Home
last modified time | relevance | path

Searched refs:angles2 (Results 1 – 25 of 111) sorted by relevance

12345

/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/common/tvrender/
H A Dtinbetween.cpp406 nextQuad2 = angles2[j].first; in findBestSolution()
508 assert(angles1.size() > angles2.size()); in findBestSolution()
522 assert(angles1.size() > angles2.size()); in trivialSolution()
535 if (solution.size() != angles2.size()) { in trivialSolution()
537 solution.resize(angles2.size()); in trivialSolution()
566 if (angles2.size() < count) in trivialSolution()
759 angles2.clear(); in computeTransformation()
775 if (angles1.empty()) angles2.clear(); in computeTransformation()
776 if (angles2.empty()) angles1.clear(); in computeTransformation()
900 angles2[j].first); in computeTransformation()
[all …]
/dports/astro/py-skyfield/skyfield-1.41/skyfield/tests/
H A Dtest_elementslib.py511 check_orbit(300000, e, 2, 3, 4, angles2, ts)
518 for angle in angles2:
526 check_orbit(300000, e, i, Om, 4, angles2, ts)
530 for angle in angles2:
538 check_orbit(300000, e, i, 1, 2, angles2, ts)
543 for angle in angles2:
551 check_orbit(300000, e, 2, 3, 4, angles2, ts)
558 for angle in angles2:
571 for angle in angles2:
580 check_orbit(300000, e, i, 1, 2, angles2, ts)
[all …]
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_camera.cpp262 client_camera.angles2[i] = delta1; in CGCam_Pan()
266 client_camera.angles2[i] = delta2; in CGCam_Pan()
273 client_camera.angles2[i] = delta1; in CGCam_Pan()
277 client_camera.angles2[i] = delta2; in CGCam_Pan()
281 client_camera.angles2[i] = 0; in CGCam_Pan()
288 client_camera.angles2[i] = delta1; in CGCam_Pan()
292 client_camera.angles2[i] = delta2; in CGCam_Pan()
296 client_camera.angles2[i] = 0; in CGCam_Pan()
336 VectorCopy( client_camera.angles, client_camera.angles2 ); in CGCam_Roll()
337 client_camera.angles2[2] = AngleDelta( dest, client_camera.angles[2] ); in CGCam_Roll()
[all …]
H A Dcg_camera.h55 vec3_t angles2; member
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_camera.cpp266 client_camera.angles2[i] = delta1; in CGCam_Pan()
270 client_camera.angles2[i] = delta2; in CGCam_Pan()
277 client_camera.angles2[i] = delta1; in CGCam_Pan()
281 client_camera.angles2[i] = delta2; in CGCam_Pan()
285 client_camera.angles2[i] = 0; in CGCam_Pan()
292 client_camera.angles2[i] = delta1; in CGCam_Pan()
296 client_camera.angles2[i] = delta2; in CGCam_Pan()
300 client_camera.angles2[i] = 0; in CGCam_Pan()
340 VectorCopy( client_camera.angles, client_camera.angles2 ); in CGCam_Roll()
341 client_camera.angles2[2] = AngleDelta( dest, client_camera.angles[2] ); in CGCam_Roll()
[all …]
H A Dcg_camera.h59 vec3_t angles2; member
/dports/graphics/mirtk/MIRTK-2.0.0-122-g38210fa/Applications/src/
H A Devaluate-distortion.cc138 Array<double> angles1, angles2; in AngularDistortion() local
149 angles2.resize(ncells); in AngularDistortion()
155 angles2[i] = Angle(mesh, cellIds2->GetId(i), ptId); in AngularDistortion()
158 sum2 = Accumulate(angles2); in AngularDistortion()
162 ratio = (angles1[i] / sum1) / (angles2[i] / sum2); in AngularDistortion()
/dports/science/opensim-core/opensim-core-4.1/Bindings/Java/tests/
H A DTestXsensDataReader.java42 Vec3 angles2 = rot2.convertRotationToBodyFixedXYZ(); in test_XsensDataReader() local
44 System.out.println(angles2); in test_XsensDataReader()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_target.c915 ent->s.angles2[0] = ent->start_size; in SP_target_smoke()
916 if ( !ent->s.angles2[0] ) { in SP_target_smoke()
917 ent->s.angles2[0] = 24; in SP_target_smoke()
920 ent->s.angles2[1] = ent->end_size; in SP_target_smoke()
921 if ( !ent->s.angles2[1] ) { in SP_target_smoke()
922 ent->s.angles2[1] = 96; in SP_target_smoke()
925 ent->s.angles2[2] = ent->wait; in SP_target_smoke()
