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Searched refs:any_hit (Results 1 – 25 of 75) sorted by relevance

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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c28 lower_any_hit_for_intersection(nir_shader *any_hit) in lower_any_hit_for_intersection() argument
30 nir_function_impl *impl = nir_shader_get_entrypoint(any_hit); in lower_any_hit_for_intersection()
55 ralloc_array(any_hit, nir_parameter, ARRAY_SIZE(params)); in lower_any_hit_for_intersection()
121 nir_validate_shader(any_hit, "after initial any-hit lowering"); in lower_any_hit_for_intersection()
125 nir_validate_shader(any_hit, "after lowering returns"); in lower_any_hit_for_intersection()
132 const nir_shader *any_hit, in brw_nir_lower_intersection_shader() argument
139 if (any_hit) { in brw_nir_lower_intersection_shader()
140 nir_shader *any_hit_tmp = nir_shader_clone(dead_ctx, any_hit); in brw_nir_lower_intersection_shader()
H A Dbrw_nir_rt.h41 const nir_shader *any_hit,
59 const nir_shader *any_hit,
H A Dbrw_nir_rt.c389 const nir_shader *any_hit, in brw_nir_lower_combined_intersection_any_hit() argument
393 assert(any_hit == NULL || any_hit->info.stage == MESA_SHADER_ANY_HIT); in brw_nir_lower_combined_intersection_any_hit()
396 any_hit, devinfo); in brw_nir_lower_combined_intersection_any_hit()
/dports/lang/clover/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c28 lower_any_hit_for_intersection(nir_shader *any_hit) in lower_any_hit_for_intersection() argument
30 nir_function_impl *impl = nir_shader_get_entrypoint(any_hit); in lower_any_hit_for_intersection()
55 ralloc_array(any_hit, nir_parameter, ARRAY_SIZE(params)); in lower_any_hit_for_intersection()
121 nir_validate_shader(any_hit, "after initial any-hit lowering"); in lower_any_hit_for_intersection()
125 nir_validate_shader(any_hit, "after lowering returns"); in lower_any_hit_for_intersection()
132 const nir_shader *any_hit, in brw_nir_lower_intersection_shader() argument
139 if (any_hit) { in brw_nir_lower_intersection_shader()
140 nir_shader *any_hit_tmp = nir_shader_clone(dead_ctx, any_hit); in brw_nir_lower_intersection_shader()
H A Dbrw_nir_rt.h41 const nir_shader *any_hit,
59 const nir_shader *any_hit,
H A Dbrw_nir_rt.c389 const nir_shader *any_hit, in brw_nir_lower_combined_intersection_any_hit() argument
393 assert(any_hit == NULL || any_hit->info.stage == MESA_SHADER_ANY_HIT); in brw_nir_lower_combined_intersection_any_hit()
396 any_hit, devinfo); in brw_nir_lower_combined_intersection_any_hit()
/dports/graphics/libosmesa/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c28 lower_any_hit_for_intersection(nir_shader *any_hit) in lower_any_hit_for_intersection() argument
30 nir_function_impl *impl = nir_shader_get_entrypoint(any_hit); in lower_any_hit_for_intersection()
55 ralloc_array(any_hit, nir_parameter, ARRAY_SIZE(params)); in lower_any_hit_for_intersection()
121 nir_validate_shader(any_hit, "after initial any-hit lowering"); in lower_any_hit_for_intersection()
125 nir_validate_shader(any_hit, "after lowering returns"); in lower_any_hit_for_intersection()
132 const nir_shader *any_hit, in brw_nir_lower_intersection_shader() argument
139 if (any_hit) { in brw_nir_lower_intersection_shader()
140 nir_shader *any_hit_tmp = nir_shader_clone(dead_ctx, any_hit); in brw_nir_lower_intersection_shader()
H A Dbrw_nir_rt.h41 const nir_shader *any_hit,
59 const nir_shader *any_hit,
H A Dbrw_nir_rt.c389 const nir_shader *any_hit, in brw_nir_lower_combined_intersection_any_hit() argument
