/dports/graphics/imlib2_loaders/imlib2_loaders-1.7.0/src/modules/loaders/ |
H A D | loader_ani.c | 107 ani->cp += ani_read_int32(ani->fp, &ani->riff_id, 1); in ani_init() 108 ani->cp += ani_read_int32(ani->fp, &ani->data_size, 1); in ani_init() 109 ani->cp += ani_read_int32(ani->fp, &ani->chunk_id, 1); in ani_init() 128 if (!ani) in ani_cleanup() 147 if (ani->cp >= ani->data_size + 8) in ani_load_chunk() 150 ani->cp += ani_read_int32(ani->fp, &chunk_id, 1); in ani_load_chunk() 155 ani->cp += ani_read_int32(ani->fp, &dummy, 1); in ani_load_chunk() 156 ani->cp += ani_read_int32(ani->fp, &dummy, 1); in ani_load_chunk() 160 ani->cp += ani_read_int32(ani->fp, &chunk_size, 1); in ani_load_chunk() 194 if (!ani) in ani_load() [all …]
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/dports/games/openomf/libShadowDive-b2c34a6/src/ |
H A D | animation.c | 9 int sd_animation_create(sd_animation *ani) { in sd_animation_create() argument 10 if(ani == NULL) { in sd_animation_create() 13 memset(ani, 0, sizeof(sd_animation)); in sd_animation_create() 67 strcpy(ani->anim_string, str); in sd_animation_set_anim_string() 72 return ani->coord_count; in sd_animation_get_coord_count() 79 ani->coord_table[num] = coord; in sd_animation_set_coord() 87 ani->coord_table[ani->coord_count++] = coord; in sd_animation_push_coord() 92 if(ani->coord_count <= 0) { in sd_animation_pop_coord() 95 ani->coord_count--; in sd_animation_pop_coord() 103 return &ani->coord_table[num]; in sd_animation_get_coord() [all …]
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/dports/games/xtux/xtux/src/client/ |
H A D | entity.c | 166 draw_hand(0, hand_dir, x, y, ani->img_w, ani->img_h, in entity_draw() 167 ani->arm_x, ani->arm_y, first); in entity_draw() 168 draw_hand(0, hand_dir, x, y, ani->img_w, ani->img_h, in entity_draw() 169 ani->arm_x, ani->arm_y, second); in entity_draw() 171 draw_hand(0, hand_dir, x, y, ani->img_w, ani->img_h, in entity_draw() 172 ani->arm_x, ani->arm_y, first); in entity_draw() 189 draw_hand(0, hand_dir, x, y, ani->img_w, ani->img_h, in entity_draw() 190 ani->arm_x, ani->arm_y, first); in entity_draw() 191 draw_hand(0, hand_dir, x, y, ani->img_w, ani->img_h, in entity_draw() 192 ani->arm_x, ani->arm_y, second); in entity_draw() [all …]
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/dports/games/wizznic/Wizznic-1.1/src/ |
H A D | sprite.c | 109 return(ani); in mkAni() 115 if(!ani) return; in freeAni() 120 free(ani); in freeAni() 126 if(!ani) return; in playAni() 129 if( ani->tick >= ani->numTicks ) in playAni() 131 ani->tick=0; in playAni() 132 ani->frame++; in playAni() 133 if(ani->frame==ani->numFrames) in playAni() 141 if(!ani) return; in drawAni() 142 drawSprite(screen, ani->spr[ani->frame],x,y); in drawAni() [all …]
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/dports/games/taisei/taisei-1.3.2/src/resource/ |
H A D | animation.c | 40 Animation *ani; member 198 free(ani); in load_animation_begin() 207 free(ani); in load_animation_begin() 213 data->ani = ani; in load_animation_begin() 250 Animation *ani = data->ani; in load_animation_end() local 251 ani->sprites = calloc(ani->sprite_count, sizeof(Sprite*)); in load_animation_end() 262 ani = NULL; in load_animation_end() 273 ani = NULL; in load_animation_end() 280 return ani; in load_animation_end() 287 free(ani->sprites); in unload_animation() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/ |
H A D | messagehandlers.cpp | 299 if (ani) in global_messageHandler2() 305 if (ani) { in global_messageHandler2() 436 if (!ani || (ani->isIdle() && !(ani->_flags & 0x80) && !(ani->_flags & 0x100))) { in global_messageHandler3() 546 if (!ani) in global_messageHandler4() 557 if (!ani) in global_messageHandler4() 576 if (!ani) in global_messageHandler4() 587 if (!ani) in global_messageHandler4() 610 if (!ani) in global_messageHandler4() 631 if (!ani) in global_messageHandler4() 671 ani = new StaticANIObject(ani); in global_messageHandler4() [all …]