926 if ( !ent->s.angles2[2] ) { in SP_target_smoke()
927 ent->s.angles2[2] = 50; in SP_target_smoke()
H A Dg_trigger.c159 if ( ent->s.angles2[YAW] && thisone ) { in Enable_Trigger_Touch()
160 angle = ent->s.angles2[YAW]; in Enable_Trigger_Touch()
654 VectorCopy( ent->s.angles, ent->s.angles2 ); in SP_trigger_deathCheck()
806 tent->s.angles2[0] = 8; in gas_think()
807 tent->s.angles2[1] = 32; in gas_think()
814 tent->s.angles2[0] = 24; in gas_think()
815 tent->s.angles2[1] = 96; in gas_think()
H A Dg_props.c244 tent->s.angles2[0] = 4; in Psmoke_think()
245 tent->s.angles2[1] = 32; in Psmoke_think()
246 tent->s.angles2[2] = 50; in Psmoke_think()
1946 tent->s.angles2[0] = 8; in barrel_smoke()
1947 tent->s.angles2[1] = 64; in barrel_smoke()
1948 tent->s.angles2[2] = 50; in barrel_smoke()
1974 tent->s.angles2[0] = 16; in SP_OilSlick()
1975 tent->s.angles2[1] = 48; in SP_OilSlick()
2008 tent->s.angles2[0] = 0; in Delayed_Leak_Think()
2009 tent->s.angles2[1] = 0; in Delayed_Leak_Think()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_trigger.c159 if ( ent->s.angles2[YAW] && thisone ) { in Enable_Trigger_Touch()
160 angle = ent->s.angles2[YAW]; in Enable_Trigger_Touch()
667 VectorCopy( ent->s.angles, ent->s.angles2 ); in SP_trigger_deathCheck()
825 tent->s.angles2[0] = 8; in gas_think()
826 tent->s.angles2[1] = 32; in gas_think()
833 tent->s.angles2[0] = 24; in gas_think()
834 tent->s.angles2[1] = 96; in gas_think()
H A Dg_props.c242 tent->s.angles2[0] = 4; in Psmoke_think()
243 tent->s.angles2[1] = 32; in Psmoke_think()
244 tent->s.angles2[2] = 50; in Psmoke_think()
1909 tent->s.angles2[0] = 8; in barrel_smoke()
1910 tent->s.angles2[1] = 64; in barrel_smoke()
1911 tent->s.angles2[2] = 50; in barrel_smoke()
1933 tent->s.angles2[0] = 16; in SP_OilSlick()
1934 tent->s.angles2[1] = 48; in SP_OilSlick()
1968 tent->s.angles2[0] = 0; in Delayed_Leak_Think()
1969 tent->s.angles2[1] = 0; in Delayed_Leak_Think()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_particles.c1224 p->height = cent->currentState.angles2[0]; in CG_ParticleSmoke()
1225 p->width = cent->currentState.angles2[0]; in CG_ParticleSmoke()
1231 p->height = cent->currentState.angles2[0]; in CG_ParticleSmoke()
1232 p->width = cent->currentState.angles2[0]; in CG_ParticleSmoke()
1240 p->height = cent->currentState.angles2[0]; in CG_ParticleSmoke()
1241 p->width = cent->currentState.angles2[0]; in CG_ParticleSmoke()
1289 p->vel[2] = cent->currentState.angles2[2]; in CG_ParticleSmoke()
1894 if ( cent->currentState.angles2[2] ) { in CG_Particle_OilSlick()
1908 if ( cent->currentState.angles2[0] || cent->currentState.angles2[1] ) { in CG_Particle_OilSlick()
1909 p->width = cent->currentState.angles2[0]; in CG_Particle_OilSlick()
[all …]
H A Dcg_ents.c424 VectorScale( ent.axis[0], cent->currentState.angles2[0], ent.axis[0] ); in CG_General()
425 VectorScale( ent.axis[1], cent->currentState.angles2[1], ent.axis[1] ); in CG_General()
426 VectorScale( ent.axis[2], cent->currentState.angles2[2], ent.axis[2] ); in CG_General()
1384 rnd = cent->currentState.angles2[0]; in CG_Efx()
1589 VectorScale( ent.axis[0], cent->currentState.angles2[0], ent.axis[0] ); in CG_Mover()
1590 VectorScale( ent.axis[1], cent->currentState.angles2[1], ent.axis[1] ); in CG_Mover()
1591 VectorScale( ent.axis[2], cent->currentState.angles2[2], ent.axis[2] ); in CG_Mover()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_particles.c1296 p->height = cent->currentState.angles2[0]; in CG_ParticleSmoke()
1297 p->width = cent->currentState.angles2[0]; in CG_ParticleSmoke()
1303 p->height = cent->currentState.angles2[0]; in CG_ParticleSmoke()
1304 p->width = cent->currentState.angles2[0]; in CG_ParticleSmoke()
1312 p->height = cent->currentState.angles2[0]; in CG_ParticleSmoke()
