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/dports/graphics/blender/blender-2.91.0/source/blender/imbuf/intern/
H A DIMB_indexer.h56 struct anim_index { struct
96 struct anim_index *IMB_indexer_open(const char *name);
97 unsigned long long IMB_indexer_get_seek_pos(struct anim_index *idx, int frame_index);
98 unsigned long long IMB_indexer_get_seek_pos_dts(struct anim_index *idx, int frame_index);
100 int IMB_indexer_get_frame_index(struct anim_index *idx, int frameno);
101 unsigned long long IMB_indexer_get_pts(struct anim_index *idx, int frame_index);
102 int IMB_indexer_get_duration(struct anim_index *idx);
104 int IMB_indexer_can_scan(struct anim_index *idx, int old_frame_index, int new_frame_index);
106 void IMB_indexer_close(struct anim_index *idx);
111 struct anim_index *IMB_anim_open_index(struct anim *anim, IMB_Timecode_Type tc);
H A DIMB_anim.h85 struct anim_index;
147 struct anim_index *curr_idx[IMB_TC_MAX_SLOT];
H A Dindexer.c155 struct anim_index *IMB_indexer_open(const char *name) in IMB_indexer_open()
158 struct anim_index *idx; in IMB_indexer_open()
183 idx = MEM_callocN(sizeof(struct anim_index), "anim_index"); in IMB_indexer_open()
221 unsigned long long IMB_indexer_get_seek_pos(struct anim_index *idx, int frame_index) in IMB_indexer_get_seek_pos()
232 unsigned long long IMB_indexer_get_seek_pos_dts(struct anim_index *idx, int frame_index) in IMB_indexer_get_seek_pos_dts()
243 int IMB_indexer_get_frame_index(struct anim_index *idx, int frameno) in IMB_indexer_get_frame_index()
275 unsigned long long IMB_indexer_get_pts(struct anim_index *idx, int frame_index) in IMB_indexer_get_pts()
286 int IMB_indexer_get_duration(struct anim_index *idx) in IMB_indexer_get_duration()
303 void IMB_indexer_close(struct anim_index *idx) in IMB_indexer_close()
1315 struct anim_index *IMB_anim_open_index(struct anim *anim, IMB_Timecode_Type tc) in IMB_anim_open_index()
[all …]
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dcal.c31 act->startIdle=act->cur_anim.anim_index; in start_transition()
114 cur_emote->idle.anim_index=-1; in cal_reset_emote_anims()
123 cur_emote->frames[i].anim_index=-1; in cal_reset_emote_anims()
167 if(cur_emote->idle.anim_index>=0) in cal_actor_set_emote_anim()
172 pActor->cur_anim.anim_index=-1; in cal_actor_set_emote_anim()
234 if (pActor->cur_anim.anim_index==anim.anim_index) in cal_actor_set_anim_delay()
239 if(anim.anim_index==-1){ in cal_actor_set_anim_delay()
249 anim.anim_index = att_props->cal_frames[cal_attached_idle_frame].anim_index; in cal_actor_set_anim_delay()
255 anim.anim_index = actors_defs[pActor->actor_type].cal_frames[cal_actor_idle1_frame].anim_index; in cal_actor_set_anim_delay()
337 if (pActor->cur_anim.anim_index==-1) in cal_actor_set_anim_delay()
[all …]
H A Dactor_scripts.c165 actors_list[id]->cur_anim.anim_index= -1; in cal_actor_set_random_idle()
766 if(a->cur_emote.idle.anim_index>=0) in set_on_idle()
782 …if(a->cur_anim.anim_index!=actors_defs[a->actor_type].cal_frames[cal_actor_idle1_frame].anim_index in set_on_idle()
783 … a->cur_anim.anim_index!=actors_defs[a->actor_type].cal_frames[cal_actor_idle2_frame].anim_index){ in set_on_idle()
912 …if(pose[EMOTE_STANDING]&&pose[EMOTE_STANDING]->anim_index==act->cur_anim.anim_index) idle=EMOTE_ST… in handle_emote_command()
914 …if(pose[EMOTE_WALKING]&&pose[EMOTE_WALKING]->anim_index==act->cur_anim.anim_index) idle=EMOTE_WALK… in handle_emote_command()
916 …if(pose[EMOTE_RUNNING]&&pose[EMOTE_RUNNING]->anim_index==act->cur_anim.anim_index) idle=EMOTE_RUNN… in handle_emote_command()
