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Searched refs:anim_end (Results 1 – 25 of 265) sorted by relevance

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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dp_view.c86 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
95 client->anim_end = FRAME_pain104; in P_DamageFeedback()
99 client->anim_end = FRAME_pain204; in P_DamageFeedback()
103 client->anim_end = FRAME_pain304; in P_DamageFeedback()
917 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
953 client->anim_end = FRAME_stand40; in G_SetClientFrame()
959 client->anim_end = FRAME_jump2; in G_SetClientFrame()
967 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
972 client->anim_end = FRAME_run6; in G_SetClientFrame()
985 client->anim_end = FRAME_stand40; in G_SetClientFrame()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dp_view.c86 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
95 client->anim_end = FRAME_pain104; in P_DamageFeedback()
99 client->anim_end = FRAME_pain204; in P_DamageFeedback()
103 client->anim_end = FRAME_pain304; in P_DamageFeedback()
917 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
953 client->anim_end = FRAME_stand40; in G_SetClientFrame()
959 client->anim_end = FRAME_jump2; in G_SetClientFrame()
967 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
972 client->anim_end = FRAME_run6; in G_SetClientFrame()
985 client->anim_end = FRAME_stand40; in G_SetClientFrame()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dp_weapon.c221 ent->client->anim_end = FRAME_crpain4; in ChangeWeapon()
226 ent->client->anim_end = FRAME_pain304; in ChangeWeapon()
419 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic()
424 ent->client->anim_end = FRAME_pain301; in Weapon_Generic()
457 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic()
462 ent->client->anim_end = FRAME_pain301; in Weapon_Generic()
490 ent->client->anim_end = FRAME_attack8; in Weapon_Generic()
602 ent->client->anim_end = FRAME_crattak3; in weapon_grenade_fire()
608 ent->client->anim_end = FRAME_wave01; in weapon_grenade_fire()
1233 ent->client->anim_end = FRAME_crattak9; in Chaingun_Fire()
[all …]
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_view.c105 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
114 client->anim_end = FRAME_pain104; in P_DamageFeedback()
118 client->anim_end = FRAME_pain204; in P_DamageFeedback()
122 client->anim_end = FRAME_pain304; in P_DamageFeedback()
898 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
934 client->anim_end = FRAME_stand40; in G_SetClientFrame()
940 client->anim_end = FRAME_jump2; in G_SetClientFrame()
948 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
953 client->anim_end = FRAME_run6; in G_SetClientFrame()
961 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_view.c105 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
114 client->anim_end = FRAME_pain104; in P_DamageFeedback()
118 client->anim_end = FRAME_pain204; in P_DamageFeedback()
122 client->anim_end = FRAME_pain304; in P_DamageFeedback()
898 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
934 client->anim_end = FRAME_stand40; in G_SetClientFrame()
940 client->anim_end = FRAME_jump2; in G_SetClientFrame()
948 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
953 client->anim_end = FRAME_run6; in G_SetClientFrame()
961 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_view.c105 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
114 client->anim_end = FRAME_pain104; in P_DamageFeedback()
118 client->anim_end = FRAME_pain204; in P_DamageFeedback()
122 client->anim_end = FRAME_pain304; in P_DamageFeedback()
898 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
934 client->anim_end = FRAME_stand40; in G_SetClientFrame()
940 client->anim_end = FRAME_jump2; in G_SetClientFrame()
948 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
953 client->anim_end = FRAME_run6; in G_SetClientFrame()
961 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_view.c96 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
102 client->anim_end = FRAME_pain104; in P_DamageFeedback()
106 client->anim_end = FRAME_pain204; in P_DamageFeedback()
110 client->anim_end = FRAME_pain304; in P_DamageFeedback()
802 if(ent->s.frame > client->anim_end){ in G_SetClientFrame()
833 client->anim_end = FRAME_stand40; in G_SetClientFrame()
839 client->anim_end = FRAME_jump2; in G_SetClientFrame()
844 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
847 client->anim_end = FRAME_run6; in G_SetClientFrame()
852 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_view.c105 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
114 client->anim_end = FRAME_pain104; in P_DamageFeedback()
118 client->anim_end = FRAME_pain204; in P_DamageFeedback()
122 client->anim_end = FRAME_pain304; in P_DamageFeedback()
898 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
934 client->anim_end = FRAME_stand40; in G_SetClientFrame()
940 client->anim_end = FRAME_jump2; in G_SetClientFrame()
948 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
953 client->anim_end = FRAME_run6; in G_SetClientFrame()
961 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_view.c105 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
