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Searched refs:animationState (Results 1 – 25 of 228) sorted by relevance

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/dports/games/xonotic/Xonotic/source/qcsrc/menu/item/
H A Dnexposee.qc12 other.animationState = 3;
94 if (me.animationState == -1) me.animationState = 0;
97 switch (me.animationState)
107 me.animationState = 2;
120 me.animationState = 0;
159 if (me.animationState == 0)
166 me.animationState = 1;
180 me.animationState = 3;
243 switch (me.animationState)
263 me.animationState = 1;
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/dports/textproc/opensearch-dashboards/opensearch-dashboards-1.2.0-linux-x64/plugins/observabilityDashboards/node_modules/@blueprintjs/core/src/components/collapse/
H A Dcollapse.tsx64 animationState: AnimationStates;
133 const { animationState } = state;
136 switch (animationState) {
147 switch (animationState) {
157 animationState: AnimationStates.CLOSING_START,
230 const { animationState } = this.state;
232 if (animationState === AnimationStates.OPEN_START) {
235 animationState: AnimationStates.OPENING,
240 } else if (animationState === AnimationStates.CLOSING_START) {
244 animationState: AnimationStates.CLOSING,
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/dports/graphics/digikam/digikam-7.4.0/core/libs/properties/history/
H A Dversionsdelegate.cpp59 animationState (0), in Private()
72 int animationState; member in Digikam::VersionsDelegate::Private
120 int VersionsDelegate::animationState() const in animationState() function in Digikam::VersionsDelegate
122 return d->animationState; in animationState()
125 void VersionsDelegate::setAnimationState(int animationState) in setAnimationState() argument
127 if (d->animationState == animationState) in setAnimationState()
132 d->animationState = animationState; in setAnimationState()
271 pix = d->workingPixmap->frameAt(d->animationState); in initStyleOption()
H A Dversionsdelegate.h43 Q_PROPERTY(int animationState READ animationState
58 … int animationState() const;
59 void setAnimationState(int animationState);
/dports/games/blobby/blobby-1.0/src/
H A DRenderManagerGP2X.cpp183 int animationState; in draw() local
205 animationState = int(mLeftBlobAnimationState) % 5; in draw()
212 animationState = int(mRightBlobAnimationState) % 5; in draw()
213 SDL_BlitSurface(mRightBlobShadow[animationState], 0, in draw()
229 animationState = int(mBallRotation / M_PI / 2 * 16) % 16; in draw()
230 SDL_BlitSurface(mBall[animationState], 0, mScreen, &position); in draw()
236 animationState = int(mLeftBlobAnimationState) % 5; in draw()
243 animationState = int(mRightBlobAnimationState) % 5; in draw()
327 const Vector2& position, float animationState) in setBlob() argument
332 mLeftBlobAnimationState = animationState; in setBlob()
[all …]
/dports/math/zegrapher/ZeGrapher-6832bd61291b3e82bc05233ae74e8d7556abe910/Widgets/
H A Dpopupwidget.cpp9 animationState = PopupAnimationState::IDLE; in PopupWidget()
93 if(state == PopupState::SHOWN or animationState == PopupAnimationState::SHOW_ANIMATION) in showWidget()
120 animationState = PopupAnimationState::SHOW_ANIMATION; in showWidget()
129 animationState = PopupAnimationState::IDLE; in setState()
141 return animationState; in getAnimationState()
146 switch (animationState) in animationFinished()
159 animationState = PopupAnimationState::IDLE; in animationFinished()
164 if(state == PopupState::HIDDEN or animationState == PopupAnimationState::HIDE_ANIMATION) in hideWidget()
189 animationState = PopupAnimationState::HIDE_ANIMATION; in hideWidget()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Danswering_machine.cpp101 void AIScriptAnsweringMachine::QueryAnimationState(int *animationState, int *animationFrame, int *a… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptAnsweringMachine::SetAnimationState(int animationState, int animationFrame, int animat… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Ddispatcher.cpp101 void AIScriptDispatcher::QueryAnimationState(int *animationState, int *animationFrame, int *animati… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptDispatcher::SetAnimationState(int animationState, int animationFrame, int animationSta… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dmale_announcer.cpp101 void AIScriptMaleAnnouncer::QueryAnimationState(int *animationState, int *animationFrame, int *anim… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptMaleAnnouncer::SetAnimationState(int animationState, int animationFrame, int animation… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dnewscaster.cpp101 void AIScriptNewscaster::QueryAnimationState(int *animationState, int *animationFrame, int *animati… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptNewscaster::SetAnimationState(int animationState, int animationFrame, int animationSta… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dhawkers_parrot.cpp101 