/dports/graphics/blender/blender-2.91.0/source/blender/imbuf/intern/ |
H A D | IMB_indexer.h | 56 struct anim_index { struct 96 struct anim_index *IMB_indexer_open(const char *name); 97 unsigned long long IMB_indexer_get_seek_pos(struct anim_index *idx, int frame_index); 98 unsigned long long IMB_indexer_get_seek_pos_dts(struct anim_index *idx, int frame_index); 100 int IMB_indexer_get_frame_index(struct anim_index *idx, int frameno); 101 unsigned long long IMB_indexer_get_pts(struct anim_index *idx, int frame_index); 102 int IMB_indexer_get_duration(struct anim_index *idx); 104 int IMB_indexer_can_scan(struct anim_index *idx, int old_frame_index, int new_frame_index); 106 void IMB_indexer_close(struct anim_index *idx); 111 struct anim_index *IMB_anim_open_index(struct anim *anim, IMB_Timecode_Type tc);
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H A D | IMB_anim.h | 85 struct anim_index; 147 struct anim_index *curr_idx[IMB_TC_MAX_SLOT];
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H A D | indexer.c | 155 struct anim_index *IMB_indexer_open(const char *name) in IMB_indexer_open() 158 struct anim_index *idx; in IMB_indexer_open() 183 idx = MEM_callocN(sizeof(struct anim_index), "anim_index"); in IMB_indexer_open() 221 unsigned long long IMB_indexer_get_seek_pos(struct anim_index *idx, int frame_index) in IMB_indexer_get_seek_pos() 232 unsigned long long IMB_indexer_get_seek_pos_dts(struct anim_index *idx, int frame_index) in IMB_indexer_get_seek_pos_dts() 243 int IMB_indexer_get_frame_index(struct anim_index *idx, int frameno) in IMB_indexer_get_frame_index() 275 unsigned long long IMB_indexer_get_pts(struct anim_index *idx, int frame_index) in IMB_indexer_get_pts() 286 int IMB_indexer_get_duration(struct anim_index *idx) in IMB_indexer_get_duration() 303 void IMB_indexer_close(struct anim_index *idx) in IMB_indexer_close() 1315 struct anim_index *IMB_anim_open_index(struct anim *anim, IMB_Timecode_Type tc) in IMB_anim_open_index() [all …]
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | cal.c | 31 act->startIdle=act->cur_anim.anim_index; in start_transition() 114 cur_emote->idle.anim_index=-1; in cal_reset_emote_anims() 123 cur_emote->frames[i].anim_index=-1; in cal_reset_emote_anims() 167 if(cur_emote->idle.anim_index>=0) in cal_actor_set_emote_anim() 172 pActor->cur_anim.anim_index=-1; in cal_actor_set_emote_anim() 234 if (pActor->cur_anim.anim_index==anim.anim_index) in cal_actor_set_anim_delay() 239 if(anim.anim_index==-1){ in cal_actor_set_anim_delay() 249 anim.anim_index = att_props->cal_frames[cal_attached_idle_frame].anim_index; in cal_actor_set_anim_delay() 255 anim.anim_index = actors_defs[pActor->actor_type].cal_frames[cal_actor_idle1_frame].anim_index; in cal_actor_set_anim_delay() 337 if (pActor->cur_anim.anim_index==-1) in cal_actor_set_anim_delay() [all …]
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H A D | actor_scripts.c | 165 actors_list[id]->cur_anim.anim_index= -1; in cal_actor_set_random_idle() 766 if(a->cur_emote.idle.anim_index>=0) in set_on_idle() 782 …if(a->cur_anim.anim_index!=actors_defs[a->actor_type].cal_frames[cal_actor_idle1_frame].anim_index… in set_on_idle() 783 … a->cur_anim.anim_index!=actors_defs[a->actor_type].cal_frames[cal_actor_idle2_frame].anim_index){ in set_on_idle() 912 …if(pose[EMOTE_STANDING]&&pose[EMOTE_STANDING]->anim_index==act->cur_anim.anim_index) idle=EMOTE_ST… in handle_emote_command() 914 …if(pose[EMOTE_WALKING]&&pose[EMOTE_WALKING]->anim_index==act->cur_anim.anim_index) idle=EMOTE_WALK… in handle_emote_command() 916 …if(pose[EMOTE_RUNNING]&&pose[EMOTE_RUNNING]->anim_index==act->cur_anim.anim_index) idle=EMOTE_RUNN… in handle_emote_command() 918 …if(pose[EMOTE_SITTING]&&pose[EMOTE_SITTING]->anim_index==act->cur_anim.anim_index) idle=EMOTE_SITT… in handle_emote_command() 919 else if(act->cur_anim.anim_index<0) { in handle_emote_command() 3799 if(res.anim_index == -1) { in cal_load_idle() [all …]
