Searched refs:anisoLevel (Results 1 – 9 of 9) sorted by relevance
83 float anisoLevel = ldPreferences->getAnisoLevel();87 if (haveAniso && filterType == GL_LINEAR_MIPMAP_LINEAR && anisoLevel > 1.0f)170 TCFloat32 anisoLevel = 1.0f;175 anisoLevel = (TCFloat32)[self anisoLevelFromSlider];190 ldPreferences->setAnisoLevel(anisoLevel);203 - (IBAction)anisoLevel:(id)sender
27 - (IBAction)anisoLevel:(id)sender;
1927 TCFloat32 anisoLevel = ldPrefs->getAnisoLevel(); in enableTextureStuds() local1952 if (anisoLevel > 1.0) in enableTextureStuds()1955 setAniso((int)(log(anisoLevel)/log(2.0)+0.5f)); in enableTextureStuds()1957 if (anisoLevel > maxAniso) in enableTextureStuds()1959 anisoLevel = (TCFloat32)maxAniso; in enableTextureStuds()1961 if (anisoLevel < 2.0f) in enableTextureStuds()1963 anisoLevel = 2.0f; in enableTextureStuds()
383 int anisoLevel = BZDB.evalInt("aniso"); in resize() local385 while (anisoLevel > pow(2, anisoIndex)) in resize()
3736 TCFloat32 anisoLevel = ldPrefs->getAnisoLevel(); in setupTextures() local3751 if (anisoLevel > maxAniso) in setupTextures()3753 anisoLevel = (TCFloat32)maxAniso; in setupTextures()3755 setAniso(sliderValueFromAniso(anisoLevel)); in setupTextures()3756 if (anisoLevel < 2.0f) in setupTextures()3758 anisoLevel = 2.0f; in setupTextures()3761 sliderValueFromAniso(anisoLevel)); in setupTextures()
370 TCFloat32 getAnisoLevel(void) const { return anisoLevel; } in getAnisoLevel()759 TCFloat32 anisoLevel; variable
113 anisoLevel(1.0f), in LDrawModelViewer()2487 if (value != anisoLevel) in setAnisoLevel()2489 anisoLevel = value; in setAnisoLevel()2492 mainTREModel->setStudAnisoLevel(anisoLevel); in setAnisoLevel()
1387 float anisoLevel = Get_OGL_ConfigureData().AnisotropyLevel; in PlaceTexture() local1388 if (anisoLevel > 0.0) { in PlaceTexture()1391 …glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0F + ((anisoLevel-1.0F)/15.0F)*(ma… in PlaceTexture()