/dports/games/legend-of-edgar/edgar-1.34/src/enemy/ |
H A D | sludge.c | 134 self->animationCallback = &teleportAttack; in teleportAttackStart() 206 self->animationCallback = &turnToFacePlayer; in teleportAttackFinish() 318 self->animationCallback = &redTeleportAttack; in redTeleportAttackStart() 390 self->animationCallback = &redTurnToFacePlayer; in redTeleportAttackFinish() 399 self->animationCallback = &vomit; in vomitAttackStart() 450 self->animationCallback = &redTurnToFacePlayer; in vomitAttackFinish() 530 self->animationCallback = &creditsTeleportAttack; in creditsMove() 588 self->animationCallback = &creditsMove; in creditsTeleportAttackFinish()
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H A D | lightning_tortoise.c | 110 self->animationCallback = &changeWalkDirection; in changeWalkDirectionStart() 133 self->animationCallback = &changeWalkDirectionFinish; in changeWalkDirection() 175 self->animationCallback = &createElectricity; in electrifyStart() 239 self->animationCallback = &electrifyFinish; in electrify()
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H A D | sorceror_dark_summoner.c | 126 self->animationCallback = &castIce; in lookForPlayer() 130 self->animationCallback = &castFireInit; in lookForPlayer() 134 self->animationCallback = &castLightningBolt; in lookForPlayer() 336 self->animationCallback = NULL; in teleportAway() 424 self->animationCallback = &summonEnd; in castFire() 529 self->animationCallback = &summonEnd; in castLightningBolt() 650 self->animationCallback = &summonEnd; in castIce()
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H A D | summoner.c | 107 self->animationCallback = &summon; in lookForPlayer() 188 self->animationCallback = &summonEnd; in summon() 248 self->animationCallback = &summon; in creditsMove()
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H A D | fire_burner.c | 89 self->animationCallback = &burn; in burnStart() 117 self->animationCallback = &entityWait; in burn()
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H A D | dark_summoner.c | 120 self->animationCallback = rand == 0 ? &castLightningBolt : &summon; in lookForPlayer() 201 self->animationCallback = &summonEnd; in summon() 297 self->animationCallback = NULL; in teleportAway() 387 self->animationCallback = &summonEnd; in castLightningBolt() 498 self->animationCallback = &summon; in creditsMove()
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H A D | spitting_plant.c | 75 self->animationCallback = &spit; in entityWait() 123 self->animationCallback = &spitFinish; in spit()
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H A D | ice_tortoise.c | 114 self->animationCallback = &changeWalkDirection; in changeWalkDirectionStart() 139 self->animationCallback = &changeWalkDirectionFinish; in changeWalkDirection() 185 self->animationCallback = &createIce; in iceAttackStart() 264 self->animationCallback = &iceAttackFinish; in iceAttack()
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H A D | ground_snapper.c | 111 self->animationCallback = &snapShutFinish; in snapShut() 177 self->animationCallback = &reopenFinish; in reopen()
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H A D | floating_snapper.c | 146 self->animationCallback = &snapShutFinish; in snapShut() 218 self->animationCallback = &reopenFinish; in reopen()
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H A D | snail.c | 193 self->animationCallback = &spitAttack; in spitAttackInit() 220 self->animationCallback = &spitAttackFinish; in spitAttack()
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H A D | fire_tortoise.c | 107 self->animationCallback = &changeWalkDirection; in changeWalkDirectionStart() 130 self->animationCallback = &changeWalkDirectionFinish; in changeWalkDirection()
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H A D | chicken.c | 217 self->animationCallback = &finishEating; in moveToFood() 255 self->animationCallback = &finishEating; in finishEating()
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/dports/games/legend-of-edgar/edgar-1.34/src/ |
H A D | player.c | 148 playerWeapon.animationCallback = NULL; in loadPlayer() 149 playerShield.animationCallback = NULL; in loadPlayer() 821 player.animationCallback = NULL; in playerWaitForDialog() 943 player.animationCallback = NULL; in attackFinish() 1387 player.animationCallback = NULL; in takeDamage() 1921 player.animationCallback = NULL; in setPlayerStunned() 1998 player.animationCallback = NULL; in setPlayerSlimed() 2588 player.animationCallback = NULL; in setPlayerLocked() 2712 player.animationCallback = NULL; in setPlayerFrozen() 2810 player.animationCallback = NULL; in setPlayerWrapped() [all …]
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/dports/games/legend-of-edgar/edgar-1.34/src/graphics/ |
H A D | animation.c | 291 …self->currentFrame = self->animationCallback == NULL ? 0 : animation[self->currentAnim].frameCount… in drawLoopingAnimationToMap() 293 if (self->animationCallback != NULL) in drawLoopingAnimationToMap() 295 callback = self->animationCallback; in drawLoopingAnimationToMap() 297 self->animationCallback = NULL; in drawLoopingAnimationToMap() 310 …self->currentFrame = self->animationCallback == NULL ? animation[self->currentAnim].frameCount - 1… in drawLoopingAnimationToMap() 312 if (self->animationCallback != NULL) in drawLoopingAnimationToMap() 314 callback = self->animationCallback; in drawLoopingAnimationToMap() 316 self->animationCallback = NULL; in drawLoopingAnimationToMap()
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/dports/games/legend-of-edgar/edgar-1.34/src/item/ |
H A D | chicken_trap.c | 145 self->animationCallback = &resetComplete; in resetTrap() 186 self->target->animationCallback = NULL; in activateTrap() 199 self->animationCallback = &trapEntity; in activateTrap()
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H A D | bomb.c | 126 self->animationCallback = &miniExplode; in startMiniFuse() 161 self->animationCallback = &explode; in dropBomb() 260 self->animationCallback = &explode; in resumeNormalFunction()
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H A D | ice_cube.c | 110 self->animationCallback = &growFinish; in fallout() 154 self->animationCallback = &shrinkFinish; in iceFloat()
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/lib_ui/ui/effects/ |
H A D | numbers_animation.cpp | 18 Fn<void()> animationCallback) in NumbersAnimation() argument 20 , _animationCallback(std::move(animationCallback)) { in NumbersAnimation() 35 void NumbersAnimation::animationCallback() { in animationCallback() function in Ui::NumbersAnimation 82 [this] { animationCallback(); }, in realSetText()
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H A D | numbers_animation.h | 22 Fn<void()> animationCallback); 42 void animationCallback();
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H A D | path_shift_gradient.cpp | 32 Fn<void()> animationCallback, in PathShiftGradient() argument 36 , _animationCallback(std::move(animationCallback)) { in PathShiftGradient()
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/dports/games/legend-of-edgar/edgar-1.34/src/boss/ |
H A D | flying_maggot.c | 194 self->animationCallback = &fireBouncingBalls; in firstEncounterWait() 326 self->animationCallback = &firstEncounterWait; in fireBouncingBallsFinish() 341 self->animationCallback = NULL; in firstEncounterDie() 376 self->animationCallback = NULL; in secondEncounterDie()
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H A D | grimlore_summon_spell.c | 91 self->animationCallback = &appearDone; in init() 118 self->animationCallback = &disappearDone; in entityWait()
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/window/ |
H A D | window_history_hider.cpp | 91 _a_opacity.start([=] { animationCallback(); }, 1., 0., st::boxDuration); in startHide() 95 void HistoryHider::animationCallback() { in animationCallback() function in Window::HistoryHider
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H A D | window_slide_animation.cpp | 91 [this] { animationCallback(); }, in start() 99 void SlideAnimation::animationCallback() { in animationCallback() function in Window::SlideAnimation
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