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/dports/graphics/imlib2_loaders/imlib2_loaders-1.7.0/src/modules/loaders/
H A Dloader_ani.c107 ani->cp += ani_read_int32(ani->fp, &ani->riff_id, 1); in ani_init()
108 ani->cp += ani_read_int32(ani->fp, &ani->data_size, 1); in ani_init()
109 ani->cp += ani_read_int32(ani->fp, &ani->chunk_id, 1); in ani_init()
128 if (!ani) in ani_cleanup()
147 if (ani->cp >= ani->data_size + 8) in ani_load_chunk()
150 ani->cp += ani_read_int32(ani->fp, &chunk_id, 1); in ani_load_chunk()
155 ani->cp += ani_read_int32(ani->fp, &dummy, 1); in ani_load_chunk()
156 ani->cp += ani_read_int32(ani->fp, &dummy, 1); in ani_load_chunk()
160 ani->cp += ani_read_int32(ani->fp, &chunk_size, 1); in ani_load_chunk()
194 if (!ani) in ani_load()
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/dports/games/openomf/libShadowDive-b2c34a6/src/
H A Danimation.c9 int sd_animation_create(sd_animation *ani) { in sd_animation_create() argument
10 if(ani == NULL) { in sd_animation_create()
13 memset(ani, 0, sizeof(sd_animation)); in sd_animation_create()
67 strcpy(ani->anim_string, str); in sd_animation_set_anim_string()
72 return ani->coord_count; in sd_animation_get_coord_count()
79 ani->coord_table[num] = coord; in sd_animation_set_coord()
87 ani->coord_table[ani->coord_count++] = coord; in sd_animation_push_coord()
92 if(ani->coord_count <= 0) { in sd_animation_pop_coord()
95 ani->coord_count--; in sd_animation_pop_coord()
103 return &ani->coord_table[num]; in sd_animation_get_coord()
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/dports/games/xtux/xtux/src/client/
H A Dentity.c166 draw_hand(0, hand_dir, x, y, ani->img_w, ani->img_h, in entity_draw()
167 ani->arm_x, ani->arm_y, first); in entity_draw()
168 draw_hand(0, hand_dir, x, y, ani->img_w, ani->img_h, in entity_draw()
169 ani->arm_x, ani->arm_y, second); in entity_draw()
171 draw_hand(0, hand_dir, x, y, ani->img_w, ani->img_h, in entity_draw()
172 ani->arm_x, ani->arm_y, first); in entity_draw()
189 draw_hand(0, hand_dir, x, y, ani->img_w, ani->img_h, in entity_draw()
190 ani->arm_x, ani->arm_y, first); in entity_draw()
191 draw_hand(0, hand_dir, x, y, ani->img_w, ani->img_h, in entity_draw()
192 ani->arm_x, ani->arm_y, second); in entity_draw()
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/dports/games/wizznic/Wizznic-1.1/src/
H A Dsprite.c109 return(ani); in mkAni()
115 if(!ani) return; in freeAni()
120 free(ani); in freeAni()
126 if(!ani) return; in playAni()
129 if( ani->tick >= ani->numTicks ) in playAni()
131 ani->tick=0; in playAni()
132 ani->frame++; in playAni()
133 if(ani->frame==ani->numFrames) in playAni()
141 if(!ani) return; in drawAni()
142 drawSprite(screen, ani->spr[ani->frame],x,y); in drawAni()
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/dports/games/taisei/taisei-1.3.2/src/resource/
H A Danimation.c40 Animation *ani; member
198 free(ani); in load_animation_begin()
207 free(ani); in load_animation_begin()
213 data->ani = ani; in load_animation_begin()
250 Animation *ani = data->ani; in load_animation_end() local
251 ani->sprites = calloc(ani->sprite_count, sizeof(Sprite*)); in load_animation_end()
262 ani = NULL; in load_animation_end()
273 ani = NULL; in load_animation_end()
280 return ani; in load_animation_end()
287 free(ani->sprites); in unload_animation()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dmessagehandlers.cpp299 if (ani) in global_messageHandler2()
305 if (ani) { in global_messageHandler2()
436 if (!ani || (ani->isIdle() && !(ani->_flags & 0x80) && !(ani->_flags & 0x100))) { in global_messageHandler3()
546 if (!ani) in global_messageHandler4()
557 if (!ani) in global_messageHandler4()
576 if (!ani) in global_messageHandler4()
587 if (!ani) in global_messageHandler4()
610 if (!ani) in global_messageHandler4()
631 if (!ani) in global_messageHandler4()
671 ani = new StaticANIObject(ani); in global_messageHandler4()
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H A Dfloaters.cpp84 ani->_statics = ani->getStaticsById(ST_FLY_FLY); in genFlies()
