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Searched refs:anim_pass2 (Results 1 – 3 of 3) sorted by relevance

/dports/emulators/cannonball/cannonball-0.34/src/main/engine/
H A Doanimseq.cpp87 anim_pass2.init(sprite_pass2); in init()
88 anim_pass2.anim_addr_curr = outrun.adr.anim_pass2_curr; in init()
219 anim_pass2.sprite->control |= OSprites::ENABLE; in ferrari_seq()
229 anim_pass2.frame_delay = roms.rom0p->read8(7 + anim_pass2.anim_addr_curr) & 0x3F; in ferrari_seq()
285 if (anim == &anim_pass2) in anim_seq_intro()
437 anim_pass2.sprite->control |= OSprites::ENABLE; in init_end_sprites()
438 anim_pass2.sprite->id = 6; in init_end_sprites()
439 anim_pass2.sprite->draw_props = oentry::BOTTOM; in init_end_sprites()
440 anim_pass2.anim_frame = 0; in init_end_sprites()
441 anim_pass2.frame_delay = 0; in init_end_sprites()
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H A Doanimseq.hpp31 oanimsprite anim_pass2; // 3 member in OAnimSeq
H A Doferrari.cpp158 oanimseq.anim_seq_intro(&oanimseq.anim_pass2); in tick()
164 oanimseq.anim_seq_intro(&oanimseq.anim_pass2); in tick()