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H A D | floaters.cpp | 84 ani->_statics = ani->getStaticsById(ST_FLY_FLY); in genFlies() 85 ani->_movement = 0; in genFlies() 86 ani->setOXY(x, y); in genFlies() 87 ani->_flags |= 4; in genFlies() 88 ani->_priority = priority; in genFlies() 105 arr2.ani = ani; in genFlies() 149 a2.ani->setOXY(newX + a2.ani->_ox, newY + a2.ani->_oy); in update() 159 if (a2.ani) in update() 160 delete a2.ani; in update() 214 if (!a2.ani->_movement && a2.ani->_statics->_staticsId == ST_FLY_FLY) { in update() [all …]
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H A D | interaction.cpp | 135 ani->_messageQueueId = 0; in handleInteraction() 175 if (!ani->isIdle()) in handleInteraction() 178 if (ani->_flags & 0x100) in handleInteraction() 181 if (ani->_movement || ani->_statics == 0 || ani->_statics->_staticsId != inter->_staticsId1) { in handleInteraction() 306 ani->_messageQueueId = 0; in handleInteraction() 351 if (!ani->isIdle()) in handleInteraction() 357 if (!ani->_statics || ani->_statics->_staticsId != inter->_staticsId1 || ani->_movement) { in handleInteraction() 366 ani->_flags |= 0x80u; in handleInteraction() 382 ex->_x = ani->_id; in handleInteraction() 383 ex->_y = ani->_odelay; in handleInteraction() [all …]
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H A D | motion.cpp | 507 mkQueue.ani = ani; in makeQueue() 525 mkQueue.ani = ani; in makeQueue() 546 mkQueue.ani = ani; in makeQueue() 613 mkQueue.ani = ani; in makeQueue() 640 mkQueue.ani = ani; in makeQueue() 850 while (_items[idx].ani != ani) { in getPaths() 916 ani = _items[0].ani; in startMove() 1234 mkQueue.ani = ani; in makeWholeQueue() 1282 if (_items[idx].ani == ani) { in method50() 1436 if (_items[i].ani == ani) in getObjectIndex() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/ |
H A D | messagehandlers.cpp | 299 if (ani) in global_messageHandler2() 305 if (ani) { in global_messageHandler2() 436 if (!ani || (ani->isIdle() && !(ani->_flags & 0x80) && !(ani->_flags & 0x100))) { in global_messageHandler3() 546 if (!ani) in global_messageHandler4() 557 if (!ani) in global_messageHandler4() 576 if (!ani) in global_messageHandler4() 587 if (!ani) in global_messageHandler4() 610 if (!ani) in global_messageHandler4() 631 if (!ani) in global_messageHandler4() 671 ani = new StaticANIObject(ani); in global_messageHandler4() [all …]
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H A D | floaters.cpp | 84 ani->_statics = ani->getStaticsById(ST_FLY_FLY); in genFlies() 85 ani->_movement = 0; in genFlies() 86 ani->setOXY(x, y); in genFlies() 87 ani->_flags |= 4; in genFlies() 88 ani->_priority = priority; in genFlies() 105 arr2.ani = ani; in genFlies() 149 a2.ani->setOXY(newX + a2.ani->_ox, newY + a2.ani->_oy); in update() 159 if (a2.ani) in update() 160 delete a2.ani; in update() 214 if (!a2.ani->_movement && a2.ani->_statics->_staticsId == ST_FLY_FLY) { in update() [all …]
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H A D | interaction.cpp | 135 ani->_messageQueueId = 0; in handleInteraction() 175 if (!ani->isIdle()) in handleInteraction() 178 if (ani->_flags & 0x100) in handleInteraction() 181 if (ani->_movement || ani->_statics == 0 || ani->_statics->_staticsId != inter->_staticsId1) { in handleInteraction() 306 ani->_messageQueueId = 0; in handleInteraction() 351 if (!ani->isIdle()) in handleInteraction() 357 if (!ani->_statics || ani->_statics->_staticsId != inter->_staticsId1 || ani->_movement) { in handleInteraction() 366 ani->_flags |= 0x80u; in handleInteraction() 382 ex->_x = ani->_id; in handleInteraction() 383 ex->_y = ani->_odelay; in handleInteraction() [all …]
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H A D | motion.cpp | 507 mkQueue.ani = ani; in makeQueue() 525 mkQueue.ani = ani; in makeQueue() 546 mkQueue.ani = ani; in makeQueue() 613 mkQueue.ani = ani; in makeQueue() 640 mkQueue.ani = ani; in makeQueue() 850 while (_items[idx].ani != ani) { in getPaths() 916 ani = _items[0].ani; in startMove() 1234 mkQueue.ani = ani; in makeWholeQueue() 1282 if (_items[idx].ani == ani) { in method50() 1436 if (_items[i].ani == ani) in getObjectIndex() [all …]
