/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/common/tvrender/ |
H A D | tinbetween.cpp | 406 nextQuad2 = angles2[j].first; in findBestSolution() 508 assert(angles1.size() > angles2.size()); in findBestSolution() 522 assert(angles1.size() > angles2.size()); in trivialSolution() 535 if (solution.size() != angles2.size()) { in trivialSolution() 537 solution.resize(angles2.size()); in trivialSolution() 566 if (angles2.size() < count) in trivialSolution() 759 angles2.clear(); in computeTransformation() 775 if (angles1.empty()) angles2.clear(); in computeTransformation() 776 if (angles2.empty()) angles1.clear(); in computeTransformation() 900 angles2[j].first); in computeTransformation() [all …]
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/dports/astro/py-skyfield/skyfield-1.41/skyfield/tests/ |
H A D | test_elementslib.py | 511 check_orbit(300000, e, 2, 3, 4, angles2, ts) 518 for angle in angles2: 526 check_orbit(300000, e, i, Om, 4, angles2, ts) 530 for angle in angles2: 538 check_orbit(300000, e, i, 1, 2, angles2, ts) 543 for angle in angles2: 551 check_orbit(300000, e, 2, 3, 4, angles2, ts) 558 for angle in angles2: 571 for angle in angles2: 580 check_orbit(300000, e, i, 1, 2, angles2, ts) [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_camera.cpp | 262 client_camera.angles2[i] = delta1; in CGCam_Pan() 266 client_camera.angles2[i] = delta2; in CGCam_Pan() 273 client_camera.angles2[i] = delta1; in CGCam_Pan() 277 client_camera.angles2[i] = delta2; in CGCam_Pan() 281 client_camera.angles2[i] = 0; in CGCam_Pan() 288 client_camera.angles2[i] = delta1; in CGCam_Pan() 292 client_camera.angles2[i] = delta2; in CGCam_Pan() 296 client_camera.angles2[i] = 0; in CGCam_Pan() 336 VectorCopy( client_camera.angles, client_camera.angles2 ); in CGCam_Roll() 337 client_camera.angles2[2] = AngleDelta( dest, client_camera.angles[2] ); in CGCam_Roll() [all …]
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H A D | cg_camera.h | 55 vec3_t angles2; member
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_camera.cpp | 266 client_camera.angles2[i] = delta1; in CGCam_Pan() 270 client_camera.angles2[i] = delta2; in CGCam_Pan() 277 client_camera.angles2[i] = delta1; in CGCam_Pan() 281 client_camera.angles2[i] = delta2; in CGCam_Pan() 285 client_camera.angles2[i] = 0; in CGCam_Pan() 292 client_camera.angles2[i] = delta1; in CGCam_Pan() 296 client_camera.angles2[i] = delta2; in CGCam_Pan() 300 client_camera.angles2[i] = 0; in CGCam_Pan() 340 VectorCopy( client_camera.angles, client_camera.angles2 ); in CGCam_Roll() 341 client_camera.angles2[2] = AngleDelta( dest, client_camera.angles[2] ); in CGCam_Roll() [all …]
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H A D | cg_camera.h | 59 vec3_t angles2; member
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/dports/graphics/mirtk/MIRTK-2.0.0-122-g38210fa/Applications/src/ |
H A D | evaluate-distortion.cc | 138 Array<double> angles1, angles2; in AngularDistortion() local 149 angles2.resize(ncells); in AngularDistortion() 155 angles2[i] = Angle(mesh, cellIds2->GetId(i), ptId); in AngularDistortion() 158 sum2 = Accumulate(angles2); in AngularDistortion() 162 ratio = (angles1[i] / sum1) / (angles2[i] / sum2); in AngularDistortion()
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/dports/science/opensim-core/opensim-core-4.1/Bindings/Java/tests/ |
H A D | TestXsensDataReader.java | 42 Vec3 angles2 = rot2.convertRotationToBodyFixedXYZ(); in test_XsensDataReader() local 44 System.out.println(angles2); in test_XsensDataReader()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_target.c | 915 ent->s.angles2[0] = ent->start_size; in SP_target_smoke() 916 if ( !ent->s.angles2[0] ) { in SP_target_smoke() 917 ent->s.angles2[0] = 24; in SP_target_smoke() 920 ent->s.angles2[1] = ent->end_size; in SP_target_smoke() 921 if ( !ent->s.angles2[1] ) { in SP_target_smoke() 922 ent->s.angles2[1] = 96; in SP_target_smoke() 925 ent->s.angles2[2] = ent->wait; in SP_target_smoke() 926 if ( !ent->s.angles2[2] ) { in SP_target_smoke() 927 ent->s.angles2[2] = 50; in SP_target_smoke()
