Searched refs:animTextures (Results 1 – 1 of 1) sorted by relevance
2968 AnimTexture *animTextures; member3295 delete[] animTextures[i].textures; in ~Level()3296 delete[] animTextures; in ~Level()4363 animTextures = new AnimTexture[animTexturesCount]; in readSAT()4365 AnimTexture &animTex = animTextures[i]; in readSAT()4769 for (int j = 0; j < animTextures[i].count; j++) in prepare()4981 AnimTexture &animTex = animTextures[animTextureIndex]; in initTextureTypes()6298 AnimTexture &animTex = animTextures[i]; in readAnimTex()6347 for (int j = 0; j < animTextures[i].count; j++) { in initAnimTex()6355 for (int j = 0; j < animTextures[i].count; j++) { in initAnimTex()[all …]