/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/shared/ |
H A D | b3IntegrateTransforms.h | 5 …_global b3RigidBodyData_t* bodies, int nodeID, float timeStep, float angularDamping, b3Float4Const… in integrateSingleTransform() argument 15 bodies[nodeID].m_angVel.x *= angularDamping; in integrateSingleTransform() 16 bodies[nodeID].m_angVel.y *= angularDamping; in integrateSingleTransform() 17 bodies[nodeID].m_angVel.z *= angularDamping; in integrateSingleTransform() 57 …ateTransform(__global b3RigidBodyData_t* body, float timeStep, float angularDamping, b3Float4Const… in b3IntegrateTransform() argument 67 body->m_angVel.x *= angularDamping; in b3IntegrateTransform() 68 body->m_angVel.y *= angularDamping; in b3IntegrateTransform() 69 body->m_angVel.z *= angularDamping; in b3IntegrateTransform()
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/ |
H A D | b3IntegrateTransforms.h | 5 …_global b3RigidBodyData_t* bodies, int nodeID, float timeStep, float angularDamping, b3Float4Const… in integrateSingleTransform() argument 15 bodies[nodeID].m_angVel.x *= angularDamping; in integrateSingleTransform() 16 bodies[nodeID].m_angVel.y *= angularDamping; in integrateSingleTransform() 17 bodies[nodeID].m_angVel.z *= angularDamping; in integrateSingleTransform() 57 …ateTransform(__global b3RigidBodyData_t* body, float timeStep, float angularDamping, b3Float4Const… in b3IntegrateTransform() argument 67 body->m_angVel.x *= angularDamping; in b3IntegrateTransform() 68 body->m_angVel.y *= angularDamping; in b3IntegrateTransform() 69 body->m_angVel.z *= angularDamping; in b3IntegrateTransform()
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/ |
H A D | b3IntegrateTransforms.h | 5 …_global b3RigidBodyData_t* bodies, int nodeID, float timeStep, float angularDamping, b3Float4Const… in integrateSingleTransform() argument 15 bodies[nodeID].m_angVel.x *= angularDamping; in integrateSingleTransform() 16 bodies[nodeID].m_angVel.y *= angularDamping; in integrateSingleTransform() 17 bodies[nodeID].m_angVel.z *= angularDamping; in integrateSingleTransform() 57 …ateTransform(__global b3RigidBodyData_t* body, float timeStep, float angularDamping, b3Float4Const… in b3IntegrateTransform() argument 67 body->m_angVel.x *= angularDamping; in b3IntegrateTransform() 68 body->m_angVel.y *= angularDamping; in b3IntegrateTransform() 69 body->m_angVel.z *= angularDamping; in b3IntegrateTransform()
|
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/shared/ |
H A D | b3IntegrateTransforms.h | 5 …_global b3RigidBodyData_t* bodies, int nodeID, float timeStep, float angularDamping, b3Float4Const… in integrateSingleTransform() argument 15 bodies[nodeID].m_angVel.x *= angularDamping; in integrateSingleTransform() 16 bodies[nodeID].m_angVel.y *= angularDamping; in integrateSingleTransform() 17 bodies[nodeID].m_angVel.z *= angularDamping; in integrateSingleTransform() 57 …ateTransform(__global b3RigidBodyData_t* body, float timeStep, float angularDamping, b3Float4Const… in b3IntegrateTransform() argument 67 body->m_angVel.x *= angularDamping; in b3IntegrateTransform() 68 body->m_angVel.y *= angularDamping; in b3IntegrateTransform() 69 body->m_angVel.z *= angularDamping; in b3IntegrateTransform()
|
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/ |
H A D | box2dbody.h | 51 …Q_PROPERTY(float angularDamping READ angularDamping WRITE setAngularDamping NOTIFY angularDampingC… 85 float angularDamping() const; 86 void setAngularDamping(float angularDamping); 194 inline float Box2DBody::angularDamping() const in angularDamping() function 196 return mBodyDef.angularDamping; in angularDamping()
|
H A D | box2dbody.cpp | 88 void Box2DBody::setAngularDamping(float angularDamping) in setAngularDamping() argument 90 if (mBodyDef.angularDamping == angularDamping) in setAngularDamping() 93 mBodyDef.angularDamping = angularDamping; in setAngularDamping() 95 mBody->SetAngularDamping(angularDamping); in setAngularDamping()
|
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/ |
H A D | jointFrictionDamping.py | 26 angularDamping = p.readUserDebugParameter(angularDampingSlider) variable 32 p.changeDynamics(minitaur, motorJointId, linearDamping=0, angularDamping=angularDamping)
|
H A D | jointFrictionAndMotor.py | 11 p.changeDynamics(door, -1, linearDamping=0, angularDamping=0) 13 p.changeDynamics(door, j, linearDamping=0, angularDamping=0)
|
H A D | humanoid_manual_control.py | 16 p.changeDynamics(humanoid, -1, linearDamping=0, angularDamping=0) 19 p.changeDynamics(humanoid, j, linearDamping=0, angularDamping=0)
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/ |