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | generic.cpp | 98 ga->ani.bg_type = 0; in generic_anim_init() 191 ga->ani.instance = init_anim_instance(ga->ani.animation, bpp); in generic_anim_stream() 206 ga->ani.instance->file_offset = ga->ani.animation->file_offset; in generic_anim_stream() 207 ga->ani.instance->data = ga->ani.animation->data; in generic_anim_stream() 362 …ga->ani.instance->file_offset = ga->ani.animation->file_offset + ga->ani.animation->keys[ga->curre… in generic_render_ani_stream() 364 …ga->ani.instance->data = ga->ani.animation->data + ga->ani.animation->keys[ga->current_frame].offs… in generic_render_ani_stream() 370 …>ani.instance->data = unpack_frame(ga->ani.instance, ga->ani.instance->data, ga->buffer, ga->width… in generic_render_ani_stream() 381 ga->ani.instance->data = ga->ani.animation->data + ga->keyoffset; in generic_render_ani_stream() 387 ga->ani.instance->file_offset = ga->ani.animation->file_offset; in generic_render_ani_stream() 388 ga->ani.instance->data = ga->ani.animation->data; in generic_render_ani_stream() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/ |
H A D | scene37.cpp | 40 ani = 0; in Ring() 53 StaticANIObject *ani; in scene37_initScene() local 64 ring->ani = ani; in scene37_initScene() 65 ring->x = ani->_ox - 40; in scene37_initScene() 66 ring->y = ani->_ox + 40; in scene37_initScene() 76 ring->ani = ani; in scene37_initScene() 77 ring->x = ani->_ox - 40; in scene37_initScene() 88 ring->ani = ani; in scene37_initScene() 169 StaticANIObject *ani; in sceneHandler37_updateRing() local 174 …if ((ani->_movement && ani->_movement->_id != MV_RNG_CLOSE) || ani->_statics->_staticsId != ST_RNG… in sceneHandler37_updateRing() [all …]
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H A D | scene29.cpp | 42 StaticANIObject *ani; member 86 ani->_statics = ani->getStaticsById(ST_BRDCMN_EMPTY); in scene29_initScene() 92 wb->ani = ani; in scene29_initScene() 129 ani->hide(); in sceneHandler29_winArcade() 138 ani->hide(); in sceneHandler29_winArcade() 338 y = ani->_oy; in sceneHandler29_ballHitCheck() 359 ani->hide(); in sceneHandler29_ballHitCheck() 371 y = ani->_oy; in sceneHandler29_ballHitCheck() 392 ani->hide(); in sceneHandler29_ballHitCheck() 592 StaticANIObject *ani = g_vars->scene29_bearders[i]->ani; in sceneHandler29_animBearded() local [all …]
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H A D | scene18and19.cpp | 41 StaticANIObject *ani; member 160 ani = newani; in scene18_setupSwingers() 167 swinger->ani = ani; in scene18_setupSwingers() 171 ani->_statics = ani->getStaticsById(ST_KSL_NORM); in scene18_setupSwingers() 175 ani->_flags |= 4; in scene18_setupSwingers() 472 x = ani->_ox; in sceneHandler18and19_showGirlJump() 473 y = ani->_oy; in sceneHandler18and19_showGirlJump() 509 x = ani->_ox; in sceneHandler18and19_showBoyJump() 510 y = ani->_oy; in sceneHandler18and19_showBoyJump() 576 swinger->ani->setOXY(ix - swinger->ix + swinger->ani->_ox, iy - swinger->iy + swinger->ani->_oy); in sceneHandler18and19_drawRiders() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/ |
H A D | scene37.cpp | 40 ani = 0; in Ring() 53 StaticANIObject *ani; in scene37_initScene() local 64 ring->ani = ani; in scene37_initScene() 65 ring->x = ani->_ox - 40; in scene37_initScene() 66 ring->y = ani->_ox + 40; in scene37_initScene() 76 ring->ani = ani; in scene37_initScene() 77 ring->x = ani->_ox - 40; in scene37_initScene() 88 ring->ani = ani; in scene37_initScene() 169 StaticANIObject *ani; in sceneHandler37_updateRing() local 174 …if ((ani->_movement && ani->_movement->_id != MV_RNG_CLOSE) || ani->_statics->_staticsId != ST_RNG… in sceneHandler37_updateRing() [all …]
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H A D | scene29.cpp | 42 StaticANIObject *ani; member 86 ani->_statics = ani->getStaticsById(ST_BRDCMN_EMPTY); in scene29_initScene() 92 wb->ani = ani; in scene29_initScene() 129 ani->hide(); in sceneHandler29_winArcade() 138 ani->hide(); in sceneHandler29_winArcade() 338 y = ani->_oy; in sceneHandler29_ballHitCheck() 359 ani->hide(); in sceneHandler29_ballHitCheck() 371 y = ani->_oy; in sceneHandler29_ballHitCheck() 392 ani->hide(); in sceneHandler29_ballHitCheck() 592 StaticANIObject *ani = g_vars->scene29_bearders[i]->ani; in sceneHandler29_animBearded() local [all …]
