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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_hpspr.c736 int angf = ANGLE_TO_FINE( angle ); in A_FireMacePL1B() local
793 int angf = ANGLE_TO_FINE(ball->angle); in A_MacePL1Check() local
838 int angf; in A_MaceBallImpact2() local
863 angf = ANGLE_TO_FINE(angle); in A_MaceBallImpact2()
873 angf = ANGLE_TO_FINE(angle); in A_MaceBallImpact2()
963 int angf = ANGLE_TO_FINE(angle); in A_DeathBallImpact() local
996 int angf = ANGLE_TO_FINE(angle); in A_SpawnRippers() local
1289 int angf; in A_PhoenixPuff() local
1295 angf = ANGLE_TO_FINE( actor->angle + ANG90 ); in A_PhoenixPuff()
1301 angf = ANGLE_TO_FINE( actor->angle - ANG90 ); in A_PhoenixPuff()
[all …]
H A Dr_plane.c231 int angf; in R_MapPlane() local
268 ds_xfrac = FixedMul(finecosine[angf], length) + xoffs; in R_MapPlane()
269 ds_yfrac = yoffs - FixedMul(finesine[angf], length); in R_MapPlane()
325 int angf; in R_Clear_Planes() local
364 angf = ANGLE_TO_FINE(viewangle - ANG90); in R_Clear_Planes()
367 basexscale = FixedDiv (finecosine[angf], centerxfrac); in R_Clear_Planes()
368 baseyscale = -FixedDiv (finesine[angf], centerxfrac); in R_Clear_Planes()
851 int angf; in R_DrawSinglePlane() local
892 angf = ANGLE_TO_FINE(pl->viewangle - ANG90); in R_DrawSinglePlane()
894 basexscale = FixedDiv (finecosine[angf], centerxfrac); in R_DrawSinglePlane()
[all …]
H A Dp_pspr.c429 int angf; in A_WeaponReady() local
431 angf = (128*leveltime/NEWTICRATERATIO)&FINEMASK; in A_WeaponReady()
432 psp->sx = FRACUNIT + FixedMul (player->bob, finecosine[angf]); in A_WeaponReady()
433 angf &= (FINE_ANG180-1); // mask to limit it to ANG180 in A_WeaponReady()
434 psp->sy = WEAPONTOP + FixedMul (player->bob, finesine[angf]); in A_WeaponReady()
445 int angf; in A_TicWeapon() local
449 angf = (128*localgametic/NEWTICRATERATIO) & FINEMASK; in A_TicWeapon()
451 angf = (128*leveltime/NEWTICRATERATIO) & FINEMASK; in A_TicWeapon()
453 psp->sx = FRACUNIT + FixedMul (player->bob, finecosine[angf]); in A_TicWeapon()
454 angf &= (FINE_ANG180-1); // mask to limit it to ANG180 in A_TicWeapon()
[all …]
H A Dp_heretic.c156 int angf = ANGLE_TO_FINE(actor->angle); in P_SeekerMissile() local
157 actor->momx = FixedMul(actor->info->speed, finecosine[angf]); in P_SeekerMissile()
158 actor->momy = FixedMul(actor->info->speed, finesine[angf]); in P_SeekerMissile()
214 int angf = ANGLE_TO_FINE( angle ); in P_SpawnMissileAngle() local
216 mo->momx = FixedMul(speed, finecosine[angf]); in P_SpawnMissileAngle()
217 mo->momy = FixedMul(speed, finesine[angf]); in P_SpawnMissileAngle()
H A Dp_user.c122 int angf = ANGLE_TO_FINE( angle ); in P_Thrust_Bob() local
124 player->mo->momx += FixedMul(moveth, finecosine[angf]); in P_Thrust_Bob()
125 player->mo->momy += FixedMul(moveth, finesine[angf]); in P_Thrust_Bob()
127 player->bob_momx += FixedMul(movebob, finecosine[angf]); in P_Thrust_Bob()
128 player->bob_momy += FixedMul(movebob, finesine[angf]); in P_Thrust_Bob()
701 int angf = ANGLE_TO_FINE( pmo->angle ); in P_UndoPlayerChicken() local
702 fog = P_SpawnMobj(pmo->x+20*finecosine[angf], pmo->y+20*finesine[angf], in P_UndoPlayerChicken()
809 int angf; in P_MoveChaseCamera() local
819 angf = ANGLE_TO_FINE( pmo->angle ); in P_MoveChaseCamera()
823 x = pmo->x - FixedMul( finecosine[angf], dist); in P_MoveChaseCamera()
[all …]
H A Dp_telept.c105 angle_t angf = ANGLE_TO_FINE(angle); // fine angle, used later in P_Teleport() local
106 fog = P_SpawnMobj (x+20*finecosine[angf], y+20*finesine[angf], in P_Teleport()
151 thing->momx = FixedMul(thing->info->speed, finecosine[angf]); in P_Teleport()
