Searched refs:angle_1024 (Results 1 – 10 of 10) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | vector.h | 130 inline int angle_1024(float x1, float z1, float x2, float z2) { in angle_1024() function 136 inline int angle_1024(const Vector3 &v1, const Vector3 &v2) { in angle_1024() function 137 return angle_1024(v1.x, v1.z, v2.x, v2.z); in angle_1024()
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H A D | actor_walk.cpp | 116 _facing = angle_1024(_current, next); in setup() 176 _facing = angle_1024(_current, _next); in tick() 196 _facing = angle_1024(_current, _next); in tick()
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H A D | actor.cpp | 971 int heading = angle_1024(_position.x, _position.z, x, z); in faceXYZ() 1153 int angle = angle_1024(_position.x, _position.z, target.x, target.z) - _facing; in angleTo() 1313 int facingLeft = angle_1024(targetPosition, startPosition); in findEmptyPositionAround()
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H A D | actor_combat.cpp | 520 …_vm->_actors[_actorId]->setFacing(angle_1024(_actorPosition.x, _actorPosition.z, _enemyPosition.x,… in faceEnemy()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | vector.h | 130 inline int angle_1024(float x1, float z1, float x2, float z2) { in angle_1024() function 136 inline int angle_1024(const Vector3 &v1, const Vector3 &v2) { in angle_1024() function 137 return angle_1024(v1.x, v1.z, v2.x, v2.z); in angle_1024()
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H A D | actor_walk.cpp | 116 _facing = angle_1024(_current, next); in setup() 176 _facing = angle_1024(_current, _next); in tick() 196 _facing = angle_1024(_current, _next); in tick()
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H A D | actor.cpp | 1118 int heading = angle_1024(_position.x, _position.z, x, z); in faceXYZ() 1300 int angle = angle_1024(_position.x, _position.z, target.x, target.z) - _facing; in angleTo() 1611 int facingLeft = angle_1024(targetPosition, startPosition); in findEmptyPositionAround()
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H A D | actor_combat.cpp | 522 …_vm->_actors[_actorId]->setFacing(angle_1024(_actorPosition.x, _actorPosition.z, _enemyPosition.x,… in faceEnemy()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | esper.cpp | 1098 …_mouseOverScroll = (angle_1024((_screen.left + _screen.right) / 2, (_screen.top + _screen.bottom) … in drawMouse()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | esper.cpp | 1098 …_mouseOverScroll = (angle_1024((_screen.left + _screen.right) / 2, (_screen.top + _screen.bottom) … in drawMouse()
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