393 assert(any_hit == NULL || any_hit->info.stage == MESA_SHADER_ANY_HIT); in brw_nir_lower_combined_intersection_any_hit()
396 any_hit, devinfo); in brw_nir_lower_combined_intersection_any_hit()
/dports/graphics/mesa-libs/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c28 lower_any_hit_for_intersection(nir_shader *any_hit) in lower_any_hit_for_intersection() argument
30 nir_function_impl *impl = nir_shader_get_entrypoint(any_hit); in lower_any_hit_for_intersection()
55 ralloc_array(any_hit, nir_parameter, ARRAY_SIZE(params)); in lower_any_hit_for_intersection()
121 nir_validate_shader(any_hit, "after initial any-hit lowering"); in lower_any_hit_for_intersection()
125 nir_validate_shader(any_hit, "after lowering returns"); in lower_any_hit_for_intersection()
132 const nir_shader *any_hit, in brw_nir_lower_intersection_shader() argument
139 if (any_hit) { in brw_nir_lower_intersection_shader()
140 nir_shader *any_hit_tmp = nir_shader_clone(dead_ctx, any_hit); in brw_nir_lower_intersection_shader()
H A Dbrw_nir_rt.h41 const nir_shader *any_hit,
59 const nir_shader *any_hit,
H A Dbrw_nir_rt.c389 const nir_shader *any_hit, in brw_nir_lower_combined_intersection_any_hit() argument
393 assert(any_hit == NULL || any_hit->info.stage == MESA_SHADER_ANY_HIT); in brw_nir_lower_combined_intersection_any_hit()
396 any_hit, devinfo); in brw_nir_lower_combined_intersection_any_hit()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c28 lower_any_hit_for_intersection(nir_shader *any_hit) in lower_any_hit_for_intersection() argument
30 nir_function_impl *impl = nir_shader_get_entrypoint(any_hit); in lower_any_hit_for_intersection()
55 ralloc_array(any_hit, nir_parameter, ARRAY_SIZE(params)); in lower_any_hit_for_intersection()
121 nir_validate_shader(any_hit, "after initial any-hit lowering"); in lower_any_hit_for_intersection()
125 nir_validate_shader(any_hit, "after lowering returns"); in lower_any_hit_for_intersection()
132 const nir_shader *any_hit, in brw_nir_lower_intersection_shader() argument
139 if (any_hit) { in brw_nir_lower_intersection_shader()
140 nir_shader *any_hit_tmp = nir_shader_clone(dead_ctx, any_hit); in brw_nir_lower_intersection_shader()
H A Dbrw_nir_rt.h41 const nir_shader *any_hit,
59 const nir_shader *any_hit,
H A Dbrw_nir_rt.c389 const nir_shader *any_hit, in brw_nir_lower_combined_intersection_any_hit() argument
393 assert(any_hit == NULL || any_hit->info.stage == MESA_SHADER_ANY_HIT); in brw_nir_lower_combined_intersection_any_hit()
396 any_hit, devinfo); in brw_nir_lower_combined_intersection_any_hit()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c28 lower_any_hit_for_intersection(nir_shader *any_hit) in lower_any_hit_for_intersection() argument
30 nir_function_impl *impl = nir_shader_get_entrypoint(any_hit); in lower_any_hit_for_intersection()
55 ralloc_array(any_hit, nir_parameter, ARRAY_SIZE(params)); in lower_any_hit_for_intersection()
121 nir_validate_shader(any_hit, "after initial any-hit lowering"); in lower_any_hit_for_intersection()
125 nir_validate_shader(any_hit, "after lowering returns"); in lower_any_hit_for_intersection()
132 const nir_shader *any_hit, in brw_nir_lower_intersection_shader() argument
139 if (any_hit) { in brw_nir_lower_intersection_shader()
140 nir_shader *any_hit_tmp = nir_shader_clone(dead_ctx, any_hit); in brw_nir_lower_intersection_shader()
H A Dbrw_nir_rt.h41 const nir_shader *any_hit,
59 const nir_shader *any_hit,
