/dports/games/xonotic/Xonotic/source/qcsrc/menu/item/ |
H A D | nexposee.qc | 12 other.animationState = 3; 94 if (me.animationState == -1) me.animationState = 0; 97 switch (me.animationState) 107 me.animationState = 2; 120 me.animationState = 0; 159 if (me.animationState == 0) 166 me.animationState = 1; 180 me.animationState = 3; 243 switch (me.animationState) 263 me.animationState = 1; [all …]
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/dports/textproc/opensearch-dashboards/opensearch-dashboards-1.2.0-linux-x64/plugins/observabilityDashboards/node_modules/@blueprintjs/core/src/components/collapse/ |
H A D | collapse.tsx | 64 animationState: AnimationStates; 133 const { animationState } = state; 136 switch (animationState) { 147 switch (animationState) { 157 animationState: AnimationStates.CLOSING_START, 230 const { animationState } = this.state; 232 if (animationState === AnimationStates.OPEN_START) { 235 animationState: AnimationStates.OPENING, 240 } else if (animationState === AnimationStates.CLOSING_START) { 244 animationState: AnimationStates.CLOSING, [all …]
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/dports/graphics/digikam/digikam-7.4.0/core/libs/properties/history/ |
H A D | versionsdelegate.cpp | 59 animationState (0), in Private() 72 int animationState; member in Digikam::VersionsDelegate::Private 120 int VersionsDelegate::animationState() const in animationState() function in Digikam::VersionsDelegate 122 return d->animationState; in animationState() 125 void VersionsDelegate::setAnimationState(int animationState) in setAnimationState() argument 127 if (d->animationState == animationState) in setAnimationState() 132 d->animationState = animationState; in setAnimationState() 271 pix = d->workingPixmap->frameAt(d->animationState); in initStyleOption()
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H A D | versionsdelegate.h | 43 Q_PROPERTY(int animationState READ animationState 58 … int animationState() const; 59 void setAnimationState(int animationState);
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/dports/games/blobby/blobby-1.0/src/ |
H A D | RenderManagerGP2X.cpp | 183 int animationState; in draw() local 205 animationState = int(mLeftBlobAnimationState) % 5; in draw() 212 animationState = int(mRightBlobAnimationState) % 5; in draw() 213 SDL_BlitSurface(mRightBlobShadow[animationState], 0, in draw() 229 animationState = int(mBallRotation / M_PI / 2 * 16) % 16; in draw() 230 SDL_BlitSurface(mBall[animationState], 0, mScreen, &position); in draw() 236 animationState = int(mLeftBlobAnimationState) % 5; in draw() 243 animationState = int(mRightBlobAnimationState) % 5; in draw() 327 const Vector2& position, float animationState) in setBlob() argument 332 mLeftBlobAnimationState = animationState; in setBlob() [all …]
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/dports/math/zegrapher/ZeGrapher-6832bd61291b3e82bc05233ae74e8d7556abe910/Widgets/ |
H A D | popupwidget.cpp | 9 animationState = PopupAnimationState::IDLE; in PopupWidget() 93 if(state == PopupState::SHOWN or animationState == PopupAnimationState::SHOW_ANIMATION) in showWidget() 120 animationState = PopupAnimationState::SHOW_ANIMATION; in showWidget() 129 animationState = PopupAnimationState::IDLE; in setState() 141 return animationState; in getAnimationState() 146 switch (animationState) in animationFinished() 159 animationState = PopupAnimationState::IDLE; in animationFinished() 164 if(state == PopupState::HIDDEN or animationState == PopupAnimationState::HIDE_ANIMATION) in hideWidget() 189 animationState = PopupAnimationState::HIDE_ANIMATION; in hideWidget()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | answering_machine.cpp | 101 void AIScriptAnsweringMachine::QueryAnimationState(int *animationState, int *animationFrame, int *a… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptAnsweringMachine::SetAnimationState(int animationState, int animationFrame, int animat… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | dispatcher.cpp | 101 void AIScriptDispatcher::QueryAnimationState(int *animationState, int *animationFrame, int *animati… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptDispatcher::SetAnimationState(int animationState, int animationFrame, int animationSta… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | male_announcer.cpp | 101 void AIScriptMaleAnnouncer::QueryAnimationState(int *animationState, int *animationFrame, int *anim… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptMaleAnnouncer::SetAnimationState(int animationState, int animationFrame, int animation… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | newscaster.cpp | 101 void AIScriptNewscaster::QueryAnimationState(int *animationState, int *animationFrame, int *animati… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptNewscaster::SetAnimationState(int animationState, int animationFrame, int animationSta… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | hawkers_parrot.cpp | 101 void AIScriptHawkersParrot::QueryAnimationState(int *animationState, int *animationFrame, int *anim… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptHawkersParrot::SetAnimationState(int animationState, int animationFrame, int animation… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | lance.cpp | 101 void AIScriptLance::QueryAnimationState(int *animationState, int *animationFrame, int *animationSta… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptLance::SetAnimationState(int animationState, int animationFrame, int animationStateNex… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | lockup_guard.cpp | 101 void AIScriptLockupGuard::QueryAnimationState(int *animationState, int *animationFrame, int *animat… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptLockupGuard::SetAnimationState(int animationState, int animationFrame, int animationSt… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | the_bard.cpp | 101 void AIScriptTheBard::QueryAnimationState(int *animationState, int *animationFrame, int *animationS… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptTheBard::SetAnimationState(int animationState, int animationFrame, int animationStateN… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | blimp_guy.cpp | 101 void AIScriptBlimpGuy::QueryAnimationState(int *animationState, int *animationFrame, int *animation… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptBlimpGuy::SetAnimationState(int animationState, int animationFrame, int animationState… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | teenager.cpp | 101 void AIScriptTeenager::QueryAnimationState(int *animationState, int *animationFrame, int *animation… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptTeenager::SetAnimationState(int animationState, int animationFrame, int animationState… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | governor_kolvig.cpp | 101 void AIScriptGovernorKolvig::QueryAnimationState(int *animationState, int *animationFrame, int *ani… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptGovernorKolvig::SetAnimationState(int animationState, int animationFrame, int animatio… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | hysteria_patron3.cpp | 101 void AIScriptHysteriaPatron3::QueryAnimationState(int *animationState, int *animationFrame, int *an… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptHysteriaPatron3::SetAnimationState(int animationState, int animationFrame, int animati… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | taffy.cpp | 101 void AIScriptTaffy::QueryAnimationState(int *animationState, int *animationFrame, int *animationSta… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptTaffy::SetAnimationState(int animationState, int animationFrame, int animationStateNex… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | answering_machine.cpp | 101 void AIScriptAnsweringMachine::QueryAnimationState(int *animationState, int *animationFrame, int *a… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptAnsweringMachine::SetAnimationState(int animationState, int animationFrame, int animat… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | hawkers_parrot.cpp | 101 void AIScriptHawkersParrot::QueryAnimationState(int *animationState, int *animationFrame, int *anim… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptHawkersParrot::SetAnimationState(int animationState, int animationFrame, int animation… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | newscaster.cpp | 101 void AIScriptNewscaster::QueryAnimationState(int *animationState, int *animationFrame, int *animati… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptNewscaster::SetAnimationState(int animationState, int animationFrame, int animationSta… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | teenager.cpp | 101 void AIScriptTeenager::QueryAnimationState(int *animationState, int *animationFrame, int *animation… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptTeenager::SetAnimationState(int animationState, int animationFrame, int animationState… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | governor_kolvig.cpp | 101 void AIScriptGovernorKolvig::QueryAnimationState(int *animationState, int *animationFrame, int *ani… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptGovernorKolvig::SetAnimationState(int animationState, int animationFrame, int animatio… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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H A D | lance.cpp | 101 void AIScriptLance::QueryAnimationState(int *animationState, int *animationFrame, int *animationSta… in QueryAnimationState() argument 102 *animationState = _animationState; in QueryAnimationState() 108 void AIScriptLance::SetAnimationState(int animationState, int animationFrame, int animationStateNex… in SetAnimationState() argument 109 _animationState = animationState; in SetAnimationState()
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