Home
last modified time | relevance | path

Searched refs:angularDamping (Results 1 – 25 of 162) sorted by relevance

1234567

/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/shared/
H A Db3IntegrateTransforms.h5 …_global b3RigidBodyData_t* bodies, int nodeID, float timeStep, float angularDamping, b3Float4Const… in integrateSingleTransform() argument
15 bodies[nodeID].m_angVel.x *= angularDamping; in integrateSingleTransform()
16 bodies[nodeID].m_angVel.y *= angularDamping; in integrateSingleTransform()
17 bodies[nodeID].m_angVel.z *= angularDamping; in integrateSingleTransform()
57 …ateTransform(__global b3RigidBodyData_t* body, float timeStep, float angularDamping, b3Float4Const… in b3IntegrateTransform() argument
67 body->m_angVel.x *= angularDamping; in b3IntegrateTransform()
68 body->m_angVel.y *= angularDamping; in b3IntegrateTransform()
69 body->m_angVel.z *= angularDamping; in b3IntegrateTransform()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/
H A Db3IntegrateTransforms.h5 …_global b3RigidBodyData_t* bodies, int nodeID, float timeStep, float angularDamping, b3Float4Const… in integrateSingleTransform() argument
15 bodies[nodeID].m_angVel.x *= angularDamping; in integrateSingleTransform()
16 bodies[nodeID].m_angVel.y *= angularDamping; in integrateSingleTransform()
17 bodies[nodeID].m_angVel.z *= angularDamping; in integrateSingleTransform()
57 …ateTransform(__global b3RigidBodyData_t* body, float timeStep, float angularDamping, b3Float4Const… in b3IntegrateTransform() argument
67 body->m_angVel.x *= angularDamping; in b3IntegrateTransform()
68 body->m_angVel.y *= angularDamping; in b3IntegrateTransform()
69 body->m_angVel.z *= angularDamping; in b3IntegrateTransform()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/
H A Db3IntegrateTransforms.h5 …_global b3RigidBodyData_t* bodies, int nodeID, float timeStep, float angularDamping, b3Float4Const… in integrateSingleTransform() argument
15 bodies[nodeID].m_angVel.x *= angularDamping; in integrateSingleTransform()
16 bodies[nodeID].m_angVel.y *= angularDamping; in integrateSingleTransform()
17 bodies[nodeID].m_angVel.z *= angularDamping; in integrateSingleTransform()
57 …ateTransform(__global b3RigidBodyData_t* body, float timeStep, float angularDamping, b3Float4Const… in b3IntegrateTransform() argument
67 body->m_angVel.x *= angularDamping; in b3IntegrateTransform()
68 body->m_angVel.y *= angularDamping; in b3IntegrateTransform()
69 body->m_angVel.z *= angularDamping; in b3IntegrateTransform()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/shared/
H A Db3IntegrateTransforms.h5 …_global b3RigidBodyData_t* bodies, int nodeID, float timeStep, float angularDamping, b3Float4Const… in integrateSingleTransform() argument
15 bodies[nodeID].m_angVel.x *= angularDamping; in integrateSingleTransform()
16 bodies[nodeID].m_angVel.y *= angularDamping; in integrateSingleTransform()
17 bodies[nodeID].m_angVel.z *= angularDamping; in integrateSingleTransform()
57 …ateTransform(__global b3RigidBodyData_t* body, float timeStep, float angularDamping, b3Float4Const… in b3IntegrateTransform() argument
67 body->m_angVel.x *= angularDamping; in b3IntegrateTransform()
68 body->m_angVel.y *= angularDamping; in b3IntegrateTransform()
69 body->m_angVel.z *= angularDamping; in b3IntegrateTransform()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/
H A Dbox2dbody.h51 …Q_PROPERTY(float angularDamping READ angularDamping WRITE setAngularDamping NOTIFY angularDampingC…
85 float angularDamping() const;
86 void setAngularDamping(float angularDamping);
194 inline float Box2DBody::angularDamping() const in angularDamping() function
196 return mBodyDef.angularDamping; in angularDamping()
H A Dbox2dbody.cpp88 void Box2DBody::setAngularDamping(float angularDamping) in setAngularDamping() argument
90 if (mBodyDef.angularDamping == angularDamping) in setAngularDamping()
93 mBodyDef.angularDamping = angularDamping; in setAngularDamping()
95 mBody->SetAngularDamping(angularDamping); in setAngularDamping()
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/
H A DjointFrictionDamping.py26 angularDamping = p.readUserDebugParameter(angularDampingSlider) variable
32 p.changeDynamics(minitaur, motorJointId, linearDamping=0, angularDamping=angularDamping)
H A DjointFrictionAndMotor.py11 p.changeDynamics(door, -1, linearDamping=0, angularDamping=0)
13 p.changeDynamics(door, j, linearDamping=0, angularDamping=0)
H A Dhumanoid_manual_control.py16 p.changeDynamics(humanoid, -1, linearDamping=0, angularDamping=0)
19 p.changeDynamics(humanoid, j, linearDamping=0, angularDamping=0)
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/
H A DTrbStateVec.h97 angularDamping = 0.99f; in ATTRIBUTE_ALIGNED128()