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c28 lower_any_hit_for_intersection(nir_shader *any_hit) in lower_any_hit_for_intersection() argument
30 nir_function_impl *impl = nir_shader_get_entrypoint(any_hit); in lower_any_hit_for_intersection()
55 ralloc_array(any_hit, nir_parameter, ARRAY_SIZE(params)); in lower_any_hit_for_intersection()
121 nir_validate_shader(any_hit, "after initial any-hit lowering"); in lower_any_hit_for_intersection()
125 nir_validate_shader(any_hit, "after lowering returns"); in lower_any_hit_for_intersection()
132 const nir_shader *any_hit, in brw_nir_lower_intersection_shader() argument
139 if (any_hit) { in brw_nir_lower_intersection_shader()
140 nir_shader *any_hit_tmp = nir_shader_clone(dead_ctx, any_hit); in brw_nir_lower_intersection_shader()
H A Dbrw_nir_rt.h41 const nir_shader *any_hit,
59 const nir_shader *any_hit,
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c28 lower_any_hit_for_intersection(nir_shader *any_hit) in lower_any_hit_for_intersection() argument
30 nir_function_impl *impl = nir_shader_get_entrypoint(any_hit); in lower_any_hit_for_intersection()
55 ralloc_array(any_hit, nir_parameter, ARRAY_SIZE(params)); in lower_any_hit_for_intersection()
121 nir_validate_shader(any_hit, "after initial any-hit lowering"); in lower_any_hit_for_intersection()
125 nir_validate_shader(any_hit, "after lowering returns"); in lower_any_hit_for_intersection()
132 const nir_shader *any_hit, in brw_nir_lower_intersection_shader() argument
139 if (any_hit) { in brw_nir_lower_intersection_shader()
140 nir_shader *any_hit_tmp = nir_shader_clone(dead_ctx, any_hit); in brw_nir_lower_intersection_shader()
H A Dbrw_nir_rt.h41 const nir_shader *any_hit,
59 const nir_shader *any_hit,
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c28 lower_any_hit_for_intersection(nir_shader *any_hit) in lower_any_hit_for_intersection() argument
30 nir_function_impl *impl = nir_shader_get_entrypoint(any_hit); in lower_any_hit_for_intersection()
55 ralloc_array(any_hit, nir_parameter, ARRAY_SIZE(params)); in lower_any_hit_for_intersection()
121 nir_validate_shader(any_hit, "after initial any-hit lowering"); in lower_any_hit_for_intersection()
125 nir_validate_shader(any_hit, "after lowering returns"); in lower_any_hit_for_intersection()
132 const nir_shader *any_hit, in brw_nir_lower_intersection_shader() argument
139 if (any_hit) { in brw_nir_lower_intersection_shader()
140 nir_shader *any_hit_tmp = nir_shader_clone(dead_ctx, any_hit); in brw_nir_lower_intersection_shader()
H A Dbrw_nir_rt.h41 const nir_shader *any_hit,
62 const nir_shader *any_hit,
/dports/graphics/mesa-dri/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c28 lower_any_hit_for_intersection(nir_shader *any_hit) in lower_any_hit_for_intersection() argument
30 nir_function_impl *impl = nir_shader_get_entrypoint(any_hit); in lower_any_hit_for_intersection()
55 ralloc_array(any_hit, nir_parameter, ARRAY_SIZE(params)); in lower_any_hit_for_intersection()
121 nir_validate_shader(any_hit, "after initial any-hit lowering"); in lower_any_hit_for_intersection()
125 nir_validate_shader(any_hit, "after lowering returns"); in lower_any_hit_for_intersection()
132 const nir_shader *any_hit, in brw_nir_lower_intersection_shader() argument
139 if (any_hit) { in brw_nir_lower_intersection_shader()
140 nir_shader *any_hit_tmp = nir_shader_clone(dead_ctx, any_hit); in brw_nir_lower_intersection_shader()
H A Dbrw_nir_rt.h41 const nir_shader *any_hit,
59 const nir_shader *any_hit,

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