Searched refs:anim_phase (Results 1 – 4 of 4) sorted by relevance
37 anim_phase = 0; in ControlAnimation()85 if (anim_phase == 0) { in UpdateAnimation()87 anim_phase = 1; in UpdateAnimation()93 } else if (anim_phase == 1) { in UpdateAnimation()97 anim_phase = 2; in UpdateAnimation()127 anim_phase = 0; in UpdateAnimationSprite()
41 unsigned int anim_phase; variable
65 anim_phase = 0; in init()74 for( anim_phase += anim_speed; anim_phase >= 10; anim_phase -= 10) in fall()
48 char anim_phase; variable