1313 p->width = cent->currentState.angles2[0]; in CG_ParticleSmoke()
1361 p->vel[2] = cent->currentState.angles2[2]; in CG_ParticleSmoke()
1990 if ( cent->currentState.angles2[2] ) { in CG_Particle_OilSlick()
2004 if ( cent->currentState.angles2[0] || cent->currentState.angles2[1] ) { in CG_Particle_OilSlick()
2005 p->width = cent->currentState.angles2[0]; in CG_Particle_OilSlick()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_animmapobj.c161 if( es->angles2[ 0 ] ) in CG_AnimMapObj()
163 scale = es->angles2[ 0 ]; in CG_AnimMapObj()
/dports/cad/sumo/sumo-1.2.0/tools/contributed/sumopy/agilepy/lib_base/
H A Dgeometry.py443 angles2 = angles[0:-1]
444 …ind_discont = (angles1 < -0.5*np.pi) & ((angles2 > 0.5*np.pi)) | (angles2 < -0.5*np.pi) & ((angles…
445 angle_sum = angles1+angles2
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_buildable.c1831 self->s.angles2[ PITCH ] += angularSpeed; in HMGTurret_TrackEnemy()
1833 self->s.angles2[ PITCH ] -= angularSpeed; in HMGTurret_TrackEnemy()
1835 self->s.angles2[ PITCH ] = angleToTarget[ PITCH ]; in HMGTurret_TrackEnemy()
1838 temp = fabs( self->s.angles2[ PITCH ] ); in HMGTurret_TrackEnemy()
1843 self->s.angles2[ PITCH ] = (-360) + MGTURRET_VERTICALCAP; in HMGTurret_TrackEnemy()
1847 self->s.angles2[ YAW ] += angularSpeed; in HMGTurret_TrackEnemy()
1849 self->s.angles2[ YAW ] -= angularSpeed; in HMGTurret_TrackEnemy()
1851 self->s.angles2[ YAW ] = angleToTarget[ YAW ]; in HMGTurret_TrackEnemy()
1853 AngleVectors( self->s.angles2, dttAdjusted, NULL, NULL ); in HMGTurret_TrackEnemy()
1858 if( abs( angleToTarget[ YAW ] - self->s.angles2[ YAW ] ) <= accuracyTolerance && in HMGTurret_TrackEnemy()
[all …]
H A Dg_misc.c320 self->s.angles2[ 0 ] = self->pos2[ 0 ]; in SP_misc_anim_model()
404 findEmptySpot( self->s.origin, 8.0f, self->s.angles2 ); in SP_misc_light_flare()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Drender.h69 vec3_t origin1, origin2, angles1, angles2; member
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libslic3r/
H A DGeometry.cpp1225 Vec3d angles2 = Vec3d::Zero(); in extract_euler_angles() local
1239 angles2 = angles1; in extract_euler_angles()
1248 angles2(1) = (double)PI - angles1(1); in extract_euler_angles()
1249 double inv_cos2 = 1.0 / ::cos(angles2(1)); in extract_euler_angles()
1250 angles2(0) = ::atan2(rotation_matrix(2, 1) * inv_cos2, rotation_matrix(2, 2) * inv_cos2); in extract_euler_angles()
1251 angles2(2) = ::atan2(rotation_matrix(1, 0) * inv_cos2, rotation_matrix(0, 0) * inv_cos2); in extract_euler_angles()
1258 double min_2 = angles2.cwiseAbs().minCoeff(); in extract_euler_angles()
1259 bool use_1 = (min_1 < min_2) || (is_approx(min_1, min_2) && (angles1.norm() <= angles2.norm())); in extract_euler_angles()
1261 return use_1 ? angles1 : angles2; in extract_euler_angles()
/dports/games/tenebrae/tenebrae_0/
H A Drender.h100 vec3_t angles2; member
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_roff.cpp337 VectorClear(ent->s.angles2); in G_RoffNotetrackCallback()
343 VectorCopy(ent->s.angles2, ent->s.apos.trBase); in G_RoffNotetrackCallback()
344 VectorCopy(ent->s.angles2, ent->currentAngles); in G_RoffNotetrackCallback()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_particles.c1570 if (cent->currentState.angles2[2]) in CG_Particle_OilSlick()
1571 p->endtime = cg.time + cent->currentState.angles2[2]; in CG_Particle_OilSlick()
1583 if (cent->currentState.angles2[0] || cent->currentState.angles2[1]) in CG_Particle_OilSlick()
1585 p->width = cent->currentState.angles2[0]; in CG_Particle_OilSlick()
1586 p->height = cent->currentState.angles2[0]; in CG_Particle_OilSlick()
1588 p->endheight = cent->currentState.angles2[1]; in CG_Particle_OilSlick()
1589 p->endwidth = cent->currentState.angles2[1]; in CG_Particle_OilSlick()

12345