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Searched refs:anim_header (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dshpanim.c198 GLOBALASSERT(sacd->sequence_no < sac->anim_header->num_sequences); in SetShapeAnimationSequence()
213 sac->current.sequence = &sac->anim_header->anim_sequences[sacd->sequence_no]; in SetShapeAnimationSequence()
256 GLOBALASSERT(sacd->sequence_no < sac->anim_header->num_sequences); in SetNextShapeAnimationSequence()
278 sac->next.sequence = &sac->anim_header->anim_sequences[sacd->sequence_no]; in SetNextShapeAnimationSequence()
320 sac->anim_header = shd->animation_header; in InitShapeAnimationController()
437 GLOBALASSERT(sacd->sequence_no < sac->anim_header->num_sequences); in SetOrphanedShapeAnimationSequence()
452 sac->current.sequence = &sac->anim_header->anim_sequences[sacd->sequence_no]; in SetOrphanedShapeAnimationSequence()
/dports/games/avp/avp-20170505/src/win95/
H A Dshpanim.h148 SHAPEANIMATIONHEADER * anim_header; member
/dports/games/avp/avp-20170505/src/avp/
H A Dhmodel.c1888 sequence_pointer=this_section_data->sac_ptr->anim_header->anim_sequences;
1889 GLOBALASSERT(sequence<this_section_data->sac_ptr->anim_header->num_sequences);
H A Dweapons.c4204 pwPtr->ShpAnimCtrl.anim_header=NULL; in InitThisWeapon()
4302 pwPtr->ShpAnimCtrl.anim_header=NULL; in InitThisWeapon()
5247 …sacd.sequence = &(PlayersWeapon.ShapeAnimControlBlock)->anim_header->anim_sequences[sacd.sequence_…