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Searched refs:anyElements (Results 1 – 8 of 8) sorted by relevance

/dports/editors/emacs-devel/emacs-4d1968b/etc/schema/
H A Dod-manifest-schema-v1.2-os.rnc59 element manifest:algorithm { algorithm-attlist, anyElements }
65 anyElements
66 anyElements =
H A DOpenDocument-schema-v1.3.rnc196 anyElements
197 anyElements =
2924 mixed { anyElements }
/dports/editors/emacs/emacs-27.2/etc/schema/
H A Dod-manifest-schema-v1.2-os.rnc59 element manifest:algorithm { algorithm-attlist, anyElements }
65 anyElements
66 anyElements =
H A Dod-schema-v1.2-os.rnc258 mixed { anyElements }
6276 anyElements
6277 anyElements =
/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h518 bool anyElements(Id id) const;
H A Dgame.cpp4361 while( start_sector->anyElements(ROCK) ) { in runTests()
4477 while( start_sector->anyElements(ROCK) ) { in runTests()
4526 while( start_sector->anyElements(WOOD) ) { in runTests()
4584 while( sector->anyElements((Id)i) ) { in runTests()
4631 while( start_sector->canMine((Id)i) && start_sector->anyElements((Id)i) ) { in runTests()
4786 while( start_sector->canMine((Id)i) && start_sector->anyElements((Id)i) ) { in runTests()
H A Dsector.cpp1251 if( !this->anyElements(id) ) in canMine()
1395 while( this->canMine((Id)i) && this->anyElements((Id)i) ) { in cheat()
2512 bool Sector::anyElements(Id id) const { in anyElements() function in Sector
H A Dgamestate.cpp1190 if( current_sector->anyElements((Id)i) ) { in openPitMine()