Searched refs:animSeq (Results 1 – 7 of 7) sorted by relevance
29 animSeq = 0; in KeySequenceScanner()54 switch ( animSeq ) { in animationTimeout()88 animSeq = 0; in animationTimeout()129 animSeq = 0; in keyPressEvent()135 animSeq = 0; in keyPressEvent()141 animSeq = 0; in keyPressEvent()148 animSeq = 0; in keyPressEvent()198 animSeq = 0; in keyReleaseEvent()204 animSeq = 0; in keyReleaseEvent()210 animSeq = 0; in keyReleaseEvent()[all …]
33 animSeq = 0; in JoystickFunctionScanner()46 switch ( animSeq ) { in animationTimeout()79 if ( ++animSeq > 9 ) in animationTimeout()80 animSeq = 0; in animationTimeout()
16 int animSeq; variable
13 int animSeq; variable
275 int animSeq; variable
395 switch ( ++animSeq ) { in animationTimeout()407 if ( animSeq > 2 ) in animationTimeout()408 animSeq = -1; in animationTimeout()639 animSeq = -1; in analyze()
1094 aiAnimation const *animSeq, in DENG2_PIMPL()1098 data.anim = animSeq; in DENG2_PIMPL()1100 data.time = animSeq? std::fmod(secondsToTicks(time, *animSeq), animSeq->mDuration) : time; in DENG2_PIMPL()1242 auto const &animSeq = animator->at(i); in DENG2_PIMPL() local1245 DENG2_ASSERT(duint(animSeq.animId) < scene->mNumAnimations); in DENG2_PIMPL()1246 DENG2_ASSERT(nodeNameToPtr.contains(animSeq.node)); in DENG2_PIMPL()1250 scene->mAnimations[animSeq.animId], in DENG2_PIMPL()1251 *nodeNameToPtr[animSeq.node]); in DENG2_PIMPL()