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Searched refs:animationModeCombatRun (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.h240 …e, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeR…
H A Dactor.cpp1115 …e, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeR… in combatModeOn() argument
1118 _animationModeCombatRun = animationModeCombatRun; in combatModeOn()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.h243 …e, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeR…
H A Dactor.cpp1262 …e, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeR… in combatModeOn() argument
1265 _animationModeCombatRun = animationModeCombatRun; in combatModeOn()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.h83 …e, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeR…
H A Dscript.cpp272 …e, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeR… in Non_Player_Actor_Combat_Mode_On() argument
273 … waypointType, animationModeCombatIdle, animationModeCombatWalk, animationModeCombatRun, fleeRatio… in Non_Player_Actor_Combat_Mode_On()
274 … waypointType, animationModeCombatIdle, animationModeCombatWalk, animationModeCombatRun, fleeRatio… in Non_Player_Actor_Combat_Mode_On()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.h83 …e, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeR…
H A Dscript.cpp272 …e, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeR… in Non_Player_Actor_Combat_Mode_On() argument
273 … waypointType, animationModeCombatIdle, animationModeCombatWalk, animationModeCombatRun, fleeRatio… in Non_Player_Actor_Combat_Mode_On()
274 … waypointType, animationModeCombatIdle, animationModeCombatWalk, animationModeCombatRun, fleeRatio… in Non_Player_Actor_Combat_Mode_On()