Searched refs:anglePlane2 (Results 1 – 2 of 2) sorted by relevance
147 static GLfloat anglePlane2 = 0; // in degrees variable643 double b1=cos(anglePlane2/180.0*M_PI); in display()644 double b2=sin(anglePlane2/180.0*M_PI); in display()691 u = y*cos(anglePlane2/180.0*M_PI) - z*sin(anglePlane2/180.0*M_PI); in display()692 v = z*cos(anglePlane2/180.0*M_PI) + y*sin(anglePlane2/180.0*M_PI); in display()797 anglePlane2 = anglePlane2 + (y - starty); in motion()1058 GLfloat a2 = anglePlane2; in keyboardCallback()1060 GLfloat b2 = anglePlane2; in keyboardCallback()1065 anglePlane2 = b2+j; in keyboardCallback()1070 a2 = anglePlane2; in keyboardCallback()[all …]
2600 anglePlane2 applications/xyzviz-app/xyzviz.cpp /^static GLfloat anglePlane2 = 0; \/\/ in d…