE(viewangle - ANG90); in R_Clear_Planes() 367 basexscale = FixedDiv (finecosine[angf], centerxfrac); in R_Clear_Planes() 368 baseyscale = -FixedDiv (finesine[angf], centerxfrac); in R_Clear_Planes() 851 int angf; in R_DrawSinglePlane() local 892 angf = ANGLE_TO_FINE(pl->viewangle - ANG90); in R_DrawSinglePlane() 894 basexscale = FixedDiv (finecosine[angf], centerxfrac); in R_DrawSinglePlane() [all …]
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H A D | p_pspr.c | 429 int angf; in A_WeaponReady() local 431 angf = (128*leveltime/NEWTICRATERATIO)&FINEMASK; in A_WeaponReady() 432 psp->sx = FRACUNIT + FixedMul (player->bob, finecosine[angf]); in A_WeaponReady() 433 angf &= (FINE_ANG180-1); // mask to limit it to ANG180 in A_WeaponReady() 434 psp->sy = WEAPONTOP + FixedMul (player->bob, finesine[angf]); in A_WeaponReady() 445 int angf; in A_TicWeapon() local 449 angf = (128*localgametic/NEWTICRATERATIO) & FINEMASK; in A_TicWeapon() 451 angf = (128*leveltime/NEWTICRATERATIO) & FINEMASK; in A_TicWeapon() 453 psp->sx = FRACUNIT + FixedMul (player->bob, finecosine[angf]); in A_TicWeapon() 454 angf &= (FINE_ANG180-1); // mask to limit it to ANG180 in A_TicWeapon() [all …]
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H A D | p_heretic.c | 156 int angf = ANGLE_TO_FINE(actor->angle); in P_SeekerMissile() local 157 actor->momx = FixedMul(actor->info->speed, finecosine[angf]); in P_SeekerMissile() 158 actor->momy = FixedMul(actor->info->speed, finesine[angf]); in P_SeekerMissile() 214 int angf = ANGLE_TO_FINE( angle ); in P_SpawnMissileAngle() local 216 mo->momx = FixedMul(speed, finecosine[angf]); in P_SpawnMissileAngle() 217 mo->momy = FixedMul(speed, finesine[angf]); in P_SpawnMissileAngle()
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H A D | p_user.c | 122 int angf = ANGLE_TO_FINE( angle ); in P_Thrust_Bob() local 124 player->mo->momx += FixedMul(moveth, finecosine[angf]); in P_Thrust_Bob() 125 player->mo->momy += FixedMul(moveth, finesine[angf]); in P_Thrust_Bob() 127 player->bob_momx += FixedMul(movebob, finecosine[angf]); in P_Thrust_Bob() 128 player->bob_momy += FixedMul(movebob, finesine[angf]); in P_Thrust_Bob() 701 int angf = ANGLE_TO_FINE( pmo->angle ); in P_UndoPlayerChicken() local 702 fog = P_SpawnMobj(pmo->x+20*finecosine[angf], pmo->y+20*finesine[angf], in P_UndoPlayerChicken() 809 int angf; in P_MoveChaseCamera() local 819 angf = ANGLE_TO_FINE( pmo->angle ); in P_MoveChaseCamera() 823 x = pmo->x - FixedMul( finecosine[angf], dist); in P_MoveChaseCamera() [all …]
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H A D | p_telept.c | 105 angle_t angf = ANGLE_TO_FINE(angle); // fine angle, used later in P_Teleport() local 106 fog = P_SpawnMobj (x+20*finecosine[angf], y+20*finesine[angf], in P_Teleport() 151 thing->momx = FixedMul(thing->info->speed, finecosine[angf]); in P_Teleport() 152 thing->momy = FixedMul(thing->info->speed, finesine[angf]); in P_Teleport()
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H A D | p_enemy.c | 2610 int angf = ANGLE_TO_FINE(actor->angle); in A_Tracer() local 2866 int angf = ANGLE_TO_FINE(dest->angle); in A_Fire() local 2934 int angf = ANGLE_TO_FINE(actor->angle); in A_VileAttack() local 2977 int angf = ANGLE_TO_FINE(mo->angle); in A_FatAttack1() local 2979 mo->momy = FixedMul (mo->info->speed, finesine[angf]); in A_FatAttack1() 2996 int angf = ANGLE_TO_FINE(mo->angle); in A_FatAttack2() local 2998 mo->momy = FixedMul (mo->info->speed, finesine[angf]); in A_FatAttack2() 3005 int angf; in A_FatAttack3() local 3013 angf = ANGLE_TO_FINE(mo->angle); in A_FatAttack3() 3015 mo->momy = FixedMul (mo->info->speed, finesine[angf]); in A_FatAttack3() [all …]