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H A D | cal_types.h | 15 int anim_index; member
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H A D | console.c | 581 CalMixer_ClearCycle(mixer,act->cur_anim.anim_index, 0.0f); in set_idle() 593 …wg<0) CalMixer_ClearCycle(mixer,actors_defs[act->actor_type].cal_frames[anim_id].anim_index, 0.0f); in set_idle() 594 …else CalMixer_BlendCycle(mixer,actors_defs[act->actor_type].cal_frames[anim_id].anim_index,anim_wg… in set_idle() 642 …nim_wg<0) CalMixer_RemoveAction(mixer,actors_defs[act->actor_type].cal_frames[anim_id].anim_index); in set_action() 643 …xecuteActionExt(mixer,actors_defs[act->actor_type].cal_frames[anim_id].anim_index,0.0f,0.0f,anim_w… in set_action()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | tile_manager.h | 184 uint16 get_anim_tile(uint8 anim_index) { in get_anim_tile() argument 185 …return anim_index < animdata.number_of_tiles_to_animate ? animdata.tile_to_animate[anim_index] : 0; in get_anim_tile() 187 uint16 get_anim_first_frame(uint8 anim_index) { in get_anim_first_frame() argument 188 …return anim_index < animdata.number_of_tiles_to_animate ? animdata.first_anim_frame[anim_index] : … in get_anim_first_frame() 190 void set_anim_first_frame(uint16 anim_index, uint16 new_start_tile_num); 191 void anim_play_repeated(uint8 anim_index); 192 void anim_stop_playing(uint8 anim_index);
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H A D | tile_manager.cpp | 942 void TileManager::anim_play_repeated(uint8 anim_index) { in anim_play_repeated() argument 943 if (anim_index < get_number_of_animations()) { in anim_play_repeated() 944 animdata.loop_count[anim_index] = -1; // infinite animation in anim_play_repeated() 948 void TileManager::anim_stop_playing(uint8 anim_index) { in anim_stop_playing() argument 949 if (anim_index < get_number_of_animations()) { in anim_stop_playing() 950 animdata.loop_count[anim_index] = 0; // stop animation in anim_stop_playing()
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/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/gcc.dg/ |
H A D | pr91885.c | 27 struct anim_index struct 32 struct anim_index * argument 36 struct anim_index *idx; in IMB_indexer_open()
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/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/gcc.dg/ |
H A D | pr91885.c | 27 struct anim_index struct 32 struct anim_index * argument 36 struct anim_index *idx; in IMB_indexer_open()
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/dports/lang/gcc9-devel/gcc-9-20211007/gcc/testsuite/gcc.dg/ |
H A D | pr91885.c | 27 struct anim_index struct 32 struct anim_index * argument 36 struct anim_index *idx; in IMB_indexer_open()
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/dports/lang/gcc11-devel/gcc-11-20211009/gcc/testsuite/gcc.dg/ |
H A D | pr91885.c | 27 struct anim_index struct 32 struct anim_index * argument 36 struct anim_index *idx; in IMB_indexer_open()
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/dports/devel/avr-gcc/gcc-10.2.0/gcc/testsuite/gcc.dg/ |
H A D | pr91885.c | 27 struct anim_index struct 32 struct anim_index * argument 36 struct anim_index *idx; in IMB_indexer_open()
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/dports/lang/gcc9/gcc-9.4.0/gcc/testsuite/gcc.dg/ |
H A D | pr91885.c | 27 struct anim_index struct 32 struct anim_index * argument 36 struct anim_index *idx; in IMB_indexer_open()
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/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/testsuite/gcc.dg/ |
H A D | pr91885.c | 27 struct anim_index struct 32 struct anim_index * argument 36 struct anim_index *idx; in IMB_indexer_open()
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/dports/lang/gcc10-devel/gcc-10-20211008/gcc/testsuite/gcc.dg/ |
H A D | pr91885.c | 27 struct anim_index struct 32 struct anim_index * argument 36 struct anim_index *idx; in IMB_indexer_open()
