Searched refs:animate_remains (Results 1 – 5 of 5) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | spl-summoning.h | 74 int animate_remains(const coord_def &a, corpse_type class_allowed,
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H A D | spl-summoning.cc | 1621 int animate_remains(const coord_def &a, corpse_type class_allowed, in animate_remains() function 1690 while (animate_remains(*ri, CORPSE_BODY, beha, pow, hitting, in animate_dead() 1755 animate_remains(skel_loc, CORPSE_SKELETON, BEH_FRIENDLY, in cast_animate_skeleton()
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H A D | spl-cast.cc | 1208 return animate_remains(c, CORPSE_BODY, BEH_FRIENDLY, 1, MHITYOU, &you, "", in _simple_corpse_check()
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H A D | mon-death.cc | 1261 if (animate_remains(victim.pos(), CORPSE_BODY, beh, 0, hitting, &killer, "", in _mons_reaped()
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H A D | ability.cc | 2413 if (animate_remains(you.pos(), CORPSE_BODY, BEH_FRIENDLY, 0, in _do_ability()
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