Searched refs:angleInaccuracy (Results 1 – 2 of 2) sorted by relevance
140 …HunterAI() : KamikazeAI() { shootTimer = shotBurstLength = angleInaccuracy = inaccuracyTimer = pau… in HunterAI()142 …{ shootTimer = shotBurstLength = angleInaccuracy = inaccuracyTimer = pauseLength = pauseTimer = 0;… in HunterAI()163 float angleInaccuracy; variable
526 angleInaccuracy = torad(frand()*angleInaccuracyMax)*anger; in update()606 currLevelObjs[object]->setLookAngle(angleToTarget+angleCompensation+angleInaccuracy); in move()