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Searched refs:animate_remains (Results 1 – 5 of 5) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dspl-summoning.h74 int animate_remains(const coord_def &a, corpse_type class_allowed,
H A Dspl-summoning.cc1621 int animate_remains(const coord_def &a, corpse_type class_allowed, in animate_remains() function
1690 while (animate_remains(*ri, CORPSE_BODY, beha, pow, hitting, in animate_dead()
1755 animate_remains(skel_loc, CORPSE_SKELETON, BEH_FRIENDLY, in cast_animate_skeleton()
H A Dspl-cast.cc1208 return animate_remains(c, CORPSE_BODY, BEH_FRIENDLY, 1, MHITYOU, &you, "", in _simple_corpse_check()
H A Dmon-death.cc1261 if (animate_remains(victim.pos(), CORPSE_BODY, beh, 0, hitting, &killer, "", in _mons_reaped()
H A Dability.cc2413 if (animate_remains(you.pos(), CORPSE_BODY, BEH_FRIENDLY, 0, in _do_ability()