Searched refs:anglePlane (Results 1 – 2 of 2) sorted by relevance
146 static GLfloat anglePlane = 0; // in degrees variable641 double a1=cos(anglePlane/180.0*M_PI); in display()642 double a2=sin(anglePlane/180.0*M_PI); in display()695 u = x*cos(anglePlane/180.0*M_PI) - z*sin(anglePlane/180.0*M_PI); in display()696 v = z*cos(anglePlane/180.0*M_PI) + x*sin(anglePlane/180.0*M_PI); in display()796 anglePlane = anglePlane + (x - startx); in motion()1057 GLfloat a1 = anglePlane; in keyboardCallback()1059 GLfloat b1 = anglePlane; in keyboardCallback()1064 anglePlane = b1+i; in keyboardCallback()1069 a1 = anglePlane; in keyboardCallback()[all …]
2599 anglePlane applications/xyzviz-app/xyzviz.cpp /^static GLfloat anglePlane = 0; \/\/ in de…