114 client->anim_end = FRAME_pain104; in P_DamageFeedback()
118 client->anim_end = FRAME_pain204; in P_DamageFeedback()
122 client->anim_end = FRAME_pain304; in P_DamageFeedback()
898 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
934 client->anim_end = FRAME_stand40; in G_SetClientFrame()
940 client->anim_end = FRAME_jump2; in G_SetClientFrame()
948 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
953 client->anim_end = FRAME_run6; in G_SetClientFrame()
961 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_view.c105 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
114 client->anim_end = FRAME_pain104; in P_DamageFeedback()
118 client->anim_end = FRAME_pain204; in P_DamageFeedback()
122 client->anim_end = FRAME_pain304; in P_DamageFeedback()
898 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
934 client->anim_end = FRAME_stand40; in G_SetClientFrame()
940 client->anim_end = FRAME_jump2; in G_SetClientFrame()
948 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
953 client->anim_end = FRAME_run6; in G_SetClientFrame()
961 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c145 ent->client->anim_end = FRAME_crpain4; in ChangeWeapon()
148 ent->client->anim_end = FRAME_pain304; in ChangeWeapon()
299 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic()
302 ent->client->anim_end = FRAME_pain301; in Weapon_Generic()
330 ent->client->anim_end = FRAME_crpain1; in Weapon_Generic()
333 ent->client->anim_end = FRAME_pain301; in Weapon_Generic()
451 ent->client->anim_end = FRAME_crattak3; in weapon_grenade_fire()
455 ent->client->anim_end = FRAME_wave01; in weapon_grenade_fire()
817 ent->client->anim_end = FRAME_crattak9; in Machinegun_Fire()
820 ent->client->anim_end = FRAME_attack8; in Machinegun_Fire()
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H A Dp_view.c95 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
101 client->anim_end = FRAME_pain104; in P_DamageFeedback()
105 client->anim_end = FRAME_pain204; in P_DamageFeedback()
109 client->anim_end = FRAME_pain304; in P_DamageFeedback()
756 if(ent->s.frame > client->anim_end){ in G_SetClientFrame()
772 ent->client->anim_end = FRAME_jump6; in G_SetClientFrame()
786 client->anim_end = FRAME_jump2; in G_SetClientFrame()
790 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
793 client->anim_end = FRAME_run6; in G_SetClientFrame()
798 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_view.c105 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
114 client->anim_end = FRAME_pain104; in P_DamageFeedback()
118 client->anim_end = FRAME_pain204; in P_DamageFeedback()
122 client->anim_end = FRAME_pain304; in P_DamageFeedback()
884 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
904 ent->client->anim_end = FRAME_jump6; in G_SetClientFrame()
919 client->anim_end = FRAME_jump2; in G_SetClientFrame()
926 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
931 client->anim_end = FRAME_run6; in G_SetClientFrame()
939 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_view.c105 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
114 client->anim_end = FRAME_pain104; in P_DamageFeedback()
118 client->anim_end = FRAME_pain204; in P_DamageFeedback()
122 client->anim_end = FRAME_pain304; in P_DamageFeedback()
884 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
904 ent->client->anim_end = FRAME_jump6; in G_SetClientFrame()
919 client->anim_end = FRAME_jump2; in G_SetClientFrame()
926 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
931 client->anim_end = FRAME_run6; in G_SetClientFrame()
939 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/q2pro/q2pro/game/
H A Dp_view.c105 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
114 client->anim_end = FRAME_pain104; in P_DamageFeedback()
118 client->anim_end = FRAME_pain204; in P_DamageFeedback()
122 client->anim_end = FRAME_pain304; in P_DamageFeedback()
884 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
904 ent->client->anim_end = FRAME_jump6; in G_SetClientFrame()
919 client->anim_end = FRAME_jump2; in G_SetClientFrame()
926 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
931 client->anim_end = FRAME_run6; in G_SetClientFrame()
939 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_view.c105 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
114 client->anim_end = FRAME_pain104; in P_DamageFeedback()
118 client->anim_end = FRAME_pain204; in P_DamageFeedback()
122 client->anim_end = FRAME_pain304; in P_DamageFeedback()
884 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
904 ent->client->anim_end = FRAME_jump6; in G_SetClientFrame()
919 client->anim_end = FRAME_jump2; in G_SetClientFrame()
926 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
931 client->anim_end = FRAME_run6; in G_SetClientFrame()
939 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_view.c86 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
95 client->anim_end = FRAME_pain104; in P_DamageFeedback()
99 client->anim_end = FRAME_pain204; in P_DamageFeedback()
103 client->anim_end = FRAME_pain304; in P_DamageFeedback()
865 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
