/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | answering_machine.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …ine::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | dispatcher.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …her::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | male_announcer.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …cer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | newscaster.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …ter::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | hawkers_parrot.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …rot::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | lance.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …nce::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | lockup_guard.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …ard::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | the_bard.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …ard::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | blimp_guy.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …Guy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | teenager.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …ger::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | governor_kolvig.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …vig::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | hysteria_patron3.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …on3::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | taffy.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …ffy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | answering_machine.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …ine::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | hawkers_parrot.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …rot::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | newscaster.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …ter::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | teenager.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …ger::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | governor_kolvig.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …vig::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | lance.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …nce::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | lockup_guard.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …ard::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | taffy.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …ffy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | the_bard.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …ard::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | dispatcher.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …her::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | male_announcer.cpp | 101 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 104 *animationStateNext = _animationStateNext; in QueryAnimationState() 108 …cer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 111 _animationStateNext = animationStateNext; in SetAnimationState()
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H A D | blimp_guy.cpp | 139 …QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animat… in QueryAnimationState() argument 142 *animationStateNext = _animationStateNext; in QueryAnimationState() 146 …Guy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animati… in SetAnimationState() argument 149 _animationStateNext = animationStateNext; in SetAnimationState()
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