119 float angularDamping; in ATTRIBUTE_ALIGNED128() local
145 float getAngularDamping() const {return angularDamping;} in ATTRIBUTE_ALIGNED128()
148 void setAngularDamping(float damping) {angularDamping=damping;} in ATTRIBUTE_ALIGNED128()
224 angularDamping = 0.99f; in TrbState()
334 angularDamping = 0.99f; in reset()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/shared/
H A DPhysicsItem.qml12 property alias angularDamping: itemBody.angularDamping
H A DRectangleBoxBody.qml13 property alias angularDamping: boxBody.angularDamping
H A DImageBoxBody.qml13 property alias angularDamping: boxBody.angularDamping
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Testbed/Tests/
H A DDumpShell.h51 bd.angularDamping = 0.000000000000000e+00f; in DumpShell()
90 bd.angularDamping = 0.000000000000000e+00f; in DumpShell()
131 bd.angularDamping = 0.000000000000000e+00f; in DumpShell()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/
H A DRigidBody2D.cpp202 void RigidBody2D::SetAngularDamping(float angularDamping) in SetAngularDamping() argument
205 body_->SetAngularDamping(angularDamping); in SetAngularDamping()
208 if (bodyDef_.angularDamping == angularDamping) in SetAngularDamping()
211 bodyDef_.angularDamping = angularDamping; in SetAngularDamping()
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_data/quadruped/microtaur/
H A Dmicrotaur.py22 p.changeDynamics(humanoid, -1, linearDamping=0, angularDamping=0)
25 p.changeDynamics(humanoid, j, linearDamping=0, angularDamping=0)
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/
H A Db2Body.h61 angularDamping = 0.0f; in b2BodyDef()
96 qreal angularDamping; member
284 void SetAngularDamping(qreal angularDamping);
579 inline void b2Body::SetAngularDamping(qreal angularDamping) in SetAngularDamping() argument
581 m_angularDamping = angularDamping; in SetAngularDamping()
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2Body.h59 angularDamping = 0.0f; in b2BodyDef()
94 float32 angularDamping; member
282 void SetAngularDamping(float32 angularDamping);
577 inline void b2Body::SetAngularDamping(float32 angularDamping) in SetAngularDamping() argument
579 m_angularDamping = angularDamping; in SetAngularDamping()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/
H A Db2Body.h61 angularDamping = 0.0f; in b2BodyDef()
96 float32 angularDamping; member
288 void SetAngularDamping(float32 angularDamping);
594 inline void b2Body::SetAngularDamping(float32 angularDamping) in SetAngularDamping() argument
596 m_angularDamping = angularDamping; in SetAngularDamping()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Dynamics/
H A Db2Body.h62 angularDamping = 0.0f; in b2BodyDef()
97 float32 angularDamping; member
298 void SetAngularDamping(float32 angularDamping);
605 inline void b2Body::SetAngularDamping(float32 angularDamping) in SetAngularDamping() argument
607 m_angularDamping = angularDamping; in SetAngularDamping()
/dports/misc/box2d/box2d-2.4.1/include/box2d/
H A Db2_body.h62 angularDamping = 0.0f; in b2BodyDef()
99 float angularDamping; member
300 void SetAngularDamping(float angularDamping);
606 inline void b2Body::SetAngularDamping(float angularDamping) in SetAngularDamping() argument
608 m_angularDamping = angularDamping; in SetAngularDamping()
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/
H A Db2Body.h62 angularDamping = 0.0f; in b2BodyDef()
97 float32 angularDamping; member
294 void SetAngularDamping(float32 angularDamping);
601 inline void b2Body::SetAngularDamping(float32 angularDamping) in SetAngularDamping() argument
603 m_angularDamping = angularDamping; in SetAngularDamping()
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/
H A Db2Body.h62 angularDamping = 0.0f; in b2BodyDef()
97 float32 angularDamping; member
289 void SetAngularDamping(float32 angularDamping);
595 inline void b2Body::SetAngularDamping(float32 angularDamping) in SetAngularDamping() argument
597 m_angularDamping = angularDamping; in SetAngularDamping()
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/
H A Db2Body.h62 angularDamping = 0.0f; in b2BodyDef()
97 float32 angularDamping; member
294 void SetAngularDamping(float32 angularDamping);
601 inline void b2Body::SetAngularDamping(float32 angularDamping) in SetAngularDamping() argument
603 m_angularDamping = angularDamping; in SetAngularDamping()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/
H A Db2Body.h62 angularDamping = 0.0f; in b2BodyDef()
97 float32 angularDamping; member
294 void SetAngularDamping(float32 angularDamping);
601 inline void b2Body::SetAngularDamping(float32 angularDamping) in SetAngularDamping() argument
603 m_angularDamping = angularDamping; in SetAngularDamping()

1234567