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Searched refs:anim_phase (Results 1 – 4 of 4) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DControlAnimation.cpp37 anim_phase = 0; in ControlAnimation()
85 if (anim_phase == 0) { in UpdateAnimation()
87 anim_phase = 1; in UpdateAnimation()
93 } else if (anim_phase == 1) { in UpdateAnimation()
97 anim_phase = 2; in UpdateAnimation()
127 anim_phase = 0; in UpdateAnimationSprite()
H A DControlAnimation.h41 unsigned int anim_phase; variable
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOSNOW1.cpp65 anim_phase = 0; in init()
74 for( anim_phase += anim_speed; anim_phase >= 10; anim_phase -= 10) in fall()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOSNOW.h48 char anim_phase; variable