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Searched refs:animationModeCombatWalk (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.h240 … int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int anim…
H A Dactor.cpp1115 … int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int anim… in combatModeOn() argument
1117 _animationModeCombatWalk = animationModeCombatWalk; in combatModeOn()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.h243 … int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int anim…
H A Dactor.cpp1262 … int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int anim… in combatModeOn() argument
1264 _animationModeCombatWalk = animationModeCombatWalk; in combatModeOn()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.h83 … int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int anim…
H A Dscript.cpp272 … int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int anim… in Non_Player_Actor_Combat_Mode_On() argument
273 …e, rangedAttack, enemyId, waypointType, animationModeCombatIdle, animationModeCombatWalk, animatio… in Non_Player_Actor_Combat_Mode_On()
274 …e, rangedAttack, enemyId, waypointType, animationModeCombatIdle, animationModeCombatWalk, animatio… in Non_Player_Actor_Combat_Mode_On()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.h83 … int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int anim…
H A Dscript.cpp272 … int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int anim… in Non_Player_Actor_Combat_Mode_On() argument
273 …e, rangedAttack, enemyId, waypointType, animationModeCombatIdle, animationModeCombatWalk, animatio… in Non_Player_Actor_Combat_Mode_On()
274 …e, rangedAttack, enemyId, waypointType, animationModeCombatIdle, animationModeCombatWalk, animatio… in Non_Player_Actor_Combat_Mode_On()