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H A D | scene18and19.cpp | 41 StaticANIObject *ani; member 160 ani = newani; in scene18_setupSwingers() 167 swinger->ani = ani; in scene18_setupSwingers() 171 ani->_statics = ani->getStaticsById(ST_KSL_NORM); in scene18_setupSwingers() 175 ani->_flags |= 4; in scene18_setupSwingers() 472 x = ani->_ox; in sceneHandler18and19_showGirlJump() 473 y = ani->_oy; in sceneHandler18and19_showGirlJump() 509 x = ani->_ox; in sceneHandler18and19_showBoyJump() 510 y = ani->_oy; in sceneHandler18and19_showBoyJump() 576 swinger->ani->setOXY(ix - swinger->ix + swinger->ani->_ox, iy - swinger->iy + swinger->ani->_oy); in sceneHandler18and19_drawRiders() [all …]
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/dports/games/openomf/openomf-c36c421/src/resources/ |
H A D | animation.c | 5 void animation_create(animation *ani, void *src, int id) { in animation_create() argument 9 ani->id = id; in animation_create() 34 vector_create(&ani->sprites, sizeof(sprite)); in animation_create() 59 int animation_get_sprite_count(animation *ani) { in animation_get_sprite_count() argument 60 return vector_size(&ani->sprites); in animation_get_sprite_count() 63 void animation_free(animation *ani) { in animation_free() argument 67 str_free(&ani->animation_string); in animation_free() 70 vector_free(&ani->collision_coords); in animation_free() 78 vector_free(&ani->extra_strings); in animation_free() 81 vector_iter_begin(&ani->sprites, &it); in animation_free() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | anifile.cpp | 61 if (ani) { in ANIFile() 80 ani.skip(2); // Unused in load() 93 ani.skip(1); in load() 122 ani.skip(1); in loadAnimation() 126 ani.skip(1); in loadAnimation() 128 ani.skip(2); // Unknown in loadAnimation() 138 ani.skip(1); in loadAnimation() 145 loadFrames(frames, ani); in loadAnimation() 230 ani.skip(1); in loadFrames() 232 if (ani.eos() || ani.err()) in loadFrames() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | anifile.cpp | 61 if (ani) { in ANIFile() 80 ani.skip(2); // Unused in load() 93 ani.skip(1); in load() 122 ani.skip(1); in loadAnimation() 126 ani.skip(1); in loadAnimation() 128 ani.skip(2); // Unknown in loadAnimation() 138 ani.skip(1); in loadAnimation() 145 loadFrames(frames, ani); in loadAnimation() 230 ani.skip(1); in loadFrames() 232 if (ani.eos() || ani.err()) in loadFrames() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | generic.cpp | 105 ga->ani.instance = NULL; in generic_anim_init() 193 ga->ani.instance = init_anim_instance(ga->ani.animation, bpp); in generic_anim_stream() 209 ga->ani.instance->file_offset = ga->ani.animation->file_offset; in generic_anim_stream() 210 ga->ani.instance->data = ga->ani.animation->data; in generic_anim_stream() 422 …ga->ani.instance->file_offset = ga->ani.animation->file_offset + ga->ani.animation->keys[ga->curre… in generic_render_ani_stream() 424 …ga->ani.instance->data = ga->ani.animation->data + ga->ani.animation->keys[ga->current_frame].offs… in generic_render_ani_stream() 430 …>ani.instance->data = unpack_frame(ga->ani.instance, ga->ani.instance->data, ga->buffer, ga->width… in generic_render_ani_stream() 441 ga->ani.instance->data = ga->ani.animation->data + ga->keyoffset; in generic_render_ani_stream() 447 ga->ani.instance->file_offset = ga->ani.animation->file_offset; in generic_render_ani_stream() 448 ga->ani.instance->data = ga->ani.animation->data; in generic_render_ani_stream() [all …]
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/dports/graphics/processing/processing-1.5.1/modes/java/examples/Books/Processing Handbook/Units 31-42/34 Image 2/_01/ |
H A D | _01.pde | 8 images[0] = loadImage("ani-000.gif"); 9 images[1] = loadImage("ani-001.gif"); 10 images[2] = loadImage("ani-002.gif"); 11 images[3] = loadImage("ani-003.gif"); 12 images[4] = loadImage("ani-004.gif"); 13 images[5] = loadImage("ani-005.gif"); 14 images[6] = loadImage("ani-006.gif"); 15 images[7] = loadImage("ani-007.gif"); 16 images[8] = loadImage("ani-008.gif"); 17 images[9] = loadImage("ani-009.gif"); [all …]
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