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H A D | g_trigger.c | 159 if ( ent->s.angles2[YAW] && thisone ) { in Enable_Trigger_Touch() 160 angle = ent->s.angles2[YAW]; in Enable_Trigger_Touch() 654 VectorCopy( ent->s.angles, ent->s.angles2 ); in SP_trigger_deathCheck() 806 tent->s.angles2[0] = 8; in gas_think() 807 tent->s.angles2[1] = 32; in gas_think() 814 tent->s.angles2[0] = 24; in gas_think() 815 tent->s.angles2[1] = 96; in gas_think()
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H A D | g_props.c | 244 tent->s.angles2[0] = 4; in Psmoke_think() 245 tent->s.angles2[1] = 32; in Psmoke_think() 246 tent->s.angles2[2] = 50; in Psmoke_think() 1946 tent->s.angles2[0] = 8; in barrel_smoke() 1947 tent->s.angles2[1] = 64; in barrel_smoke() 1948 tent->s.angles2[2] = 50; in barrel_smoke() 1974 tent->s.angles2[0] = 16; in SP_OilSlick() 1975 tent->s.angles2[1] = 48; in SP_OilSlick() 2008 tent->s.angles2[0] = 0; in Delayed_Leak_Think() 2009 tent->s.angles2[1] = 0; in Delayed_Leak_Think() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_trigger.c | 159 if ( ent->s.angles2[YAW] && thisone ) { in Enable_Trigger_Touch() 160 angle = ent->s.angles2[YAW]; in Enable_Trigger_Touch() 667 VectorCopy( ent->s.angles, ent->s.angles2 ); in SP_trigger_deathCheck() 825 tent->s.angles2[0] = 8; in gas_think() 826 tent->s.angles2[1] = 32; in gas_think() 833 tent->s.angles2[0] = 24; in gas_think() 834 tent->s.angles2[1] = 96; in gas_think()
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H A D | g_props.c | 242 tent->s.angles2[0] = 4; in Psmoke_think() 243 tent->s.angles2[1] = 32; in Psmoke_think() 244 tent->s.angles2[2] = 50; in Psmoke_think() 1909 tent->s.angles2[0] = 8; in barrel_smoke() 1910 tent->s.angles2[1] = 64; in barrel_smoke() 1911 tent->s.angles2[2] = 50; in barrel_smoke() 1933 tent->s.angles2[0] = 16; in SP_OilSlick() 1934 tent->s.angles2[1] = 48; in SP_OilSlick() 1968 tent->s.angles2[0] = 0; in Delayed_Leak_Think() 1969 tent->s.angles2[1] = 0; in Delayed_Leak_Think() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_particles.c | 1224 p->height = cent->currentState.angles2[0]; in CG_ParticleSmoke() 1225 p->width = cent->currentState.angles2[0]; in CG_ParticleSmoke() 1231 p->height = cent->currentState.angles2[0]; in CG_ParticleSmoke() 1232 p->width = cent->currentState.angles2[0]; in CG_ParticleSmoke() 1240 p->height = cent->currentState.angles2[0]; in CG_ParticleSmoke() 1241 p->width = cent->currentState.angles2[0]; in CG_ParticleSmoke() 1289 p->vel[2] = cent->currentState.angles2[2]; in CG_ParticleSmoke() 1894 if ( cent->currentState.angles2[2] ) { in CG_Particle_OilSlick() 1908 if ( cent->currentState.angles2[0] || cent->currentState.angles2[1] ) { in CG_Particle_OilSlick() 1909 p->width = cent->currentState.angles2[0]; in CG_Particle_OilSlick() [all …]
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H A D | cg_ents.c | 424 VectorScale( ent.axis[0], cent->currentState.angles2[0], ent.axis[0] ); in CG_General() 425 VectorScale( ent.axis[1], cent->currentState.angles2[1], ent.axis[1] ); in CG_General() 426 VectorScale( ent.axis[2], cent->currentState.angles2[2], ent.axis[2] ); in CG_General() 1384 rnd = cent->currentState.angles2[0]; in CG_Efx() 1589 VectorScale( ent.axis[0], cent->currentState.angles2[0], ent.axis[0] ); in CG_Mover() 1590 VectorScale( ent.axis[1], cent->currentState.angles2[1], ent.axis[1] ); in CG_Mover() 1591 VectorScale( ent.axis[2], cent->currentState.angles2[2], ent.axis[2] ); in CG_Mover()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_particles.c | 1296 p->height = cent->currentState.angles2[0]; in CG_ParticleSmoke() 1297 p->width = cent->currentState.angles2[0]; in CG_ParticleSmoke() 1303 p->height = cent->currentState.angles2[0]; in CG_ParticleSmoke() 1304 p->width = cent->currentState.angles2[0]; in CG_ParticleSmoke() 1312 p->height = cent->currentState.angles2[0]; in CG_ParticleSmoke() 1313 p->width = cent->currentState.angles2[0]; in CG_ParticleSmoke() 1361 p->vel[2] = cent->currentState.angles2[2]; in CG_ParticleSmoke() 1990 if ( cent->currentState.angles2[2] ) { in CG_Particle_OilSlick() 2004 if ( cent->currentState.angles2[0] || cent->currentState.angles2[1] ) { in CG_Particle_OilSlick() 2005 p->width = cent->currentState.angles2[0]; in CG_Particle_OilSlick() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_animmapobj.c | 161 if( es->angles2[ 0 ] ) in CG_AnimMapObj() 163 scale = es->angles2[ 0 ]; in CG_AnimMapObj()