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/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/gcc.dg/ |
H A D | pr91885.c | 27 struct anim_index struct 32 struct anim_index * argument 36 struct anim_index *idx; in IMB_indexer_open()
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/dports/devel/efl/efl-1.25.1/src/examples/evas/ |
H A D | evas-vg-simple.c | 438 static int anim_index = 0; variable 442 int next = (anim_index == 1) ? 0 : 1; in _interpolation_keyframe() 446 eina_list_nth(d.shape_list, anim_index), in _interpolation_keyframe() 452 anim_index = (anim_index == 1) ? 0 : 1; in _interpolation_keyframe() 461 anim_index = 0; in _2_interpolation_test()
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H A D | efl-canvas-vg-simple.c | 400 static int anim_index = 0; variable 404 int next = (anim_index == 1) ? 0 : 1; in _interpolation_keyframe() 410 eina_list_nth(d.shape_list, anim_index), in _interpolation_keyframe() 416 anim_index = (anim_index == 1) ? 0 : 1; in _interpolation_keyframe() 425 anim_index = 0; in _2_interpolation_test()
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/md/ |
H A D | init.lua | 26 local anim_index = get_anim_index_for_tile(616) --616 = watch tile 27 if anim_index ~= nil then 29 anim_set_first_frame(anim_index, new_watch_tile)
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/ |
H A D | game.cpp | 1170 int Game::playHeroAnimation(int anim_index) { in playHeroAnimation() argument 1173 Animation *anim = dragon->_anim[anim_index]; in playHeroAnimation() 1175 if (anim_index == current_anim_index) { in playHeroAnimation() 1181 if (anim_index == current_anim_index) { in playHeroAnimation() 1184 dragon->playAnim(anim_index); in playHeroAnimation()
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/dports/games/scummvm/scummvm-2.5.1/engines/draci/ |
H A D | game.cpp | 1172 int Game::playHeroAnimation(int anim_index) { in playHeroAnimation() argument 1175 Animation *anim = dragon->_anim[anim_index]; in playHeroAnimation() 1177 if (anim_index == current_anim_index) { in playHeroAnimation() 1183 if (anim_index == current_anim_index) { in playHeroAnimation() 1186 dragon->playAnim(anim_index); in playHeroAnimation()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/ |
H A D | script.cpp | 3296 uint16 anim_index = (uint16) luaL_checkinteger(L, 1); in nscript_anim_get_tile() local 3298 lua_pushinteger(L, Game::get_game()->get_tile_manager()->get_anim_tile(anim_index)); in nscript_anim_get_tile() 3309 uint16 anim_index = (uint16) luaL_checkinteger(L, 1); in nscript_anim_set_first_frame() local 3312 Game::get_game()->get_tile_manager()->set_anim_first_frame(anim_index, anim_start_tile); in nscript_anim_set_first_frame() 3323 uint16 anim_index = (uint16) luaL_checkinteger(L, 1); in nscript_anim_get_first_frame() local 3325 lua_pushinteger(L, Game::get_game()->get_tile_manager()->get_anim_first_frame(anim_index)); in nscript_anim_get_first_frame() 3335 uint8 anim_index = (uint8) luaL_checkinteger(L, 1); in nscript_anim_play() local 3336 Game::get_game()->get_tile_manager()->anim_play_repeated(anim_index); in nscript_anim_play() 3346 uint8 anim_index = (uint8) luaL_checkinteger(L, 1); in nscript_anim_stop() local 3347 Game::get_game()->get_tile_manager()->anim_stop_playing(anim_index); in nscript_anim_stop()
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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | destruct.c | 1732 unsigned int anim_index; in DE_GravityDrawUnit() local 1735 anim_index = GraphicBase[team][unit->unitType] + unit->ani_frame; in DE_GravityDrawUnit() 1740 anim_index += 5; in DE_GravityDrawUnit() 1742 anim_index += 10; in DE_GravityDrawUnit() 1746 anim_index += floorf(unit->angle * 9.99f / M_PI); in DE_GravityDrawUnit() 1749 blit_sprite2(VGAScreen, unit->unitX, roundf(unit->unitY) - 13, eShapes[0], anim_index); in DE_GravityDrawUnit()
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