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Searched refs:angleInaccuracy (Results 1 – 2 of 2) sorted by relevance

/dports/games/sdb/sdb-1.0.2/src/
H A Denemies.h140 …HunterAI() : KamikazeAI() { shootTimer = shotBurstLength = angleInaccuracy = inaccuracyTimer = pau… in HunterAI()
142 …{ shootTimer = shotBurstLength = angleInaccuracy = inaccuracyTimer = pauseLength = pauseTimer = 0;… in HunterAI()
163 float angleInaccuracy; variable
H A Denemies.cpp526 angleInaccuracy = torad(frand()*angleInaccuracyMax)*anger; in update()
606 currLevelObjs[object]->setLookAngle(angleToTarget+angleCompensation+angleInaccuracy); in move()