Searched refs:anim_num (Results 1 – 8 of 8) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | anim.cpp | 224 unsigned char *LoadAnm(short anim_num) in LoadAnm() argument 235 ANIMnum = anim_num; in LoadAnm() 240 if (anm_ptr[anim_num] == 0) in LoadAnm() 247 …g_cache.allocateBlock((intptr_t *) &anm_ptr[anim_num], length + sizeof(anim_t), &walock[ANIM_TILE(… in LoadAnm() 248 animbuf = (unsigned char *)((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm() 255 animbuf = (unsigned char *)((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm() 262 playanm(short anim_num) in playanm() argument 269 ANIMnum = anim_num; in playanm() 280 animbuf = LoadAnm(anim_num); in playanm()
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H A D | anim.h | 32 unsigned char *LoadAnm(short anim_num); 33 void playanm(short anim_num);
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | anim.c | 247 unsigned char * LoadAnm(short anim_num) in LoadAnm() argument 259 ANIMnum = anim_num; in LoadAnm() 264 if (anm_ptr[anim_num] == 0) in LoadAnm() 271 … allocache((void **) &anm_ptr[anim_num], length + sizeof(anim_t), &walock[ANIM_TILE(ANIMnum)]); in LoadAnm() 272 animbuf = (unsigned char *) ((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm() 279 animbuf = (unsigned char *) ((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm() 286 playanm(short anim_num) in playanm() argument 296 ANIMnum = anim_num; in playanm() 307 animbuf = LoadAnm(anim_num); in playanm()
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H A D | anim.h | 32 unsigned char * LoadAnm(short anim_num); 33 void playanm(short anim_num);
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | newdemo.c | 2283 int anim_num, n, i; in newdemo_pop_ctrlcen_triggers() local 2292 anim_num = Walls[seg->sides[side].wall_num].clip_num; in newdemo_pop_ctrlcen_triggers() 2293 n = WallAnims[anim_num].num_frames; in newdemo_pop_ctrlcen_triggers() 2294 if (WallAnims[anim_num].flags & WCF_TMAP1) { in newdemo_pop_ctrlcen_triggers() 2295 seg->sides[side].tmap_num = csegp->sides[cside].tmap_num = WallAnims[anim_num].frames[n-1]; in newdemo_pop_ctrlcen_triggers() 2297 seg->sides[side].tmap_num2 = csegp->sides[cside].tmap_num2 = WallAnims[anim_num].frames[n-1]; in newdemo_pop_ctrlcen_triggers() 3013 int anim_num; in newdemo_read_frame_information() local 3020 anim_num = Walls[segp->sides[side].wall_num].clip_num; in newdemo_read_frame_information() 3022 if (WallAnims[anim_num].flags & WCF_TMAP1) { in newdemo_read_frame_information() 3023 segp->sides[side].tmap_num = csegp->sides[cside].tmap_num = WallAnims[anim_num].frames[0]; in newdemo_read_frame_information() [all …]
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H A D | wall.h | 250 extern void wall_set_tmap_num(segment *seg,int side,segment *csegp,int cside,int anim_num,int frame…
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H A D | wall.c | 251 void wall_set_tmap_num(segment *seg,int side,segment *csegp,int cside,int anim_num,int frame_num) in wall_set_tmap_num() argument 253 wclip *anim = &WallAnims[anim_num]; in wall_set_tmap_num()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | newdemo.cpp | 2042 const auto anim_num = vcwallptr(wall_num)->clip_num; in newdemo_pop_ctrlcen_triggers() local 2043 auto &wa = WallAnims[anim_num]; in newdemo_pop_ctrlcen_triggers() 3145 const auto anim_num = vmwallptr(sseg.sides[side].wall_num)->clip_num; in newdemo_read_frame_information() local 3146 auto &wa = WallAnims[anim_num]; in newdemo_read_frame_information()
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