H A D | TrbStateVec.h | 97 angularDamping = 0.99f; in ATTRIBUTE_ALIGNED128() 119 float angularDamping; in ATTRIBUTE_ALIGNED128() local 145 float getAngularDamping() const {return angularDamping;} in ATTRIBUTE_ALIGNED128() 148 void setAngularDamping(float damping) {angularDamping=damping;} in ATTRIBUTE_ALIGNED128() 224 angularDamping = 0.99f; in TrbState() 334 angularDamping = 0.99f; in reset()
|
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/shared/ |
H A D | PhysicsItem.qml | 12 property alias angularDamping: itemBody.angularDamping
|
H A D | RectangleBoxBody.qml | 13 property alias angularDamping: boxBody.angularDamping
|
H A D | ImageBoxBody.qml | 13 property alias angularDamping: boxBody.angularDamping
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Testbed/Tests/ |
H A D | DumpShell.h | 51 bd.angularDamping = 0.000000000000000e+00f; in DumpShell() 90 bd.angularDamping = 0.000000000000000e+00f; in DumpShell() 131 bd.angularDamping = 0.000000000000000e+00f; in DumpShell()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/ |
H A D | RigidBody2D.cpp | 202 void RigidBody2D::SetAngularDamping(float angularDamping) in SetAngularDamping() argument 205 body_->SetAngularDamping(angularDamping); in SetAngularDamping() 208 if (bodyDef_.angularDamping == angularDamping) in SetAngularDamping() 211 bodyDef_.angularDamping = angularDamping; in SetAngularDamping()
|
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_data/quadruped/microtaur/ |
H A D | microtaur.py | 22 p.changeDynamics(humanoid, -1, linearDamping=0, angularDamping=0) 25 p.changeDynamics(humanoid, j, linearDamping=0, angularDamping=0)
|
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/ |
H A D | b2Body.h | 61 angularDamping = 0.0f; in b2BodyDef() 96 qreal angularDamping; member 284 void SetAngularDamping(qreal angularDamping); 579 inline void b2Body::SetAngularDamping(qreal angularDamping) in SetAngularDamping() argument 581 m_angularDamping = angularDamping; in SetAngularDamping()
|
/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2Body.h | 59 angularDamping = 0.0f; in b2BodyDef() 94 float32 angularDamping; member 282 void SetAngularDamping(float32 angularDamping); 577 inline void b2Body::SetAngularDamping(float32 angularDamping) in SetAngularDamping() argument 579 m_angularDamping = angularDamping; in SetAngularDamping()
|
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/ |
H A D | b2Body.h | 61 angularDamping = 0.0f; in b2BodyDef() 96 float32 angularDamping; member 288 void SetAngularDamping(float32 angularDamping); 594 inline void b2Body::SetAngularDamping(float32 angularDamping) in SetAngularDamping() argument 596 m_angularDamping = angularDamping; in SetAngularDamping()
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Dynamics/ |
H A D | b2Body.h | 62 angularDamping = 0.0f; in b2BodyDef() 97 float32 angularDamping; member 298 void SetAngularDamping(float32 angularDamping); 605 inline void b2Body::SetAngularDamping(float32 angularDamping) in SetAngularDamping() argument 607 m_angularDamping = angularDamping; in SetAngularDamping()
|
/dports/misc/box2d/box2d-2.4.1/include/box2d/ |
H A D | b2_body.h | 62 angularDamping = 0.0f; in b2BodyDef() 99 float angularDamping; member 300 void SetAngularDamping(float angularDamping); 606 inline void b2Body::SetAngularDamping(float angularDamping) in SetAngularDamping() argument 608 m_angularDamping = angularDamping; in SetAngularDamping()
|
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/ |
H A D | b2Body.h | 62 angularDamping = 0.0f; in b2BodyDef() 97 float32 angularDamping; member 294 void SetAngularDamping(float32 angularDamping); 601 inline void b2Body::SetAngularDamping(float32 angularDamping) in SetAngularDamping() argument 603 m_angularDamping = angularDamping; in SetAngularDamping()
|
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/ |
H A D | b2Body.h | 62 angularDamping = 0.0f; in b2BodyDef() 97 float32 angularDamping; member 289 void SetAngularDamping(float32 angularDamping); 595 inline void b2Body::SetAngularDamping(float32 angularDamping) in SetAngularDamping() argument 597 m_angularDamping = angularDamping; in SetAngularDamping()
|
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/ |
H A D | b2Body.h | 62 angularDamping = 0.0f; in b2BodyDef() 97 float32 angularDamping; member 294 void SetAngularDamping(float32 angularDamping); 601 inline void b2Body::SetAngularDamping(float32 angularDamping) in SetAngularDamping() argument 603 m_angularDamping = angularDamping; in SetAngularDamping()
|
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/ |
H A D | b2Body.h | 62 angularDamping = 0.0f; in b2BodyDef() 97 float32 angularDamping; member 294 void SetAngularDamping(float32 angularDamping); 601 inline void b2Body::SetAngularDamping(float32 angularDamping) in SetAngularDamping() argument 603 m_angularDamping = angularDamping; in SetAngularDamping()
|