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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/ik/fps/
H A Dweapon_pistol.dae.import29 animation/import=false
30 animation/fps=15
31 animation/filter_script=""
32 animation/storage=false
39 animation/clips/amount=0
40 animation/clip_1/name=""
44 animation/clip_2/name=""
48 animation/clip_3/name=""
52 animation/clip_4/name=""
56 animation/clip_5/name=""
[all …]
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/material_testers/models/
H A Dgodot_ball.dae.import29 animation/import=true
30 animation/fps=15
31 animation/filter_script=""
32 animation/storage=false
39 animation/clips/amount=0
40 animation/clip_1/name=""
44 animation/clip_2/name=""
48 animation/clip_3/name=""
52 animation/clip_4/name=""
56 animation/clip_5/name=""
[all …]
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/material_testers/models/test_bed/
H A Dtest_bed.glb.import29 animation/import=true
30 animation/fps=15
31 animation/filter_script=""
32 animation/storage=false
39 animation/clips/amount=0
40 animation/clip_1/name=""
44 animation/clip_2/name=""
48 animation/clip_3/name=""
52 animation/clip_4/name=""
56 animation/clip_5/name=""
[all …]
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/ik/model/
H A Dgodot_battle_bot.dae.import29 animation/import=true
30 animation/fps=15
31 animation/filter_script=""
32 animation/storage=false
39 animation/clips/amount=0
40 animation/clip_1/name=""
44 animation/clip_2/name=""
48 animation/clip_3/name=""
52 animation/clip_4/name=""
56 animation/clip_5/name=""
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/core/animation/
H A Danimation_test.cc484 animation->play(); in TEST_F()
498 animation->play(); in TEST_F()
503 animation->play(); in TEST_F()
515 animation->play(); in TEST_F()
527 animation->play(); in TEST_F()
534 animation->play(); in TEST_F()
545 animation->play(); in TEST_F()
560 animation->play(); in TEST_F()
564 animation->play(); in TEST_F()
568 animation->play(); in TEST_F()
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H A Dpending_animations.cc43 DCHECK(animation); in Add()
45 pending_.push_back(animation); in Add()
59 animation->timeline() && animation->timeline()->IsActive()) { in Add()
80 if (animation->PreCommit(animation->startTime() ? 1 : compositor_group, in Update()
89 if (!animation->timeline() || !animation->timeline()->IsActive()) { in Update()
95 if (animation->Playing() && !animation->startTime()) { in Update()
121 animation->NotifyReady( in Update()
129 animation->PostCommit( in Update()
167 if (animation->startTime() || !animation->PendingInternal() || in NotifyCompositorAnimationStarted()
168 !animation->timeline() || !animation->timeline()->IsActive()) { in NotifyCompositorAnimationStarted()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/core/animation/
H A Danimation_test.cc485 animation->play(); in TEST_F()
499 animation->play(); in TEST_F()
504 animation->play(); in TEST_F()
516 animation->play(); in TEST_F()
528 animation->play(); in TEST_F()
535 animation->play(); in TEST_F()
546 animation->play(); in TEST_F()
561 animation->play(); in TEST_F()
565 animation->play(); in TEST_F()
569 animation->play(); in TEST_F()
[all …]
H A Dpending_animations.cc43 DCHECK(animation); in Add()
45 pending_.push_back(animation); in Add()
75 if (animation->PreCommit(animation->startTime() ? 1 : compositor_group, in Update()
82 if (!animation->timeline() || !animation->timeline()->IsActive()) in Update()
85 if (animation->Playing() && !animation->startTime()) { in Update()
114 animation->NotifyReady( in Update()
121 animation->PostCommit(); in Update()
158 if (animation->startTime() || !animation->PendingInternal() || in NotifyCompositorAnimationStarted()
159 !animation->timeline() || !animation->timeline()->IsActive()) { in NotifyCompositorAnimationStarted()
170 animation->NotifyReady( in NotifyCompositorAnimationStarted()
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/qml/animations/
H A Dqparallelanimationgroupjob.cpp60 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in duration() local
82 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateCurrentTime() local
89 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateCurrentTime() local
96 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateCurrentTime() local
106 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateCurrentTime() local
133 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateState() local
137 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateState() local
142 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateState() local
176 animation->start(); in applyGroupState()
191 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateDirection() local
[all …]
H A Dqanimationgroupjob.cpp57 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in topLevelAnimationLoopChanged() local
66 Q_ASSERT(!animation->previousSibling() && !animation->nextSibling()); in appendAnimation()
73 m_lastChild = animation; in appendAnimation()
75 animation->m_group = this; in appendAnimation()
89 m_lastChild = animation; in prependAnimation()
91 m_firstChild = animation; in prependAnimation()
93 animation->m_group = this; in prependAnimation()
99 Q_ASSERT(animation); in removeAnimation()
133 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in resetUncontrolledAnimationsFinishTime() local
134 if (animation->duration() == -1 || animation->loopCount() < 0) { in resetUncontrolledAnimationsFinishTime()
