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Searched refs:angle_1024 (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dvector.h130 inline int angle_1024(float x1, float z1, float x2, float z2) { in angle_1024() function
136 inline int angle_1024(const Vector3 &v1, const Vector3 &v2) { in angle_1024() function
137 return angle_1024(v1.x, v1.z, v2.x, v2.z); in angle_1024()
H A Dactor_walk.cpp116 _facing = angle_1024(_current, next); in setup()
176 _facing = angle_1024(_current, _next); in tick()
196 _facing = angle_1024(_current, _next); in tick()
H A Dactor.cpp971 int heading = angle_1024(_position.x, _position.z, x, z); in faceXYZ()
1153 int angle = angle_1024(_position.x, _position.z, target.x, target.z) - _facing; in angleTo()
1313 int facingLeft = angle_1024(targetPosition, startPosition); in findEmptyPositionAround()
H A Dactor_combat.cpp520 …_vm->_actors[_actorId]->setFacing(angle_1024(_actorPosition.x, _actorPosition.z, _enemyPosition.x,… in faceEnemy()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dvector.h130 inline int angle_1024(float x1, float z1, float x2, float z2) { in angle_1024() function
136 inline int angle_1024(const Vector3 &v1, const Vector3 &v2) { in angle_1024() function
137 return angle_1024(v1.x, v1.z, v2.x, v2.z); in angle_1024()
H A Dactor_walk.cpp116 _facing = angle_1024(_current, next); in setup()
176 _facing = angle_1024(_current, _next); in tick()
196 _facing = angle_1024(_current, _next); in tick()
H A Dactor.cpp1118 int heading = angle_1024(_position.x, _position.z, x, z); in faceXYZ()
1300 int angle = angle_1024(_position.x, _position.z, target.x, target.z) - _facing; in angleTo()
1611 int facingLeft = angle_1024(targetPosition, startPosition); in findEmptyPositionAround()
H A Dactor_combat.cpp522 …_vm->_actors[_actorId]->setFacing(angle_1024(_actorPosition.x, _actorPosition.z, _enemyPosition.x,… in faceEnemy()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Desper.cpp1098 …_mouseOverScroll = (angle_1024((_screen.left + _screen.right) / 2, (_screen.top + _screen.bottom) … in drawMouse()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Desper.cpp1098 …_mouseOverScroll = (angle_1024((_screen.left + _screen.right) / 2, (_screen.top + _screen.bottom) … in drawMouse()