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Searched refs:animationYawSetpoint (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_automaton.cpp789 double animationYawSetpoint = 0.f; in automatonMoveBodyparts() local
798 animationYawSetpoint = normaliseAngle2PI(my->yaw + 1 * PI / 8); in automatonMoveBodyparts()
812 … if ( limbAnimateToLimit(weaponarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in automatonMoveBodyparts()
H A Dmonster_lichfire.cpp864 double animationYawSetpoint = normaliseAngle2PI(my->yaw + 1 * PI / 8); in lichFireAnimate() local
874 … if ( limbAnimateToLimit(spellarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in lichFireAnimate()
H A Dmonster_lichice.cpp989 double animationYawSetpoint = normaliseAngle2PI(my->yaw + 1 * PI / 8); in lichIceAnimate() local
999 … if ( limbAnimateToLimit(spellarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in lichIceAnimate()
H A Dentity.cpp13014 double animationYawSetpoint = 0.f; in handleWeaponArmAttack() local
13026 animationYawSetpoint = normaliseAngle2PI(this->yaw + 2 * PI / 8); in handleWeaponArmAttack()
13037 animationYawSetpoint = normaliseAngle2PI(this->yaw + 1 * PI / 8); in handleWeaponArmAttack()
13051 … if ( limbAnimateToLimit(weaponarm, ANIMATE_YAW, armSwingRate, animationYawSetpoint, false, 0.0) ) in handleWeaponArmAttack()