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H A D | p_map.c | 2757 int angf = ANGLE_TO_FINE(angle); in P_AimLineAttack() local 2769 y2 = atkr->y + FixedMul(FixedMul(distance,finesine[angf]),cosineaiming); in P_AimLineAttack() 2778 x2 = atkr->x + (distance>>FRACBITS) * finecosine[angf]; in P_AimLineAttack() 2779 y2 = atkr->y + (distance>>FRACBITS) * finesine[angf]; in P_AimLineAttack() 2836 int angf = ANGLE_TO_FINE(angle); in P_LineAttack() local 2843 x2 = atkr->x + (distance>>FRACBITS)*finecosine[angf]; in P_LineAttack() 2844 y2 = atkr->y + (distance>>FRACBITS)*finesine[angf]; in P_LineAttack() 2988 int angf; 2993 angf = ANGLE_TO_FINE(player->mo->angle); 2997 x2 = x1 + (USERANGE>>FRACBITS)*finecosine[angf]; [all …]
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H A D | r_splats.c | 514 int angf = ANGLE_TO_FINE(viewangle + x_to_viewangle[x1]); in R_RenderFloorSplat() local 515 ds_xfrac = viewx + FixedMul(finecosine[angf], length); in R_RenderFloorSplat() 516 ds_yfrac = -viewy - FixedMul(finesine[angf], length); in R_RenderFloorSplat()
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H A D | p_henemy.c | 294 int angf = ANGLE_TO_FINE(actor->angle); in A_ImpMsAttack() local 295 actor->momx = FixedMul(12*FRACUNIT, finecosine[angf]); in A_ImpMsAttack() 296 actor->momy = FixedMul(12*FRACUNIT, finesine[angf]); in A_ImpMsAttack() 931 int angf = ANGLE_TO_FINE(actor->angle); in A_MinotaurDecide() local 932 actor->momx = FixedMul(MNTR_CHARGE_SPEED, finecosine[angf]); in A_MinotaurDecide() 933 actor->momy = FixedMul(MNTR_CHARGE_SPEED, finesine[angf]); in A_MinotaurDecide()
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H A D | p_mobj.c | 3421 int angf = ANGLE_TO_FINE(ang); in P_SpawnMissile() local 3422 th->momx = FixedMul(th->info->speed, finecosine[angf]); in P_SpawnMissile() 3423 th->momy = FixedMul(th->info->speed, finesine[angf]); in P_SpawnMissile() 3443 int angf = ANGLE_TO_FINE(ang); in P_SpawnMissile() local 3444 th->momx = FixedMul(th->info->speed, finecosine[angf]); in P_SpawnMissile() 3445 th->momy = FixedMul(th->info->speed, finesine[angf]); in P_SpawnMissile() 3535 int angf = ANGLE_TO_FINE( ang ); in P_SPMAngle() local 3537 th->momx = FixedMul(speed, finecosine[angf]); in P_SPMAngle() 3538 th->momy = FixedMul(speed, finesine[angf]); in P_SPMAngle()
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H A D | p_inter.c | 2228 int angf; in P_DamageMobj() local 2433 angf = ANGLE_TO_FINE(ang); in P_DamageMobj() 2442 target->momx += FixedMul(10*FRACUNIT, finecosine[angf]); in P_DamageMobj() 2443 target->momy += FixedMul(10*FRACUNIT, finesine[angf]); in P_DamageMobj() 2452 amomx = FixedMul (thrust, finecosine[angf]); in P_DamageMobj() 2453 amomy = FixedMul (thrust, finesine[angf]); in P_DamageMobj()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/ |
H A D | hw3sound.c | 279 int angf; in HW3S_FillSourceParameters() local 306 angf = ANGLE_TO_FINE(mo->angle); in HW3S_FillSourceParameters() 307 x += FixedMul(16*FRACUNIT, finecosine[angf]); in HW3S_FillSourceParameters() 308 y += FixedMul(16*FRACUNIT, finesine[angf]); in HW3S_FillSourceParameters() 484 int angf; in HW3S_Init() local 519 angf = ANGLE_TO_FINE(ANG180 + ANG90/3); in HW3S_Init() 523 = FIXED_TO_FLOAT(FixedMul((MIN_DISTANCE * FRACUNIT), finecosine[angf])); in HW3S_Init() 525 = FIXED_TO_FLOAT(FixedMul((MIN_DISTANCE * FRACUNIT), finesine[angf])); in HW3S_Init()
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/dports/science/fisicalab/fisicalab-0.3.3/Documentation/Manual/English/ |
H A D | kinematics-circular-examples.texinfo | 79 @item angf 80 angf 180 @item angf 181 angf 243 @item angf 326 @item angf 327 angf 466 @item angf 467 angf 588 @item angf [all …]