918 …if(pose[EMOTE_SITTING]&&pose[EMOTE_SITTING]->anim_index==act->cur_anim.anim_index) idle=EMOTE_SITT… in handle_emote_command()
919 else if(act->cur_anim.anim_index<0) { in handle_emote_command()
3799 if(res.anim_index == -1) { in cal_load_idle()
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H A Dcal_types.h15 int anim_index; member
H A Dconsole.c581 CalMixer_ClearCycle(mixer,act->cur_anim.anim_index, 0.0f); in set_idle()
593 …wg<0) CalMixer_ClearCycle(mixer,actors_defs[act->actor_type].cal_frames[anim_id].anim_index, 0.0f); in set_idle()
594 …else CalMixer_BlendCycle(mixer,actors_defs[act->actor_type].cal_frames[anim_id].anim_index,anim_wg… in set_idle()
642 …nim_wg<0) CalMixer_RemoveAction(mixer,actors_defs[act->actor_type].cal_frames[anim_id].anim_index); in set_action()
643 …xecuteActionExt(mixer,actors_defs[act->actor_type].cal_frames[anim_id].anim_index,0.0f,0.0f,anim_w… in set_action()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dtile_manager.h184 uint16 get_anim_tile(uint8 anim_index) { in get_anim_tile() argument
185 …return anim_index < animdata.number_of_tiles_to_animate ? animdata.tile_to_animate[anim_index] : 0; in get_anim_tile()
187 uint16 get_anim_first_frame(uint8 anim_index) { in get_anim_first_frame() argument
188 …return anim_index < animdata.number_of_tiles_to_animate ? animdata.first_anim_frame[anim_index] : … in get_anim_first_frame()
190 void set_anim_first_frame(uint16 anim_index, uint16 new_start_tile_num);
191 void anim_play_repeated(uint8 anim_index);
192 void anim_stop_playing(uint8 anim_index);
H A Dtile_manager.cpp942 void TileManager::anim_play_repeated(uint8 anim_index) { in anim_play_repeated() argument
943 if (anim_index < get_number_of_animations()) { in anim_play_repeated()
944 animdata.loop_count[anim_index] = -1; // infinite animation in anim_play_repeated()
948 void TileManager::anim_stop_playing(uint8 anim_index) { in anim_stop_playing() argument
949 if (anim_index < get_number_of_animations()) { in anim_stop_playing()
950 animdata.loop_count[anim_index] = 0; // stop animation in anim_stop_playing()
/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/gcc.dg/
H A Dpr91885.c27 struct anim_index struct
32 struct anim_index * argument
36 struct anim_index *idx; in IMB_indexer_open()
/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/gcc.dg/
H A Dpr91885.c27 struct anim_index struct
32 struct anim_index * argument
36 struct anim_index *idx; in IMB_indexer_open()
/dports/lang/gcc9-devel/gcc-9-20211007/gcc/testsuite/gcc.dg/
H A Dpr91885.c27 struct anim_index struct
32 struct anim_index * argument
36 struct anim_index *idx; in IMB_indexer_open()
/dports/lang/gcc11-devel/gcc-11-20211009/gcc/testsuite/gcc.dg/
H A Dpr91885.c27 struct anim_index struct
32 struct anim_index * argument
36 struct anim_index *idx; in IMB_indexer_open()
/dports/devel/avr-gcc/gcc-10.2.0/gcc/testsuite/gcc.dg/
H A Dpr91885.c27 struct anim_index struct
32 struct anim_index * argument
36 struct anim_index *idx; in IMB_indexer_open()
/dports/lang/gcc9/gcc-9.4.0/gcc/testsuite/gcc.dg/
H A Dpr91885.c27 struct anim_index struct
32 struct anim_index * argument
36 struct anim_index *idx; in IMB_indexer_open()
/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/testsuite/gcc.dg/
H A Dpr91885.c27 struct anim_index struct
32 struct anim_index * argument
36 struct anim_index *idx; in IMB_indexer_open()
/dports/lang/gcc10-devel/gcc-10-20211008/gcc/testsuite/gcc.dg/
H A Dpr91885.c27 struct anim_index struct
32 struct anim_index * argument
36 struct anim_index *idx; in IMB_indexer_open()
