/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObject.h | 147 void setAnisotropicFriction(const btVector3& anisotropicFriction) in ATTRIBUTE_ALIGNED16() 149 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16() 150 …m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anis… in ATTRIBUTE_ALIGNED16()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObject.h | 150 void setAnisotropicFriction(const btVector3& anisotropicFriction) in ATTRIBUTE_ALIGNED16() 152 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16() 153 …m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anis… in ATTRIBUTE_ALIGNED16()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObject.h | 152 void setAnisotropicFriction(const btVector3& anisotropicFriction) in ATTRIBUTE_ALIGNED16() 154 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16() 155 …m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anis… in ATTRIBUTE_ALIGNED16()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObject.h | 163 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16() 165 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16() 166 …bool isUnity = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFrict… in ATTRIBUTE_ALIGNED16()
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObject.h | 175 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16() 177 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16() 178 …bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicF… in ATTRIBUTE_ALIGNED16()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObject.h | 173 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16() 175 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16() 176 …bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicF… in ATTRIBUTE_ALIGNED16()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObject.h | 174 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16() 176 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16() 177 …bool isUnity = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFrict… in ATTRIBUTE_ALIGNED16()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObject.h | 175 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16() 177 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16() 178 …bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicF… in ATTRIBUTE_ALIGNED16()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObject.h | 173 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16() 175 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16() 176 …bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicF… in ATTRIBUTE_ALIGNED16()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObject.h | 173 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16() 175 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16() 176 …bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicF… in ATTRIBUTE_ALIGNED16()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObject.h | 173 …void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPI… in ATTRIBUTE_ALIGNED16() 175 m_anisotropicFriction = anisotropicFriction; in ATTRIBUTE_ALIGNED16() 176 …bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicF… in ATTRIBUTE_ALIGNED16()
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_examples/ |
H A D | snake.py | 70 p.changeDynamics(sphereUid, -1, lateralFriction=2, anisotropicFriction=anistropicFriction) 74 p.changeDynamics(sphereUid, i, lateralFriction=2, anisotropicFriction=anistropicFriction)
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/ |
H A D | snake.py | 70 p.changeDynamics(sphereUid, -1, lateralFriction=2, anisotropicFriction=anistropicFriction) 74 p.changeDynamics(sphereUid, i, lateralFriction=2, anisotropicFriction=anistropicFriction)
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Physics/ |
H A D | RigidBody.pkg | 95 tolua_property__get_set Vector3 anisotropicFriction;
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/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/ |
H A D | PhysicsClientC_API.h | 158 …yCommandHandle commandHandle, int bodyUniqueId, int linkIndex, const double anisotropicFriction[]);
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H A D | PhysicsClientC_API.cpp | 3294 …ryCommandHandle commandHandle, int bodyUniqueId, int linkIndex, const double anisotropicFriction[]) in b3ChangeDynamicsInfoSetAnisotropicFriction() argument 3300 command->m_changeDynamicsInfoArgs.m_anisotropicFriction[0] = anisotropicFriction[0]; in b3ChangeDynamicsInfoSetAnisotropicFriction() 3301 command->m_changeDynamicsInfoArgs.m_anisotropicFriction[1] = anisotropicFriction[1]; in b3ChangeDynamicsInfoSetAnisotropicFriction() 3302 command->m_changeDynamicsInfoArgs.m_anisotropicFriction[2] = anisotropicFriction[2]; in b3ChangeDynamicsInfoSetAnisotropicFriction()
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H A D | PhysicsServerCommandProcessor.cpp | 9940 btVector3 anisotropicFriction(clientCmd.m_changeDynamicsInfoArgs.m_anisotropicFriction[0], in processChangeDynamicsInfoCommand() local 10079 mb->getBaseCollider()->setAnisotropicFriction(anisotropicFriction); in processChangeDynamicsInfoCommand() 10252 mb->getLinkCollider(linkIndex)->setAnisotropicFriction(anisotropicFriction); in processChangeDynamicsInfoCommand() 10380 rb->setAnisotropicFriction(anisotropicFriction); in processChangeDynamicsInfoCommand()
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/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/ |
H A D | PhysicsClientC_API.h | 158 …yCommandHandle commandHandle, int bodyUniqueId, int linkIndex, const double anisotropicFriction[]);
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H A D | PhysicsClientC_API.cpp | 3294 …ryCommandHandle commandHandle, int bodyUniqueId, int linkIndex, const double anisotropicFriction[]) in b3ChangeDynamicsInfoSetAnisotropicFriction() argument 3300 command->m_changeDynamicsInfoArgs.m_anisotropicFriction[0] = anisotropicFriction[0]; in b3ChangeDynamicsInfoSetAnisotropicFriction() 3301 command->m_changeDynamicsInfoArgs.m_anisotropicFriction[1] = anisotropicFriction[1]; in b3ChangeDynamicsInfoSetAnisotropicFriction() 3302 command->m_changeDynamicsInfoArgs.m_anisotropicFriction[2] = anisotropicFriction[2]; in b3ChangeDynamicsInfoSetAnisotropicFriction()
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H A D | PhysicsServerCommandProcessor.cpp | 9940 btVector3 anisotropicFriction(clientCmd.m_changeDynamicsInfoArgs.m_anisotropicFriction[0], in processChangeDynamicsInfoCommand() local 10079 mb->getBaseCollider()->setAnisotropicFriction(anisotropicFriction); in processChangeDynamicsInfoCommand() 10252 mb->getLinkCollider(linkIndex)->setAnisotropicFriction(anisotropicFriction); in processChangeDynamicsInfoCommand() 10380 rb->setAnisotropicFriction(anisotropicFriction); in processChangeDynamicsInfoCommand()
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/ |
H A D | pybullet.c | 1496 double anisotropicFriction[3]; in pybullet_changeDynamicsInfo() local 1497 pybullet_internalSetVectord(anisotropicFrictionObj, anisotropicFriction); in pybullet_changeDynamicsInfo() 1498 … b3ChangeDynamicsInfoSetAnisotropicFriction(command, bodyUniqueId, linkIndex, anisotropicFriction); in pybullet_changeDynamicsInfo()
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/dports/graphics/urho3d/Urho3D-1.7.1/Docs/ |
H A D | AngelScriptAPI.h | 9709 Vector3 anisotropicFriction; variable
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H A D | LuaScriptAPI.dox | 5644 - Vector3 anisotropicFriction
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H A D | ScriptAPI.dox | 11185 - Vector3 anisotropicFriction
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