Searched refs:angleFactor (Results 1 – 5 of 5) sorted by relevance
43 const RealType angleFactor = 0.5 * itk::Math::pi * this->GetOneOverEpsilon(); in Evaluate() local44 const RealType angle = input * angleFactor; in Evaluate()62 const RealType angleFactor = 0.5 * itk::Math::pi * this->GetOneOverEpsilon(); in EvaluateDerivative() local63 const RealType angle = input * angleFactor; in EvaluateDerivative()65 return static_cast< OutputType >( 0.5 * angleFactor * std::cos(angle) ); in EvaluateDerivative()
88 static const float angleFactor[] = { -0.15, 0.25, -0.3, 0.1 }; variable103 int angle = angleFactor[i] + m_tick * angleFactor[i]; in paintEvent()
604 int angleFactor = (100 * abs(enemy->angleTo(_actorPosition))) / 512; in calculateAttackRatio() local609 angleFactor * 0.25f + in calculateAttackRatio()617 angleFactor * 0.10f + in calculateAttackRatio()633 int angleFactor = 100 - (100 * abs(enemy->angleTo(_actorPosition))) / 512; in calculateCoverRatio() local641 angleFactor * 0.40f + in calculateCoverRatio()648 angleFactor * 0.20f + in calculateCoverRatio()
606 int angleFactor = (100 * abs(enemy->angleTo(_actorPosition))) / 512; in calculateAttackRatio() local611 angleFactor * 0.25f + in calculateAttackRatio()619 angleFactor * 0.10f + in calculateAttackRatio()635 int angleFactor = 100 - (100 * abs(enemy->angleTo(_actorPosition))) / 512; in calculateCoverRatio() local643 angleFactor * 0.40f + in calculateCoverRatio()650 angleFactor * 0.20f + in calculateCoverRatio()
1754 Standard_Real angleFactor = ( anglemode == 0 ? myUnit.PlaneAngleFactor() : in PrepareUnits() local1757 angleFactor, in PrepareUnits()