/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/gcc.dg/
H A Dpr91885.c27 struct anim_index struct
32 struct anim_index * argument
36 struct anim_index *idx; in IMB_indexer_open()
/dports/devel/efl/efl-1.25.1/src/examples/evas/
H A Devas-vg-simple.c438 static int anim_index = 0; variable
442 int next = (anim_index == 1) ? 0 : 1; in _interpolation_keyframe()
446 eina_list_nth(d.shape_list, anim_index), in _interpolation_keyframe()
452 anim_index = (anim_index == 1) ? 0 : 1; in _interpolation_keyframe()
461 anim_index = 0; in _2_interpolation_test()
H A Defl-canvas-vg-simple.c400 static int anim_index = 0; variable
404 int next = (anim_index == 1) ? 0 : 1; in _interpolation_keyframe()
410 eina_list_nth(d.shape_list, anim_index), in _interpolation_keyframe()
416 anim_index = (anim_index == 1) ? 0 : 1; in _interpolation_keyframe()
425 anim_index = 0; in _2_interpolation_test()
/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/md/
H A Dinit.lua26 local anim_index = get_anim_index_for_tile(616) --616 = watch tile
27 if anim_index ~= nil then
29 anim_set_first_frame(anim_index, new_watch_tile)
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/
H A Dgame.cpp1170 int Game::playHeroAnimation(int anim_index) { in playHeroAnimation() argument
1173 Animation *anim = dragon->_anim[anim_index]; in playHeroAnimation()
1175 if (anim_index == current_anim_index) { in playHeroAnimation()
1181 if (anim_index == current_anim_index) { in playHeroAnimation()
1184 dragon->playAnim(anim_index); in playHeroAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/draci/
H A Dgame.cpp1172 int Game::playHeroAnimation(int anim_index) { in playHeroAnimation() argument
1175 Animation *anim = dragon->_anim[anim_index]; in playHeroAnimation()
1177 if (anim_index == current_anim_index) { in playHeroAnimation()
1183 if (anim_index == current_anim_index) { in playHeroAnimation()
1186 dragon->playAnim(anim_index); in playHeroAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/
H A Dscript.cpp3296 uint16 anim_index = (uint16) luaL_checkinteger(L, 1); in nscript_anim_get_tile() local
3298 lua_pushinteger(L, Game::get_game()->get_tile_manager()->get_anim_tile(anim_index)); in nscript_anim_get_tile()
3309 uint16 anim_index = (uint16) luaL_checkinteger(L, 1); in nscript_anim_set_first_frame() local
3312 Game::get_game()->get_tile_manager()->set_anim_first_frame(anim_index, anim_start_tile); in nscript_anim_set_first_frame()
3323 uint16 anim_index = (uint16) luaL_checkinteger(L, 1); in nscript_anim_get_first_frame() local
3325 lua_pushinteger(L, Game::get_game()->get_tile_manager()->get_anim_first_frame(anim_index)); in nscript_anim_get_first_frame()
3335 uint8 anim_index = (uint8) luaL_checkinteger(L, 1); in nscript_anim_play() local
3336 Game::get_game()->get_tile_manager()->anim_play_repeated(anim_index); in nscript_anim_play()
3346 uint8 anim_index = (uint8) luaL_checkinteger(L, 1); in nscript_anim_stop() local
3347 Game::get_game()->get_tile_manager()->anim_stop_playing(anim_index); in nscript_anim_stop()
/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Ddestruct.c1732 unsigned int anim_index; in DE_GravityDrawUnit() local
1735 anim_index = GraphicBase[team][unit->unitType] + unit->ani_frame; in DE_GravityDrawUnit()
1740 anim_index += 5; in DE_GravityDrawUnit()
1742 anim_index += 10; in DE_GravityDrawUnit()
1746 anim_index += floorf(unit->angle * 9.99f / M_PI); in DE_GravityDrawUnit()
1749 blit_sprite2(VGAScreen, unit->unitX, roundf(unit->unitY) - 13, eShapes[0], anim_index); in DE_GravityDrawUnit()

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