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Searched refs:anisoLevel (Results 1 – 9 of 9) sorted by relevance

/dports/cad/ldview/ldview-4.4/MacOSX/LDView/
H A DPrimitivesPage.mm83 float anisoLevel = ldPreferences->getAnisoLevel();
87 if (haveAniso && filterType == GL_LINEAR_MIPMAP_LINEAR && anisoLevel > 1.0f)
170 TCFloat32 anisoLevel = 1.0f;
175 anisoLevel = (TCFloat32)[self anisoLevelFromSlider];
190 ldPreferences->setAnisoLevel(anisoLevel);
203 - (IBAction)anisoLevel:(id)sender
H A DPrimitivesPage.h27 - (IBAction)anisoLevel:(id)sender;
/dports/cad/ldview/ldview-4.4/QT/
H A DPreferences.cpp1927 TCFloat32 anisoLevel = ldPrefs->getAnisoLevel(); in enableTextureStuds() local
1952 if (anisoLevel > 1.0) in enableTextureStuds()
1955 setAniso((int)(log(anisoLevel)/log(2.0)+0.5f)); in enableTextureStuds()
1957 if (anisoLevel > maxAniso) in enableTextureStuds()
1959 anisoLevel = (TCFloat32)maxAniso; in enableTextureStuds()
1961 if (anisoLevel < 2.0f) in enableTextureStuds()
1963 anisoLevel = 2.0f; in enableTextureStuds()
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DDisplayMenu.cxx383 int anisoLevel = BZDB.evalInt("aniso"); in resize() local
385 while (anisoLevel > pow(2, anisoIndex)) in resize()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DDisplayMenu.cxx383 int anisoLevel = BZDB.evalInt("aniso"); in resize() local
385 while (anisoLevel > pow(2, anisoIndex)) in resize()
/dports/cad/ldview/ldview-4.4/
H A DLDViewPreferences.cpp3736 TCFloat32 anisoLevel = ldPrefs->getAnisoLevel(); in setupTextures() local
3751 if (anisoLevel > maxAniso) in setupTextures()
3753 anisoLevel = (TCFloat32)maxAniso; in setupTextures()
3755 setAniso(sliderValueFromAniso(anisoLevel)); in setupTextures()
3756 if (anisoLevel < 2.0f) in setupTextures()
3758 anisoLevel = 2.0f; in setupTextures()
3761 sliderValueFromAniso(anisoLevel)); in setupTextures()
/dports/cad/ldview/ldview-4.4/LDLib/
H A DLDrawModelViewer.h370 TCFloat32 getAnisoLevel(void) const { return anisoLevel; } in getAnisoLevel()
759 TCFloat32 anisoLevel; variable
H A DLDrawModelViewer.cpp113 anisoLevel(1.0f), in LDrawModelViewer()
2487 if (value != anisoLevel) in setAnisoLevel()
2489 anisoLevel = value; in setAnisoLevel()
2492 mainTREModel->setStudAnisoLevel(anisoLevel); in setAnisoLevel()
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DOGL_Textures.cpp1387 float anisoLevel = Get_OGL_ConfigureData().AnisotropyLevel; in PlaceTexture() local
1388 if (anisoLevel > 0.0) { in PlaceTexture()
1391 …glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0F + ((anisoLevel-1.0F)/15.0F)*(ma… in PlaceTexture()