[all …]
H A Dqcontinuinganimationgroupjob.cpp57 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateCurrentTime() local
71 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateState() local
72 animation->stop(); in updateState()
75 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateState() local
77 animation->pause(); in updateState()
84 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateState() local
87 animation->start(); in updateState()
96 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateDirection() local
104 Q_ASSERT(animation && (animation->duration() == -1)); in uncontrolledAnimationFinished()
108 if (child == animation) in uncontrolledAnimationFinished()
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/qml/animations/
H A Dqparallelanimationgroupjob.cpp60 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in duration() local
82 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateCurrentTime() local
89 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateCurrentTime() local
96 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateCurrentTime() local
106 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateCurrentTime() local
133 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateState() local
137 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateState() local
142 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateState() local
176 animation->start(); in applyGroupState()
191 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateDirection() local
[all …]
H A Dqanimationgroupjob.cpp57 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in topLevelAnimationLoopChanged() local
66 Q_ASSERT(!animation->previousSibling() && !animation->nextSibling()); in appendAnimation()
73 m_lastChild = animation; in appendAnimation()
75 animation->m_group = this; in appendAnimation()
89 m_lastChild = animation; in prependAnimation()
91 m_firstChild = animation; in prependAnimation()
93 animation->m_group = this; in prependAnimation()
99 Q_ASSERT(animation); in removeAnimation()
133 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in resetUncontrolledAnimationsFinishTime() local
134 if (animation->duration() == -1 || animation->loopCount() < 0) { in resetUncontrolledAnimationsFinishTime()
[all …]
H A Dqcontinuinganimationgroupjob.cpp57 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateCurrentTime() local
71 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateState() local
72 animation->stop(); in updateState()
75 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateState() local
77 animation->pause(); in updateState()
84 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateState() local
87 animation->start(); in updateState()
96 …for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSiblin… in updateDirection() local
104 Q_ASSERT(animation && (animation->duration() == -1)); in uncontrolledAnimationFinished()
108 if (child == animation) in uncontrolledAnimationFinished()
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/dports/converters/wkhtmltopdf/qt-5db36ec/tests/auto/qgraphicsitemanimation/
H A Dtst_qgraphicsitemanimation.cpp67 QGraphicsItemAnimation animation; in construction() local
68 QVERIFY(!animation.item()); in construction()
69 QVERIFY(!animation.timeLine()); in construction()
89 animation.clear(); // don't crash in construction()
94 QGraphicsItemAnimation animation; in linearMove() local
116 animation.setRotationAt(1, 1); in linearRotation()
132 animation.setShearAt(0.3, 5, 5); in checkReturnedLists()
173 animation.setTimeLine(line1); in setTimeLine()
175 animation.setTimeLine(line1); in setTimeLine()
179 animation.setTimeLine(0); in setTimeLine()
[all …]
/dports/graphics/weston/weston-1.9.0/src/
H A Danimation.c140 wl_list_remove(&animation->animation.link); in weston_view_animation_destroy()
144 animation->reset(animation); in weston_view_animation_destroy()
147 animation->done(animation, animation->data); in weston_view_animation_destroy()
183 animation->frame(animation); in weston_view_animation_frame()
209 animation = malloc(sizeof *animation); in weston_view_animation_create()
232 &animation->animation.link); in weston_view_animation_create()
240 animation->animation.frame_counter = 0; in weston_view_animation_run()
259 (animation->stop - animation->start) * in zoom_frame()
305 animation->view->alpha = animation->spring.current; in fade_frame()
350 animation->view->alpha = animation->spring.current; in stable_fade_frame()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/weston/src/libweston/
H A Danimation.c145 wl_list_remove(&animation->animation.link); in weston_view_animation_destroy()
149 animation->reset(animation); in weston_view_animation_destroy()
152 animation->done(animation, animation->data); in weston_view_animation_destroy()
189 animation->frame(animation); in weston_view_animation_frame()
225 animation = malloc(sizeof *animation); in weston_view_animation_create()
249 &animation->animation.link); in weston_view_animation_create()
251 wl_list_init(&animation->animation.link); in weston_view_animation_create()
264 animation->animation.frame_counter = 0; in weston_view_animation_run()
283 (animation->stop - animation->start) * in zoom_frame()
329 animation->view->alpha = animation->spring.current; in fade_frame()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/weston/src/libweston/
H A Danimation.c145 wl_list_remove(&animation->animation.link); in weston_view_animation_destroy()