85 ani->_movement = 0; in genFlies()
86 ani->setOXY(x, y); in genFlies()
87 ani->_flags |= 4; in genFlies()
88 ani->_priority = priority; in genFlies()
105 arr2.ani = ani; in genFlies()
149 a2.ani->setOXY(newX + a2.ani->_ox, newY + a2.ani->_oy); in update()
159 if (a2.ani) in update()
160 delete a2.ani; in update()
214 if (!a2.ani->_movement && a2.ani->_statics->_staticsId == ST_FLY_FLY) { in update()
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H A Dinteraction.cpp135 ani->_messageQueueId = 0; in handleInteraction()
175 if (!ani->isIdle()) in handleInteraction()
178 if (ani->_flags & 0x100) in handleInteraction()
181 if (ani->_movement || ani->_statics == 0 || ani->_statics->_staticsId != inter->_staticsId1) { in handleInteraction()
306 ani->_messageQueueId = 0; in handleInteraction()
351 if (!ani->isIdle()) in handleInteraction()
357 if (!ani->_statics || ani->_statics->_staticsId != inter->_staticsId1 || ani->_movement) { in handleInteraction()
366 ani->_flags |= 0x80u; in handleInteraction()
382 ex->_x = ani->_id; in handleInteraction()
383 ex->_y = ani->_odelay; in handleInteraction()
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H A Dmotion.cpp507 mkQueue.ani = ani; in makeQueue()
525 mkQueue.ani = ani; in makeQueue()
546 mkQueue.ani = ani; in makeQueue()
613 mkQueue.ani = ani; in makeQueue()
640 mkQueue.ani = ani; in makeQueue()
850 while (_items[idx].ani != ani) { in getPaths()
916 ani = _items[0].ani; in startMove()
1234 mkQueue.ani = ani; in makeWholeQueue()
1282 if (_items[idx].ani == ani) { in method50()
1436 if (_items[i].ani == ani) in getObjectIndex()
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dmessagehandlers.cpp299 if (ani) in global_messageHandler2()
305 if (ani) { in global_messageHandler2()
436 if (!ani || (ani->isIdle() && !(ani->_flags & 0x80) && !(ani->_flags & 0x100))) { in global_messageHandler3()
546 if (!ani) in global_messageHandler4()
557 if (!ani) in global_messageHandler4()
576 if (!ani) in global_messageHandler4()
587 if (!ani) in global_messageHandler4()
610 if (!ani) in global_messageHandler4()
631 if (!ani) in global_messageHandler4()
671 ani = new StaticANIObject(ani); in global_messageHandler4()
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H A Dfloaters.cpp84 ani->_statics = ani->getStaticsById(ST_FLY_FLY); in genFlies()
85 ani->_movement = 0; in genFlies()
86 ani->setOXY(x, y); in genFlies()
87 ani->_flags |= 4; in genFlies()
88 ani->_priority = priority; in genFlies()
105 arr2.ani = ani; in genFlies()
149 a2.ani->setOXY(newX + a2.ani->_ox, newY + a2.ani->_oy); in update()
159 if (a2.ani) in update()
160 delete a2.ani; in update()
214 if (!a2.ani->_movement && a2.ani->_statics->_staticsId == ST_FLY_FLY) { in update()
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H A Dinteraction.cpp135 ani->_messageQueueId = 0; in handleInteraction()
175 if (!ani->isIdle()) in handleInteraction()
178 if (ani->_flags & 0x100) in handleInteraction()
181 if (ani->_movement || ani->_statics == 0 || ani->_statics->_staticsId != inter->_staticsId1) { in handleInteraction()
306 ani->_messageQueueId = 0; in handleInteraction()
351 if (!ani->isIdle()) in handleInteraction()
357 if (!ani->_statics || ani->_statics->_staticsId != inter->_staticsId1 || ani->_movement) { in handleInteraction()
366 ani->_flags |= 0x80u; in handleInteraction()
382 ex->_x = ani->_id; in handleInteraction()
383 ex->_y = ani->_odelay; in handleInteraction()
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H A Dmotion.cpp507 mkQueue.ani = ani; in makeQueue()
525 mkQueue.ani = ani; in makeQueue()
546 mkQueue.ani = ani; in makeQueue()
613 mkQueue.ani = ani; in makeQueue()
640 mkQueue.ani = ani; in makeQueue()
850 while (_items[idx].ani != ani) { in getPaths()
916 ani = _items[0].ani; in startMove()
1234 mkQueue.ani = ani; in makeWholeQueue()
1282 if (_items[idx].ani == ani) { in method50()
1436 if (_items[i].ani == ani) in getObjectIndex()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgeneric.cpp98 ga->ani.bg_type = 0; in generic_anim_init()