152 thing->momy = FixedMul(thing->info->speed, finesine[angf]); in P_Teleport()
H A Dp_enemy.c2610 int angf = ANGLE_TO_FINE(actor->angle); in A_Tracer() local
2866 int angf = ANGLE_TO_FINE(dest->angle); in A_Fire() local
2934 int angf = ANGLE_TO_FINE(actor->angle); in A_VileAttack() local
2977 int angf = ANGLE_TO_FINE(mo->angle); in A_FatAttack1() local
2979 mo->momy = FixedMul (mo->info->speed, finesine[angf]); in A_FatAttack1()
2996 int angf = ANGLE_TO_FINE(mo->angle); in A_FatAttack2() local
2998 mo->momy = FixedMul (mo->info->speed, finesine[angf]); in A_FatAttack2()
3005 int angf; in A_FatAttack3() local
3013 angf = ANGLE_TO_FINE(mo->angle); in A_FatAttack3()
3015 mo->momy = FixedMul (mo->info->speed, finesine[angf]); in A_FatAttack3()
[all …]
H A Dp_map.c2757 int angf = ANGLE_TO_FINE(angle); in P_AimLineAttack() local
2769 y2 = atkr->y + FixedMul(FixedMul(distance,finesine[angf]),cosineaiming); in P_AimLineAttack()
2778 x2 = atkr->x + (distance>>FRACBITS) * finecosine[angf]; in P_AimLineAttack()
2779 y2 = atkr->y + (distance>>FRACBITS) * finesine[angf]; in P_AimLineAttack()
2836 int angf = ANGLE_TO_FINE(angle); in P_LineAttack() local
2843 x2 = atkr->x + (distance>>FRACBITS)*finecosine[angf]; in P_LineAttack()
2844 y2 = atkr->y + (distance>>FRACBITS)*finesine[angf]; in P_LineAttack()
2988 int angf;
2993 angf = ANGLE_TO_FINE(player->mo->angle);
2997 x2 = x1 + (USERANGE>>FRACBITS)*finecosine[angf];
[all …]
H A Dr_splats.c514 int angf = ANGLE_TO_FINE(viewangle + x_to_viewangle[x1]); in R_RenderFloorSplat() local
515 ds_xfrac = viewx + FixedMul(finecosine[angf], length); in R_RenderFloorSplat()
516 ds_yfrac = -viewy - FixedMul(finesine[angf], length); in R_RenderFloorSplat()
H A Dp_henemy.c294 int angf = ANGLE_TO_FINE(actor->angle); in A_ImpMsAttack() local
295 actor->momx = FixedMul(12*FRACUNIT, finecosine[angf]); in A_ImpMsAttack()
296 actor->momy = FixedMul(12*FRACUNIT, finesine[angf]); in A_ImpMsAttack()
931 int angf = ANGLE_TO_FINE(actor->angle); in A_MinotaurDecide() local
932 actor->momx = FixedMul(MNTR_CHARGE_SPEED, finecosine[angf]); in A_MinotaurDecide()
933 actor->momy = FixedMul(MNTR_CHARGE_SPEED, finesine[angf]); in A_MinotaurDecide()
H A Dp_mobj.c3421 int angf = ANGLE_TO_FINE(ang); in P_SpawnMissile() local
3422 th->momx = FixedMul(th->info->speed, finecosine[angf]); in P_SpawnMissile()
3423 th->momy = FixedMul(th->info->speed, finesine[angf]); in P_SpawnMissile()
3443 int angf = ANGLE_TO_FINE(ang); in P_SpawnMissile() local
3444 th->momx = FixedMul(th->info->speed, finecosine[angf]); in P_SpawnMissile()
3445 th->momy = FixedMul(th->info->speed, finesine[angf]); in P_SpawnMissile()
3535 int angf = ANGLE_TO_FINE( ang ); in P_SPMAngle() local
3537 th->momx = FixedMul(speed, finecosine[angf]); in P_SPMAngle()
3538 th->momy = FixedMul(speed, finesine[angf]); in P_SPMAngle()
H A Dp_inter.c2228 int angf; in P_DamageMobj() local
2433 angf = ANGLE_TO_FINE(ang); in P_DamageMobj()
2442 target->momx += FixedMul(10*FRACUNIT, finecosine[angf]); in P_DamageMobj()
2443 target->momy += FixedMul(10*FRACUNIT, finesine[angf]); in P_DamageMobj()
2452 amomx = FixedMul (thrust, finecosine[angf]); in P_DamageMobj()
2453 amomy = FixedMul (thrust, finesine[angf]); in P_DamageMobj()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/
H A Dhw3sound.c279 int angf; in HW3S_FillSourceParameters() local
306 angf = ANGLE_TO_FINE(mo->angle); in HW3S_FillSourceParameters()
307 x += FixedMul(16*FRACUNIT, finecosine[angf]); in HW3S_FillSourceParameters()
308 y += FixedMul(16*FRACUNIT, finesine[angf]); in HW3S_FillSourceParameters()