void AIScriptHawkersParrot::QueryAnimationState(int *animationState, int *animationFrame, int *anim… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptHawkersParrot::SetAnimationState(int animationState, int animationFrame, int animation… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dlance.cpp101 void AIScriptLance::QueryAnimationState(int *animationState, int *animationFrame, int *animationSta… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptLance::SetAnimationState(int animationState, int animationFrame, int animationStateNex… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dlockup_guard.cpp101 void AIScriptLockupGuard::QueryAnimationState(int *animationState, int *animationFrame, int *animat… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptLockupGuard::SetAnimationState(int animationState, int animationFrame, int animationSt… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dthe_bard.cpp101 void AIScriptTheBard::QueryAnimationState(int *animationState, int *animationFrame, int *animationS… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptTheBard::SetAnimationState(int animationState, int animationFrame, int animationStateN… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dblimp_guy.cpp101 void AIScriptBlimpGuy::QueryAnimationState(int *animationState, int *animationFrame, int *animation… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptBlimpGuy::SetAnimationState(int animationState, int animationFrame, int animationState… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dteenager.cpp101 void AIScriptTeenager::QueryAnimationState(int *animationState, int *animationFrame, int *animation… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptTeenager::SetAnimationState(int animationState, int animationFrame, int animationState… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dgovernor_kolvig.cpp101 void AIScriptGovernorKolvig::QueryAnimationState(int *animationState, int *animationFrame, int *ani… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptGovernorKolvig::SetAnimationState(int animationState, int animationFrame, int animatio… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dhysteria_patron3.cpp101 void AIScriptHysteriaPatron3::QueryAnimationState(int *animationState, int *animationFrame, int *an… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptHysteriaPatron3::SetAnimationState(int animationState, int animationFrame, int animati… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dtaffy.cpp101 void AIScriptTaffy::QueryAnimationState(int *animationState, int *animationFrame, int *animationSta… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptTaffy::SetAnimationState(int animationState, int animationFrame, int animationStateNex… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Danswering_machine.cpp101 void AIScriptAnsweringMachine::QueryAnimationState(int *animationState, int *animationFrame, int *a… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptAnsweringMachine::SetAnimationState(int animationState, int animationFrame, int animat… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dhawkers_parrot.cpp101 void AIScriptHawkersParrot::QueryAnimationState(int *animationState, int *animationFrame, int *anim… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptHawkersParrot::SetAnimationState(int animationState, int animationFrame, int animation… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dnewscaster.cpp101 void AIScriptNewscaster::QueryAnimationState(int *animationState, int *animationFrame, int *animati… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptNewscaster::SetAnimationState(int animationState, int animationFrame, int animationSta… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dteenager.cpp101 void AIScriptTeenager::QueryAnimationState(int *animationState, int *animationFrame, int *animation… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptTeenager::SetAnimationState(int animationState, int animationFrame, int animationState… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dgovernor_kolvig.cpp101 void AIScriptGovernorKolvig::QueryAnimationState(int *animationState, int *animationFrame, int *ani… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptGovernorKolvig::SetAnimationState(int animationState, int animationFrame, int animatio… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()
H A Dlance.cpp101 void AIScriptLance::QueryAnimationState(int *animationState, int *animationFrame, int *animationSta… in QueryAnimationState() argument
102 *animationState = _animationState; in QueryAnimationState()
108 void AIScriptLance::SetAnimationState(int animationState, int animationFrame, int animationStateNex… in SetAnimationState() argument
109 _animationState = animationState; in SetAnimationState()

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