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H A D | kinematics-examples.texinfo | 236 @item angf 399 @item angf 463 @item angf 464 angf 474 xf = 27.683 m ; vf = 17.000 m/s ; angf = -35.000 degrees ;
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/dports/science/fisicalab/fisicalab-0.3.3/Documentation/Manual/Spanish/ |
H A D | kinematics-circular-examples.texinfo | 79 @item angf 80 angf 180 @item angf 181 angf 243 @item angf 324 @item angf 325 angf 464 @item angf 465 angf 584 @item angf [all …]
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H A D | kinematics-examples.texinfo | 238 @item angf 401 @item angf 408 … horizontal (@'angulo de elevaci@'on 0). Por lo que colocamos 0 para el dato angf (@'angulo final). 465 @item angf 466 angf 476 xf = 27.683 m ; vf = 17.000 m/s ; angf = -35.000 grados ;
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/dports/science/fisicalab/fisicalab-0.3.3/ |
H A D | FLKinematics.m | 257 int ang_x = [mObjTitles indexOfObject: @"angf"]; 319 int ang_y = [mObjTitles indexOfObject: @"angf"]; 614 angf = [[dat objectAtIndex: 11] doubleValue]; 619 angf = gsl_vector_get (v, k); 635 + ax*(tf-ti)) ) - (M_PI*angf/180) ); 842 int ang_x = [mObjTitles indexOfObject: @"angf"]; 1004 int ang_y = [mObjTitles indexOfObject: @"angf"]; 1568 double ar, angf, xi, yi, vi, ti, xf, yf, vf; 1584 angf = [[dat objectAtIndex: 2] doubleValue]; 1589 angf = gsl_vector_get (v, k); [all …]
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H A D | FLStatics.m | 409 double angf = 0, angr = 0; 416 angf = [a doubleValue]; 428 angr = angf - ang; 435 angr = ang - angf; 442 angr = angf + ang; 449 angr = angf + ang; 613 angf = [a doubleValue]; 625 angr = ang + angf; 632 angr = angf + ang; 639 angr = angf - ang; [all …]
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H A D | FLDynamics.m | 1164 angr = angf - ang; 1171 angr = ang - angf; 1178 angr = angf + ang; 1185 angr = angf + ang; 1272 angr = angf - ang; 1279 angr = ang - angf; 1286 angr = angf + ang; 1293 angr = angf + ang; 1585 angr = ang + angf; 1592 angr = angf + ang; [all …]
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H A D | FLKinematicsCircularMotion.m | 70 double r, aci, at, angi, vi, ti, angf, vf, acf; 134 angf = [[dat objectAtIndex: 8] doubleValue]; 139 angf = gsl_vector_get (v, k); 249 angf = [[dat objectAtIndex: 9] doubleValue]; 254 angf = gsl_vector_get (v, k); 1272 double xp, yp, angf = 0, rf = 0, xc = 0, yc = 0; 1393 angf = gsl_vector_get (v, k); 1470 double angf, rf, vaf, vrf; 1485 angf = [[mobil objectAtIndex: 9] doubleValue]; 1490 angf = gsl_vector_get (v, k); [all …]
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H A D | ObjectData.m | 819 @"angf", nil]; 899 titleList = [NSArray arrayWithObjects: _(@"Name"), @"a", @"angf", @"xi", 1013 @"vf", @"angf", nil]; 1310 @"at", @"angi", @"vi", @"ti", @"angf", @"vf", 1321 @"angi", @"ri", @"vai", @"vri", @"ti", @"angf", 1347 @"atotf", @"angf", nil];
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/dports/science/tinker/tinker/source/ |
H A D | kangs.f | 67 real*8 angf(2,maxnaf)
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H A D | kangle.f | 307 angf(1,j) = an 308 angf(2,j) = pr 513 anat(i) = angf(1,j) 514 afld(i) = angf(2,j)
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/dports/misc/vxl/vxl-3.3.2/core/vgl/tests/ |
H A D | test_oriented_box_2d.cxx | 99 double angf = obf.angle_in_rad(), wth = obf.width(), hht = obf.height(); in test_oriented_box_2d() local 100 double er = fabs(sin(angf)) + fabs(wth - 2) + fabs(hht - 1); in test_oriented_box_2d()
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