Home
last modified time | relevance | path

Searched refs:anim_obj3 (Results 1 – 2 of 2) sorted by relevance

/dports/emulators/cannonball/cannonball-0.34/src/main/engine/
H A Doanimseq.cpp101 anim_obj3.init(&jump_table[OSprites::SPRITE_SHADOW]); in init()
356 anim_seq_shadow(&anim_ferrari, &anim_obj3); // Car Shadow in tick_end_seq()
407 anim_obj3.sprite->control |= OSprites::ENABLE; in init_end_sprites()
408 anim_obj3.sprite->id = 3; in init_end_sprites()
409 anim_obj3.sprite->draw_props = oentry::BOTTOM; in init_end_sprites()
410 anim_obj3.anim_frame = 0; in init_end_sprites()
411 anim_obj3.frame_delay = 0; in init_end_sprites()
412 anim_obj3.anim_props = 0; in init_end_sprites()
413 anim_obj3.sprite->addr = outrun.adr.shadow_data; in init_end_sprites()
H A Doanimseq.hpp36 oanimsprite anim_obj3; // 6 member in OAnimSeq