191 ga->ani.instance = init_anim_instance(ga->ani.animation, bpp); in generic_anim_stream()
206 ga->ani.instance->file_offset = ga->ani.animation->file_offset; in generic_anim_stream()
207 ga->ani.instance->data = ga->ani.animation->data; in generic_anim_stream()
362 …ga->ani.instance->file_offset = ga->ani.animation->file_offset + ga->ani.animation->keys[ga->curre… in generic_render_ani_stream()
364 …ga->ani.instance->data = ga->ani.animation->data + ga->ani.animation->keys[ga->current_frame].offs… in generic_render_ani_stream()
370 …>ani.instance->data = unpack_frame(ga->ani.instance, ga->ani.instance->data, ga->buffer, ga->width… in generic_render_ani_stream()
381 ga->ani.instance->data = ga->ani.animation->data + ga->keyoffset; in generic_render_ani_stream()
387 ga->ani.instance->file_offset = ga->ani.animation->file_offset; in generic_render_ani_stream()
388 ga->ani.instance->data = ga->ani.animation->data; in generic_render_ani_stream()
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene37.cpp40 ani = 0; in Ring()
53 StaticANIObject *ani; in scene37_initScene() local
64 ring->ani = ani; in scene37_initScene()
65 ring->x = ani->_ox - 40; in scene37_initScene()
66 ring->y = ani->_ox + 40; in scene37_initScene()
76 ring->ani = ani; in scene37_initScene()
77 ring->x = ani->_ox - 40; in scene37_initScene()
88 ring->ani = ani; in scene37_initScene()
169 StaticANIObject *ani; in sceneHandler37_updateRing() local
174 …if ((ani->_movement && ani->_movement->_id != MV_RNG_CLOSE) || ani->_statics->_staticsId != ST_RNG… in sceneHandler37_updateRing()
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H A Dscene29.cpp42 StaticANIObject *ani; member
86 ani->_statics = ani->getStaticsById(ST_BRDCMN_EMPTY); in scene29_initScene()
92 wb->ani = ani; in scene29_initScene()
129 ani->hide(); in sceneHandler29_winArcade()
138 ani->hide(); in sceneHandler29_winArcade()
338 y = ani->_oy; in sceneHandler29_ballHitCheck()
359 ani->hide(); in sceneHandler29_ballHitCheck()
371 y = ani->_oy; in sceneHandler29_ballHitCheck()
392 ani->hide(); in sceneHandler29_ballHitCheck()
592 StaticANIObject *ani = g_vars->scene29_bearders[i]->ani; in sceneHandler29_animBearded() local
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H A Dscene18and19.cpp41 StaticANIObject *ani; member
160 ani = newani; in scene18_setupSwingers()
167 swinger->ani = ani; in scene18_setupSwingers()
171 ani->_statics = ani->getStaticsById(ST_KSL_NORM); in scene18_setupSwingers()
175 ani->_flags |= 4; in scene18_setupSwingers()
472 x = ani->_ox; in sceneHandler18and19_showGirlJump()
473 y = ani->_oy; in sceneHandler18and19_showGirlJump()
509 x = ani->_ox; in sceneHandler18and19_showBoyJump()
510 y = ani->_oy; in sceneHandler18and19_showBoyJump()
576 swinger->ani->setOXY(ix - swinger->ix + swinger->ani->_ox, iy - swinger->iy + swinger->ani->_oy); in sceneHandler18and19_drawRiders()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene37.cpp40 ani = 0; in Ring()
53 StaticANIObject *ani; in scene37_initScene() local
64 ring->ani = ani; in scene37_initScene()
65 ring->x = ani->_ox - 40; in scene37_initScene()
66 ring->y = ani->_ox + 40; in scene37_initScene()
76 ring->ani = ani; in scene37_initScene()
77 ring->x = ani->_ox - 40; in scene37_initScene()
88 ring->ani = ani; in scene37_initScene()
169 StaticANIObject *ani; in sceneHandler37_updateRing() local
174 …if ((ani->_movement && ani->_movement->_id != MV_RNG_CLOSE) || ani->_statics->_staticsId != ST_RNG… in sceneHandler37_updateRing()
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H A Dscene29.cpp42 StaticANIObject *ani; member
86 ani->_statics = ani->getStaticsById(ST_BRDCMN_EMPTY); in scene29_initScene()
92 wb->ani = ani; in scene29_initScene()
129 ani->hide(); in sceneHandler29_winArcade()
138 ani->hide(); in sceneHandler29_winArcade()
338 y = ani->_oy; in sceneHandler29_ballHitCheck()
359 ani->hide(); in sceneHandler29_ballHitCheck()
371 y = ani->_oy; in sceneHandler29_ballHitCheck()
392 ani->hide(); in sceneHandler29_ballHitCheck()
592 StaticANIObject *ani = g_vars->scene29_bearders[i]->ani; in sceneHandler29_animBearded() local
