Searched refs:anim_pass2 (Results 1 – 3 of 3) sorted by relevance
87 anim_pass2.init(sprite_pass2); in init()88 anim_pass2.anim_addr_curr = outrun.adr.anim_pass2_curr; in init()219 anim_pass2.sprite->control |= OSprites::ENABLE; in ferrari_seq()229 anim_pass2.frame_delay = roms.rom0p->read8(7 + anim_pass2.anim_addr_curr) & 0x3F; in ferrari_seq()285 if (anim == &anim_pass2) in anim_seq_intro()437 anim_pass2.sprite->control |= OSprites::ENABLE; in init_end_sprites()438 anim_pass2.sprite->id = 6; in init_end_sprites()439 anim_pass2.sprite->draw_props = oentry::BOTTOM; in init_end_sprites()440 anim_pass2.anim_frame = 0; in init_end_sprites()441 anim_pass2.frame_delay = 0; in init_end_sprites()[all …]
31 oanimsprite anim_pass2; // 3 member in OAnimSeq
158 oanimseq.anim_seq_intro(&oanimseq.anim_pass2); in tick()164 oanimseq.anim_seq_intro(&oanimseq.anim_pass2); in tick()