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/dports/cad/sumo/sumo-1.2.0/tools/contributed/sumopy/agilepy/lib_base/ |
H A D | geometry.py | 443 angles2 = angles[0:-1] 444 …ind_discont = (angles1 < -0.5*np.pi) & ((angles2 > 0.5*np.pi)) | (angles2 < -0.5*np.pi) & ((angles… 445 angle_sum = angles1+angles2
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_buildable.c | 1831 self->s.angles2[ PITCH ] += angularSpeed; in HMGTurret_TrackEnemy() 1833 self->s.angles2[ PITCH ] -= angularSpeed; in HMGTurret_TrackEnemy() 1835 self->s.angles2[ PITCH ] = angleToTarget[ PITCH ]; in HMGTurret_TrackEnemy() 1838 temp = fabs( self->s.angles2[ PITCH ] ); in HMGTurret_TrackEnemy() 1843 self->s.angles2[ PITCH ] = (-360) + MGTURRET_VERTICALCAP; in HMGTurret_TrackEnemy() 1847 self->s.angles2[ YAW ] += angularSpeed; in HMGTurret_TrackEnemy() 1849 self->s.angles2[ YAW ] -= angularSpeed; in HMGTurret_TrackEnemy() 1851 self->s.angles2[ YAW ] = angleToTarget[ YAW ]; in HMGTurret_TrackEnemy() 1853 AngleVectors( self->s.angles2, dttAdjusted, NULL, NULL ); in HMGTurret_TrackEnemy() 1858 if( abs( angleToTarget[ YAW ] - self->s.angles2[ YAW ] ) <= accuracyTolerance && in HMGTurret_TrackEnemy() [all …]
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H A D | g_misc.c | 320 self->s.angles2[ 0 ] = self->pos2[ 0 ]; in SP_misc_anim_model() 404 findEmptySpot( self->s.origin, 8.0f, self->s.angles2 ); in SP_misc_light_flare()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | render.h | 69 vec3_t origin1, origin2, angles1, angles2; member
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libslic3r/ |
H A D | Geometry.cpp | 1225 Vec3d angles2 = Vec3d::Zero(); in extract_euler_angles() local 1239 angles2 = angles1; in extract_euler_angles() 1248 angles2(1) = (double)PI - angles1(1); in extract_euler_angles() 1249 double inv_cos2 = 1.0 / ::cos(angles2(1)); in extract_euler_angles() 1250 angles2(0) = ::atan2(rotation_matrix(2, 1) * inv_cos2, rotation_matrix(2, 2) * inv_cos2); in extract_euler_angles() 1251 angles2(2) = ::atan2(rotation_matrix(1, 0) * inv_cos2, rotation_matrix(0, 0) * inv_cos2); in extract_euler_angles() 1258 double min_2 = angles2.cwiseAbs().minCoeff(); in extract_euler_angles() 1259 bool use_1 = (min_1 < min_2) || (is_approx(min_1, min_2) && (angles1.norm() <= angles2.norm())); in extract_euler_angles() 1261 return use_1 ? angles1 : angles2; in extract_euler_angles()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | render.h | 100 vec3_t angles2; member
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_roff.cpp | 337 VectorClear(ent->s.angles2); in G_RoffNotetrackCallback() 343 VectorCopy(ent->s.angles2, ent->s.apos.trBase); in G_RoffNotetrackCallback() 344 VectorCopy(ent->s.angles2, ent->currentAngles); in G_RoffNotetrackCallback()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_particles.c | 1570 if (cent->currentState.angles2[2]) in CG_Particle_OilSlick() 1571 p->endtime = cg.time + cent->currentState.angles2[2]; in CG_Particle_OilSlick() 1583 if (cent->currentState.angles2[0] || cent->currentState.angles2[1]) in CG_Particle_OilSlick() 1585 p->width = cent->currentState.angles2[0]; in CG_Particle_OilSlick() 1586 p->height = cent->currentState.angles2[0]; in CG_Particle_OilSlick() 1588 p->endheight = cent->currentState.angles2[1]; in CG_Particle_OilSlick() 1589 p->endwidth = cent->currentState.angles2[1]; in CG_Particle_OilSlick()
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