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Searched refs:animSeq (Results 1 – 7 of 7) sorted by relevance

/dports/emulators/qmc2/qmc2-0.195_4/qmc2/
H A Dkeyseqscan.cpp29 animSeq = 0; in KeySequenceScanner()
54 switch ( animSeq ) { in animationTimeout()
88 animSeq = 0; in animationTimeout()
129 animSeq = 0; in keyPressEvent()
135 animSeq = 0; in keyPressEvent()
141 animSeq = 0; in keyPressEvent()
148 animSeq = 0; in keyPressEvent()
198 animSeq = 0; in keyReleaseEvent()
204 animSeq = 0; in keyReleaseEvent()
210 animSeq = 0; in keyReleaseEvent()
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H A Djoyfuncscan.cpp33 animSeq = 0; in JoystickFunctionScanner()
46 switch ( animSeq ) { in animationTimeout()
79 if ( ++animSeq > 9 ) in animationTimeout()
80 animSeq = 0; in animationTimeout()
H A Djoyfuncscan.h16 int animSeq; variable
H A Dkeyseqscan.h13 int animSeq; variable
H A Dromalyzer.h275 int animSeq; variable
H A Dromalyzer.cpp395 switch ( ++animSeq ) { in animationTimeout()
407 if ( animSeq > 2 ) in animationTimeout()
408 animSeq = -1; in animationTimeout()
639 animSeq = -1; in analyze()
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/src/graphics/
H A Dmodeldrawable.cpp1094 aiAnimation const *animSeq, in DENG2_PIMPL()
1098 data.anim = animSeq; in DENG2_PIMPL()
1100 data.time = animSeq? std::fmod(secondsToTicks(time, *animSeq), animSeq->mDuration) : time; in DENG2_PIMPL()
1242 auto const &animSeq = animator->at(i); in DENG2_PIMPL() local
1245 DENG2_ASSERT(duint(animSeq.animId) < scene->mNumAnimations); in DENG2_PIMPL()
1246 DENG2_ASSERT(nodeNameToPtr.contains(animSeq.node)); in DENG2_PIMPL()
1250 scene->mAnimations[animSeq.animId], in DENG2_PIMPL()
1251 *nodeNameToPtr[animSeq.node]); in DENG2_PIMPL()