Searched refs:animation_tile (Results 1 – 1 of 1) sorted by relevance
1249 for (auto &animation_tile : m_animation_tiles) { in animate() local1250 const TileLayer &tile = animation_tile.second; in animate()1252 int frameoffset = m_animation_frame_offsets[animation_tile.first]; in animate()1256 if (frame == m_animation_frames[animation_tile.first]) in animate()1259 m_animation_frames[animation_tile.first] = frame; in animate()1261 scene::IMeshBuffer *buf = m_mesh[animation_tile.first.first]-> in animate()1262 getMeshBuffer(animation_tile.first.second); in animate()