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Searched refs:any_enemy_attackers (Results 1 – 1 of 1) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.cpp259 bool any_enemy_attackers = false; in canLeaveSafely() local
260 for(int i=0;i<n_players_c && !any_enemy_attackers;i++) { in canLeaveSafely()
262 any_enemy_attackers = this->sector->getArmy(i)->any(true); in canLeaveSafely()
266 …if( this->sector->getPlayer() != this->player && ( any_enemy_attackers || ( this->sector->getPlaye… in canLeaveSafely()