149 animation->reset(animation); in weston_view_animation_destroy()
152 animation->done(animation, animation->data); in weston_view_animation_destroy()
189 animation->frame(animation); in weston_view_animation_frame()
225 animation = malloc(sizeof *animation); in weston_view_animation_create()
249 &animation->animation.link); in weston_view_animation_create()
251 wl_list_init(&animation->animation.link); in weston_view_animation_create()
264 animation->animation.frame_counter = 0; in weston_view_animation_run()
283 (animation->stop - animation->start) * in zoom_frame()
329 animation->view->alpha = animation->spring.current; in fade_frame()
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/dports/games/tesseract-data/tesseract/media/model/player/bones/
H A Danimation.cfg3 md5pitchtarget C_base "animation/idle.md5anim" 0
15 md5anim "mapmodel" "animation/model.md5anim"
16 md5anim "edit" "animation/edit.md5anim"
17 md5anim "lag" "animation/lag.md5anim"
19 md5anim "idle" "animation/idle.md5anim"
29 md5anim "jump" "animation/jump.md5anim"
30 md5anim "jump N" "animation/jump_N.md5anim"
32 md5anim "jump E" "animation/jump_E.md5anim"
34 md5anim "jump S" "animation/jump_S.md5anim"
59 md5anim "sink" "animation/jump.md5anim"
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/browser/vr/
H A Danimation_unittest.cc83 Animation animation; in TEST() local
111 animation.RemoveKeyframeModel(animation.keyframe_models()[0]->id()); in TEST()
117 Animation animation; in TEST() local
146 Animation animation; in TEST() local
204 Animation animation; in TEST() local
233 Animation animation; in TEST() local
266 Animation animation; in TEST() local
301 Animation animation; in TEST() local
341 Animation animation; in TEST() local
382 Animation animation; in TEST() local
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/dports/x11-toolkits/gtk40/gtk-4.4.1/gtk/
H A Dgtkcssanimation.c34 switch (animation->fill_mode) in gtk_css_animation_is_executing()
56 switch (animation->direction) in gtk_css_animation_get_progress()
168 GtkCssAnimation *animation; in _gtk_css_animation_new() local
177 animation->parent.ref_count = 1; in _gtk_css_animation_new()
179 animation->name = g_strdup (name); in _gtk_css_animation_new()
182 animation->direction = direction; in _gtk_css_animation_new()
183 animation->play_state = play_state; in _gtk_css_animation_new()
184 animation->fill_mode = fill_mode; in _gtk_css_animation_new()
198 return animation->name; in _gtk_css_animation_get_name()
208 animation->parent.ref_count = 1; in _gtk_css_animation_advance_with_play_state()
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/dports/graphics/rlottie/rlottie-0.2-49-g327fb7d/src/binding/c/
H A Dlottieanimation_capi.cpp65 if (animation) { in lottie_animation_destroy()
78 delete animation; in lottie_animation_destroy()
84 if (!animation) return; in lottie_animation_get_size()
91 if (!animation) return 0; in lottie_animation_get_duration()
98 if (!animation) return 0; in lottie_animation_get_totalframe()
106 if (!animation) return 0; in lottie_animation_get_framerate()
121 if (!animation) return 0; in lottie_animation_get_frame_at_pos()
134 if (!animation) return; in lottie_animation_render()
148 if (!animation) return; in lottie_animation_render_async()
151 animation->mRenderTask = animation->mAnimation->render(frame_number, surface); in lottie_animation_render_async()
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/dports/x11-toolkits/gtk30/gtk+-3.24.31/gtk/
H A Dgtkcssanimation.c36 switch (animation->fill_mode) in G_DEFINE_TYPE()
58 switch (animation->direction) in gtk_css_animation_get_progress()
142 g_free (animation->name); in gtk_css_animation_finalize()
180 GtkCssAnimation *animation; in _gtk_css_animation_new() local
189 animation->name = g_strdup (name); in _gtk_css_animation_new()
192 animation->direction = direction; in _gtk_css_animation_new()
193 animation->play_state = play_state; in _gtk_css_animation_new()
194 animation->fill_mode = fill_mode; in _gtk_css_animation_new()
210 return animation->name; in _gtk_css_animation_get_name()
218 GtkCssAnimation *animation; in _gtk_css_animation_advance_with_play_state() local
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/dports/www/firefox/firefox-99.0/testing/web-platform/meta/scroll-animations/css/
H A Dat-scroll-timeline-element-offsets.html.ini2 [Scroll at offset 150 updates animation correctly [element_end_end\]]
5 [Scroll at offset 150 updates animation correctly [element_50px_end\]]
8 [Scroll at offset 398 updates animation correctly [element_start_start\]]
11 [Scroll at offset 362 updates animation correctly [element_end_start_05\]]
14 [Scroll at offset 248 updates animation correctly [element_50px_end\]]
23 [Scroll at offset 175 updates animation correctly [element_end_1_end\]]
38 [Scroll at offset 248 updates animation correctly [element_end_end\]]
47 [Scroll at offset 50 updates animation correctly [element_end_end\]]
74 [Scroll at offset 0 updates animation correctly [element_end_end\]]
77 [Scroll at offset 49 updates animation correctly [element_end_end\]]
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/dports/misc/lastools/LAStools-8ff2694/bin/serf/potree16/resources/page_template/libs/Cesium/Widgets/Animation/
H A DAnimation.css1animation-theme{visibility:hidden;display:block;position:absolute;z-index:-100;}.cesium-animation-…

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