885 ent->client->anim_end = FRAME_jump6; in G_SetClientFrame()
900 client->anim_end = FRAME_jump2; in G_SetClientFrame()
907 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
912 client->anim_end = FRAME_run6; in G_SetClientFrame()
920 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_view.c96 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
102 client->anim_end = FRAME_pain104; in P_DamageFeedback()
106 client->anim_end = FRAME_pain204; in P_DamageFeedback()
110 client->anim_end = FRAME_pain304; in P_DamageFeedback()
788 if(ent->s.frame > client->anim_end){ in G_SetClientFrame()
804 ent->client->anim_end = FRAME_jump6; in G_SetClientFrame()
818 client->anim_end = FRAME_jump2; in G_SetClientFrame()
822 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
825 client->anim_end = FRAME_run6; in G_SetClientFrame()
830 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_view.c105 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
114 client->anim_end = FRAME_pain104; in P_DamageFeedback()
118 client->anim_end = FRAME_pain204; in P_DamageFeedback()
122 client->anim_end = FRAME_pain304; in P_DamageFeedback()
884 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
904 ent->client->anim_end = FRAME_jump6; in G_SetClientFrame()
919 client->anim_end = FRAME_jump2; in G_SetClientFrame()
926 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
931 client->anim_end = FRAME_run6; in G_SetClientFrame()
939 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
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/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_view.c105 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
114 client->anim_end = FRAME_pain104; in P_DamageFeedback()
118 client->anim_end = FRAME_pain204; in P_DamageFeedback()
122 client->anim_end = FRAME_pain304; in P_DamageFeedback()
884 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
904 ent->client->anim_end = FRAME_jump6; in G_SetClientFrame()
919 client->anim_end = FRAME_jump2; in G_SetClientFrame()
926 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
931 client->anim_end = FRAME_run6; in G_SetClientFrame()
939 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_view.c105 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
114 client->anim_end = FRAME_pain104; in P_DamageFeedback()
118 client->anim_end = FRAME_pain204; in P_DamageFeedback()
122 client->anim_end = FRAME_pain304; in P_DamageFeedback()
884 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
904 ent->client->anim_end = FRAME_jump6; in G_SetClientFrame()
919 client->anim_end = FRAME_jump2; in G_SetClientFrame()
926 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
931 client->anim_end = FRAME_run6; in G_SetClientFrame()
939 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_view.c86 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
95 client->anim_end = FRAME_pain104; in P_DamageFeedback()
99 client->anim_end = FRAME_pain204; in P_DamageFeedback()
103 client->anim_end = FRAME_pain304; in P_DamageFeedback()
886 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
906 ent->client->anim_end = FRAME_jump6; in G_SetClientFrame()
921 client->anim_end = FRAME_jump2; in G_SetClientFrame()
928 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
933 client->anim_end = FRAME_run6; in G_SetClientFrame()
941 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dp_view.c86 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
95 client->anim_end = FRAME_pain104; in P_DamageFeedback()
99 client->anim_end = FRAME_pain204; in P_DamageFeedback()
103 client->anim_end = FRAME_pain304; in P_DamageFeedback()
913 if(ent->s.frame > client->anim_end) in G_SetClientFrame()
933 ent->client->anim_end = FRAME_jump6; in G_SetClientFrame()
948 client->anim_end = FRAME_jump2; in G_SetClientFrame()
955 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
960 client->anim_end = FRAME_run6; in G_SetClientFrame()
968 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]
H A Dmatrix_movement.c170 ent->client->anim_end = 43; in MatrixFlip()
180 ent->client->anim_end = 43; in MatrixFlip()
186 ent->client->anim_end = 40; in MatrixFlip()
193 ent->client->anim_end = 120; in MatrixFlip()
201 ent->client->anim_end = 60; in MatrixFlip()
207 ent->client->anim_end = 64; in MatrixFlip()
214 ent->client->anim_end = 75; in MatrixFlip()
224 if(ent->client->anim_end == ent->s.frame && ent->matrixflip == KUNGFU) in MatrixFlip()
378 ent->client->anim_end = FRAME_run6; //start running in MatrixRunUpWalls()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_view.c92 client->anim_end = FRAME_crpain4; in P_DamageFeedback()
98 client->anim_end = FRAME_pain104; in P_DamageFeedback()
102 client->anim_end = FRAME_pain204; in P_DamageFeedback()
106 client->anim_end = FRAME_pain304; in P_DamageFeedback()
816 if(ent->s.frame > client->anim_end){ in G_SetClientFrame()
832 ent->client->anim_end = FRAME_jump6; in G_SetClientFrame()
846 client->anim_end = FRAME_jump2; in G_SetClientFrame()
850 client->anim_end = FRAME_crwalk6; in G_SetClientFrame()
853 client->anim_end = FRAME_run6; in G_SetClientFrame()
858 client->anim_end = FRAME_crstnd19; in G_SetClientFrame()
[all …]

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