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Searched refs:anim_obj7 (Results 1 – 2 of 2) sorted by relevance

/dports/emulators/cannonball/cannonball-0.34/src/main/engine/
H A Doanimseq.cpp105 anim_obj7.init(&jump_table[OSprites::SPRITE_CRASH_PASS2_S]); in init()
367 anim_seq_shadow(&anim_obj6, &anim_obj7); in tick_end_seq()
469 anim_obj7.sprite->control |= OSprites::ENABLE; in init_end_sprites()
470 anim_obj7.sprite->id = 9; in init_end_sprites()
471 anim_obj7.sprite->draw_props = oentry::BOTTOM; in init_end_sprites()
472 anim_obj7.anim_frame = 0; in init_end_sprites()
473 anim_obj7.frame_delay = 0; in init_end_sprites()
474 anim_obj7.anim_props = 0; in init_end_sprites()
480 anim_obj7.anim_addr_curr = roms.rom0p->read32(&addr); in init_end_sprites()
486 anim_obj7.sprite->shadow = 7; in init_end_sprites()
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H A Doanimseq.hpp40 oanimsprite anim_obj7; // 10 member in OAnimSeq