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Searched refs:anisotropicFriction (Results 1 – 24 of 24) sorted by relevance

/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionObject.h147 void setAnisotropicFriction(const btVector3& anisotropicFriction) in ATTRIBUTE_ALIGNED16()
149 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16()
150 …m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anis… in ATTRIBUTE_ALIGNED16()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionObject.h150 void setAnisotropicFriction(const btVector3& anisotropicFriction) in ATTRIBUTE_ALIGNED16()
152 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16()
153 …m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anis… in ATTRIBUTE_ALIGNED16()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionObject.h152 void setAnisotropicFriction(const btVector3& anisotropicFriction) in ATTRIBUTE_ALIGNED16()
154 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16()
155 …m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anis… in ATTRIBUTE_ALIGNED16()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionObject.h163 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16()
165 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16()
166 …bool isUnity = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFrict… in ATTRIBUTE_ALIGNED16()
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCollisionObject.h175 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16()
177 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16()
178 …bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicF… in ATTRIBUTE_ALIGNED16()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/
H A DbtCollisionObject.h173 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16()
175 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16()
176 …bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicF… in ATTRIBUTE_ALIGNED16()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionObject.h174 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16()
176 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16()
177 …bool isUnity = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFrict… in ATTRIBUTE_ALIGNED16()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCollisionObject.h175 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16()
177 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16()
178 …bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicF… in ATTRIBUTE_ALIGNED16()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionObject.h173 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16()
175 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16()
176 …bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicF… in ATTRIBUTE_ALIGNED16()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionObject.h173 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16()
175 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16()
176 …bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicF… in ATTRIBUTE_ALIGNED16()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionObject.h173 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16()
175 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16()
176 …bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicF… in ATTRIBUTE_ALIGNED16()
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_examples/
H A Dsnake.py70 p.changeDynamics(sphereUid, -1, lateralFriction=2, anisotropicFriction=anistropicFriction)
74 p.changeDynamics(sphereUid, i, lateralFriction=2, anisotropicFriction=anistropicFriction)
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/
H A Dsnake.py70 p.changeDynamics(sphereUid, -1, lateralFriction=2, anisotropicFriction=anistropicFriction)
74 p.changeDynamics(sphereUid, i, lateralFriction=2, anisotropicFriction=anistropicFriction)
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Physics/
H A DRigidBody.pkg95 tolua_property__get_set Vector3 anisotropicFriction;
/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/
H A DPhysicsClientC_API.h158 …yCommandHandle commandHandle, int bodyUniqueId, int linkIndex, const double anisotropicFriction[]);
H A DPhysicsClientC_API.cpp3294 …ryCommandHandle commandHandle, int bodyUniqueId, int linkIndex, const double anisotropicFriction[]) in b3ChangeDynamicsInfoSetAnisotropicFriction() argument
3300 command->m_changeDynamicsInfoArgs.m_anisotropicFriction[0] = anisotropicFriction[0]; in b3ChangeDynamicsInfoSetAnisotropicFriction()
3301 command->m_changeDynamicsInfoArgs.m_anisotropicFriction[1] = anisotropicFriction[1]; in b3ChangeDynamicsInfoSetAnisotropicFriction()
3302 command->m_changeDynamicsInfoArgs.m_anisotropicFriction[2] = anisotropicFriction[2]; in b3ChangeDynamicsInfoSetAnisotropicFriction()
H A DPhysicsServerCommandProcessor.cpp9940 btVector3 anisotropicFriction(clientCmd.m_changeDynamicsInfoArgs.m_anisotropicFriction[0], in processChangeDynamicsInfoCommand() local
10079 mb->getBaseCollider()->setAnisotropicFriction(anisotropicFriction); in processChangeDynamicsInfoCommand()
10252 mb->getLinkCollider(linkIndex)->setAnisotropicFriction(anisotropicFriction); in processChangeDynamicsInfoCommand()
10380 rb->setAnisotropicFriction(anisotropicFriction); in processChangeDynamicsInfoCommand()
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/
H A DPhysicsClientC_API.h158 …yCommandHandle commandHandle, int bodyUniqueId, int linkIndex, const double anisotropicFriction[]);
H A DPhysicsClientC_API.cpp3294 …ryCommandHandle commandHandle, int bodyUniqueId, int linkIndex, const double anisotropicFriction[]) in b3ChangeDynamicsInfoSetAnisotropicFriction() argument
3300 command->m_changeDynamicsInfoArgs.m_anisotropicFriction[0] = anisotropicFriction[0]; in b3ChangeDynamicsInfoSetAnisotropicFriction()
3301 command->m_changeDynamicsInfoArgs.m_anisotropicFriction[1] = anisotropicFriction[1]; in b3ChangeDynamicsInfoSetAnisotropicFriction()
3302 command->m_changeDynamicsInfoArgs.m_anisotropicFriction[2] = anisotropicFriction[2]; in b3ChangeDynamicsInfoSetAnisotropicFriction()
H A DPhysicsServerCommandProcessor.cpp9940 btVector3 anisotropicFriction(clientCmd.m_changeDynamicsInfoArgs.m_anisotropicFriction[0], in processChangeDynamicsInfoCommand() local
10079 mb->getBaseCollider()->setAnisotropicFriction(anisotropicFriction); in processChangeDynamicsInfoCommand()
10252 mb->getLinkCollider(linkIndex)->setAnisotropicFriction(anisotropicFriction); in processChangeDynamicsInfoCommand()
10380 rb->setAnisotropicFriction(anisotropicFriction); in processChangeDynamicsInfoCommand()
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/
H A Dpybullet.c1496 double anisotropicFriction[3]; in pybullet_changeDynamicsInfo() local
1497 pybullet_internalSetVectord(anisotropicFrictionObj, anisotropicFriction); in pybullet_changeDynamicsInfo()
1498 … b3ChangeDynamicsInfoSetAnisotropicFriction(command, bodyUniqueId, linkIndex, anisotropicFriction); in pybullet_changeDynamicsInfo()
/dports/graphics/urho3d/Urho3D-1.7.1/Docs/
H A DAngelScriptAPI.h9709 Vector3 anisotropicFriction; variable
H A DLuaScriptAPI.dox5644 - Vector3 anisotropicFriction
H A DScriptAPI.dox11185 - Vector3 anisotropicFriction