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Searched refs:anim_num (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Danim.cpp224 unsigned char *LoadAnm(short anim_num) in LoadAnm() argument
235 ANIMnum = anim_num; in LoadAnm()
240 if (anm_ptr[anim_num] == 0) in LoadAnm()
247 …g_cache.allocateBlock((intptr_t *) &anm_ptr[anim_num], length + sizeof(anim_t), &walock[ANIM_TILE(… in LoadAnm()
248 animbuf = (unsigned char *)((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm()
255 animbuf = (unsigned char *)((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm()
262 playanm(short anim_num) in playanm() argument
269 ANIMnum = anim_num; in playanm()
280 animbuf = LoadAnm(anim_num); in playanm()
H A Danim.h32 unsigned char *LoadAnm(short anim_num);
33 void playanm(short anim_num);
/dports/games/jfsw/jfsw-c434002/src/
H A Danim.c247 unsigned char * LoadAnm(short anim_num) in LoadAnm() argument
259 ANIMnum = anim_num; in LoadAnm()
264 if (anm_ptr[anim_num] == 0) in LoadAnm()
271 … allocache((void **) &anm_ptr[anim_num], length + sizeof(anim_t), &walock[ANIM_TILE(ANIMnum)]); in LoadAnm()
272 animbuf = (unsigned char *) ((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm()
279 animbuf = (unsigned char *) ((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm()
286 playanm(short anim_num) in playanm() argument
296 ANIMnum = anim_num; in playanm()
307 animbuf = LoadAnm(anim_num); in playanm()
H A Danim.h32 unsigned char * LoadAnm(short anim_num);
33 void playanm(short anim_num);
/dports/games/d2x/d2x-0.2.5/main/
H A Dnewdemo.c2283 int anim_num, n, i; in newdemo_pop_ctrlcen_triggers() local
2292 anim_num = Walls[seg->sides[side].wall_num].clip_num; in newdemo_pop_ctrlcen_triggers()
2293 n = WallAnims[anim_num].num_frames; in newdemo_pop_ctrlcen_triggers()
2294 if (WallAnims[anim_num].flags & WCF_TMAP1) { in newdemo_pop_ctrlcen_triggers()
2295 seg->sides[side].tmap_num = csegp->sides[cside].tmap_num = WallAnims[anim_num].frames[n-1]; in newdemo_pop_ctrlcen_triggers()
2297 seg->sides[side].tmap_num2 = csegp->sides[cside].tmap_num2 = WallAnims[anim_num].frames[n-1]; in newdemo_pop_ctrlcen_triggers()
3013 int anim_num; in newdemo_read_frame_information() local
3020 anim_num = Walls[segp->sides[side].wall_num].clip_num; in newdemo_read_frame_information()
3022 if (WallAnims[anim_num].flags & WCF_TMAP1) { in newdemo_read_frame_information()
3023 segp->sides[side].tmap_num = csegp->sides[cside].tmap_num = WallAnims[anim_num].frames[0]; in newdemo_read_frame_information()
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H A Dwall.h250 extern void wall_set_tmap_num(segment *seg,int side,segment *csegp,int cside,int anim_num,int frame…
H A Dwall.c251 void wall_set_tmap_num(segment *seg,int side,segment *csegp,int cside,int anim_num,int frame_num) in wall_set_tmap_num() argument
253 wclip *anim = &WallAnims[anim_num]; in wall_set_tmap_num()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dnewdemo.cpp2042 const auto anim_num = vcwallptr(wall_num)->clip_num; in newdemo_pop_ctrlcen_triggers() local
2043 auto &wa = WallAnims[anim_num]; in newdemo_pop_ctrlcen_triggers()
3145 const auto anim_num = vmwallptr(sseg.sides[side].wall_num)->clip_num; in newdemo_read_frame_information() local
3146 auto &wa = WallAnims[anim_num]; in newdemo_read_frame_information()