Searched refs:animationYawSetpoint (Results 1 – 4 of 4) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_automaton.cpp | 789 double animationYawSetpoint = 0.f; in automatonMoveBodyparts() local 798 animationYawSetpoint = normaliseAngle2PI(my->yaw + 1 * PI / 8); in automatonMoveBodyparts() 812 … if ( limbAnimateToLimit(weaponarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in automatonMoveBodyparts()
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H A D | monster_lichfire.cpp | 864 double animationYawSetpoint = normaliseAngle2PI(my->yaw + 1 * PI / 8); in lichFireAnimate() local 874 … if ( limbAnimateToLimit(spellarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in lichFireAnimate()
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H A D | monster_lichice.cpp | 989 double animationYawSetpoint = normaliseAngle2PI(my->yaw + 1 * PI / 8); in lichIceAnimate() local 999 … if ( limbAnimateToLimit(spellarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in lichIceAnimate()
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H A D | entity.cpp | 13014 double animationYawSetpoint = 0.f; in handleWeaponArmAttack() local 13026 animationYawSetpoint = normaliseAngle2PI(this->yaw + 2 * PI / 8); in handleWeaponArmAttack() 13037 animationYawSetpoint = normaliseAngle2PI(this->yaw + 1 * PI / 8); in handleWeaponArmAttack() 13051 … if ( limbAnimateToLimit(weaponarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in handleWeaponArmAttack()
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