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H A Dscene18and19.cpp41 StaticANIObject *ani; member
160 ani = newani; in scene18_setupSwingers()
167 swinger->ani = ani; in scene18_setupSwingers()
171 ani->_statics = ani->getStaticsById(ST_KSL_NORM); in scene18_setupSwingers()
175 ani->_flags |= 4; in scene18_setupSwingers()
472 x = ani->_ox; in sceneHandler18and19_showGirlJump()
473 y = ani->_oy; in sceneHandler18and19_showGirlJump()
509 x = ani->_ox; in sceneHandler18and19_showBoyJump()
510 y = ani->_oy; in sceneHandler18and19_showBoyJump()
576 swinger->ani->setOXY(ix - swinger->ix + swinger->ani->_ox, iy - swinger->iy + swinger->ani->_oy); in sceneHandler18and19_drawRiders()
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/dports/games/openomf/openomf-c36c421/src/resources/
H A Danimation.c5 void animation_create(animation *ani, void *src, int id) { in animation_create() argument
9 ani->id = id; in animation_create()
34 vector_create(&ani->sprites, sizeof(sprite)); in animation_create()
59 int animation_get_sprite_count(animation *ani) { in animation_get_sprite_count() argument
60 return vector_size(&ani->sprites); in animation_get_sprite_count()
63 void animation_free(animation *ani) { in animation_free() argument
67 str_free(&ani->animation_string); in animation_free()
70 vector_free(&ani->collision_coords); in animation_free()
78 vector_free(&ani->extra_strings); in animation_free()
81 vector_iter_begin(&ani->sprites, &it); in animation_free()
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Danifile.cpp61 if (ani) { in ANIFile()
80 ani.skip(2); // Unused in load()
93 ani.skip(1); in load()
122 ani.skip(1); in loadAnimation()
126 ani.skip(1); in loadAnimation()
128 ani.skip(2); // Unknown in loadAnimation()
138 ani.skip(1); in loadAnimation()
145 loadFrames(frames, ani); in loadAnimation()
230 ani.skip(1); in loadFrames()
232 if (ani.eos() || ani.err()) in loadFrames()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Danifile.cpp61 if (ani) { in ANIFile()
80 ani.skip(2); // Unused in load()
93 ani.skip(1); in load()
122 ani.skip(1); in loadAnimation()
126 ani.skip(1); in loadAnimation()
128 ani.skip(2); // Unknown in loadAnimation()
138 ani.skip(1); in loadAnimation()
145 loadFrames(frames, ani); in loadAnimation()
230 ani.skip(1); in loadFrames()
232 if (ani.eos() || ani.err()) in loadFrames()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A Dgeneric.cpp105 ga->ani.instance = NULL; in generic_anim_init()
193 ga->ani.instance = init_anim_instance(ga->ani.animation, bpp); in generic_anim_stream()
209 ga->ani.instance->file_offset = ga->ani.animation->file_offset; in generic_anim_stream()
210 ga->ani.instance->data = ga->ani.animation->data; in generic_anim_stream()
422 …ga->ani.instance->file_offset = ga->ani.animation->file_offset + ga->ani.animation->keys[ga->curre… in generic_render_ani_stream()
424 …ga->ani.instance->data = ga->ani.animation->data + ga->ani.animation->keys[ga->current_frame].offs… in generic_render_ani_stream()
430 …>ani.instance->data = unpack_frame(ga->ani.instance, ga->ani.instance->data, ga->buffer, ga->width… in generic_render_ani_stream()
441 ga->ani.instance->data = ga->ani.animation->data + ga->keyoffset; in generic_render_ani_stream()
447 ga->ani.instance->file_offset = ga->ani.animation->file_offset; in generic_render_ani_stream()
448 ga->ani.instance->data = ga->ani.animation->data; in generic_render_ani_stream()
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/dports/graphics/processing/processing-1.5.1/modes/java/examples/Books/Processing Handbook/Units 31-42/34 Image 2/_01/
H A D_01.pde8 images[0] = loadImage("ani-000.gif");
9 images[1] = loadImage("ani-001.gif");
10 images[2] = loadImage("ani-002.gif");
11 images[3] = loadImage("ani-003.gif");
12 images[4] = loadImage("ani-004.gif");
13 images[5] = loadImage("ani-005.gif");
14 images[6] = loadImage("ani-006.gif");
15 images[7] = loadImage("ani-007.gif");
16 images[8] = loadImage("ani-008.gif");
17 images[9] = loadImage("ani-009.gif");
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