484 int angf; in HW3S_Init() local
519 angf = ANGLE_TO_FINE(ANG180 + ANG90/3); in HW3S_Init()
523 = FIXED_TO_FLOAT(FixedMul((MIN_DISTANCE * FRACUNIT), finecosine[angf])); in HW3S_Init()
525 = FIXED_TO_FLOAT(FixedMul((MIN_DISTANCE * FRACUNIT), finesine[angf])); in HW3S_Init()
/dports/science/fisicalab/fisicalab-0.3.3/Documentation/Manual/English/
H A Dkinematics-circular-examples.texinfo79 @item angf
80 angf
180 @item angf
181 angf
243 @item angf
326 @item angf
327 angf
466 @item angf
467 angf
588 @item angf
[all …]
H A Dkinematics-examples.texinfo236 @item angf
399 @item angf
463 @item angf
464 angf
474 xf = 27.683 m ; vf = 17.000 m/s ; angf = -35.000 degrees ;
/dports/science/fisicalab/fisicalab-0.3.3/Documentation/Manual/Spanish/
H A Dkinematics-circular-examples.texinfo79 @item angf
80 angf
180 @item angf
181 angf
243 @item angf
324 @item angf
325 angf
464 @item angf
465 angf
584 @item angf
[all …]
H A Dkinematics-examples.texinfo238 @item angf
401 @item angf
408 … horizontal (@'angulo de elevaci@'on 0). Por lo que colocamos 0 para el dato angf (@'angulo final).
465 @item angf
466 angf
476 xf = 27.683 m ; vf = 17.000 m/s ; angf = -35.000 grados ;
/dports/science/fisicalab/fisicalab-0.3.3/
H A DFLKinematics.m257 int ang_x = [mObjTitles indexOfObject: @"angf"];
319 int ang_y = [mObjTitles indexOfObject: @"angf"];
614 angf = [[dat objectAtIndex: 11] doubleValue];
619 angf = gsl_vector_get (v, k);
635 + ax*(tf-ti)) ) - (M_PI*angf/180) );
842 int ang_x = [mObjTitles indexOfObject: @"angf"];
1004 int ang_y = [mObjTitles indexOfObject: @"angf"];
1568 double ar, angf, xi, yi, vi, ti, xf, yf, vf;
1584 angf = [[dat objectAtIndex: 2] doubleValue];
1589 angf = gsl_vector_get (v, k);
[all …]
H A DFLStatics.m409 double angf = 0, angr = 0;
416 angf = [a doubleValue];
428 angr = angf - ang;
435 angr = ang - angf;
442 angr = angf + ang;
449 angr = angf + ang;
613 angf = [a doubleValue];
625 angr = ang + angf;
632 angr = angf + ang;
639 angr = angf - ang;
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H A DFLDynamics.m1164 angr = angf - ang;
1171 angr = ang - angf;
1178 angr = angf + ang;
1185 angr = angf + ang;
1272 angr = angf - ang;
1279 angr = ang - angf;
1286 angr = angf + ang;
1293 angr = angf + ang;
1585 angr = ang + angf;
1592 angr = angf + ang;
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H A DFLKinematicsCircularMotion.m70 double r, aci, at, angi, vi, ti, angf, vf, acf;
134 angf = [[dat objectAtIndex: 8] doubleValue];
139 angf = gsl_vector_get (v, k);
249 angf = [[dat objectAtIndex: 9] doubleValue];
254 angf = gsl_vector_get (v, k);
1272 double xp, yp, angf = 0, rf = 0, xc = 0, yc = 0;
1393 angf = gsl_vector_get (v, k);
1470 double angf, rf, vaf, vrf;
1485 angf = [[mobil objectAtIndex: 9] doubleValue];
1490 angf = gsl_vector_get (v, k);
[all …]
H A DObjectData.m819 @"angf", nil];
899 titleList = [NSArray arrayWithObjects: _(@"Name"), @"a", @"angf", @"xi",
1013 @"vf", @"angf", nil];
1310 @"at", @"angi", @"vi", @"ti", @"angf", @"vf",
1321 @"angi", @"ri", @"vai", @"vri", @"ti", @"angf",
1347 @"atotf", @"angf", nil];
/dports/science/tinker/tinker/source/
H A Dkangs.f67 real*8 angf(2,maxnaf)
H A Dkangle.f307 angf(1,j) = an
308 angf(2,j) = pr
513 anat(i) = angf(1,j)
514 afld(i) = angf(2,j)
/dports/misc/vxl/vxl-3.3.2/core/vgl/tests/
H A Dtest_oriented_box_2d.cxx99 double angf = obf.angle_in_rad(), wth = obf.width(), hht = obf.height(); in test_oriented_box_2d() local
100 double er = fabs(sin(angf)) + fabs(wth - 2) + fabs(hht - 1); in test_oriented_box_2d()

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