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Searched refs:animationStateNext (Results 1 – 25 of 154) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Danswering_machine.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …ine::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Ddispatcher.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …her::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dmale_announcer.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …cer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dnewscaster.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …ter::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dhawkers_parrot.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …rot::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dlance.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …nce::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dlockup_guard.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …ard::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dthe_bard.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …ard::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dblimp_guy.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …Guy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dteenager.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …ger::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dgovernor_kolvig.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …vig::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dhysteria_patron3.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …on3::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dtaffy.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …ffy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Danswering_machine.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …ine::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dhawkers_parrot.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …rot::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dnewscaster.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …ter::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dteenager.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …ger::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dgovernor_kolvig.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …vig::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dlance.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …nce::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dlockup_guard.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …ard::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dtaffy.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …ffy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dthe_bard.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …ard::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Ddispatcher.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …her::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dmale_announcer.cpp101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
104 *animationStateNext = _animationStateNext; in QueryAnimationState()
108 …cer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
111 _animationStateNext = animationStateNext; in SetAnimationState()
H A Dblimp_guy.cpp139 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument
142 *animationStateNext = _animationStateNext; in QueryAnimationState()
146 …Guy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument
149 _animationStateNext = animationStateNext; in SetAnimationState()

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