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Searched refs:any_hit_impl (Results 1 – 20 of 20) sorted by relevance

/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c137 nir_function_impl *any_hit_impl = NULL; in brw_nir_lower_intersection_shader() local
142 any_hit_impl = lower_any_hit_for_intersection(any_hit_tmp); in brw_nir_lower_intersection_shader()
207 if (any_hit_impl != NULL) { in brw_nir_lower_intersection_shader()
215 nir_inline_function_impl(b, any_hit_impl, params, in brw_nir_lower_intersection_shader()
/dports/lang/clover/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c137 nir_function_impl *any_hit_impl = NULL; in brw_nir_lower_intersection_shader() local
142 any_hit_impl = lower_any_hit_for_intersection(any_hit_tmp); in brw_nir_lower_intersection_shader()
207 if (any_hit_impl != NULL) { in brw_nir_lower_intersection_shader()
215 nir_inline_function_impl(b, any_hit_impl, params, in brw_nir_lower_intersection_shader()
/dports/graphics/libosmesa/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c137 nir_function_impl *any_hit_impl = NULL; in brw_nir_lower_intersection_shader() local
142 any_hit_impl = lower_any_hit_for_intersection(any_hit_tmp); in brw_nir_lower_intersection_shader()
207 if (any_hit_impl != NULL) { in brw_nir_lower_intersection_shader()
215 nir_inline_function_impl(b, any_hit_impl, params, in brw_nir_lower_intersection_shader()
/dports/graphics/mesa-libs/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c137 nir_function_impl *any_hit_impl = NULL; in brw_nir_lower_intersection_shader() local
142 any_hit_impl = lower_any_hit_for_intersection(any_hit_tmp); in brw_nir_lower_intersection_shader()
207 if (any_hit_impl != NULL) { in brw_nir_lower_intersection_shader()
215 nir_inline_function_impl(b, any_hit_impl, params, in brw_nir_lower_intersection_shader()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c137 nir_function_impl *any_hit_impl = NULL; in brw_nir_lower_intersection_shader() local
142 any_hit_impl = lower_any_hit_for_intersection(any_hit_tmp); in brw_nir_lower_intersection_shader()
207 if (any_hit_impl != NULL) { in brw_nir_lower_intersection_shader()
215 nir_inline_function_impl(b, any_hit_impl, params, in brw_nir_lower_intersection_shader()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c137 nir_function_impl *any_hit_impl = NULL; in brw_nir_lower_intersection_shader() local
142 any_hit_impl = lower_any_hit_for_intersection(any_hit_tmp); in brw_nir_lower_intersection_shader()
207 if (any_hit_impl != NULL) { in brw_nir_lower_intersection_shader()
215 nir_inline_function_impl(b, any_hit_impl, params, in brw_nir_lower_intersection_shader()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c137 nir_function_impl *any_hit_impl = NULL; in brw_nir_lower_intersection_shader() local
142 any_hit_impl = lower_any_hit_for_intersection(any_hit_tmp); in brw_nir_lower_intersection_shader()
207 if (any_hit_impl != NULL) { in brw_nir_lower_intersection_shader()
215 nir_inline_function_impl(b, any_hit_impl, params, in brw_nir_lower_intersection_shader()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c137 nir_function_impl *any_hit_impl = NULL; in brw_nir_lower_intersection_shader() local
142 any_hit_impl = lower_any_hit_for_intersection(any_hit_tmp); in brw_nir_lower_intersection_shader()
207 if (any_hit_impl != NULL) { in brw_nir_lower_intersection_shader()
215 nir_inline_function_impl(b, any_hit_impl, params, in brw_nir_lower_intersection_shader()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c137 nir_function_impl *any_hit_impl = NULL; in brw_nir_lower_intersection_shader() local
142 any_hit_impl = lower_any_hit_for_intersection(any_hit_tmp); in brw_nir_lower_intersection_shader()
207 if (any_hit_impl != NULL) { in brw_nir_lower_intersection_shader()
215 nir_inline_function_impl(b, any_hit_impl, params, in brw_nir_lower_intersection_shader()
/dports/graphics/mesa-dri/mesa-21.3.6/src/intel/compiler/
H A Dbrw_nir_lower_intersection_shader.c137 nir_function_impl *any_hit_impl = NULL; in brw_nir_lower_intersection_shader() local
142 any_hit_impl = lower_any_hit_for_intersection(any_hit_tmp); in brw_nir_lower_intersection_shader()
207 if (any_hit_impl != NULL) { in brw_nir_lower_intersection_shader()
215 nir_inline_function_impl(b, any_hit_impl, params, in brw_nir_lower_intersection_shader()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/amd/vulkan/
H A Dradv_pipeline_rt.c960 nir_function_impl *any_hit_impl = NULL; in nir_lower_intersection_shader() local
965 any_hit_impl = lower_any_hit_for_intersection(any_hit); in nir_lower_intersection_shader()
1004 if (any_hit_impl != NULL) { in nir_lower_intersection_shader()
1012 nir_inline_function_impl(b, any_hit_impl, params, any_hit_var_remap); in nir_lower_intersection_shader()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/amd/vulkan/
H A Dradv_pipeline_rt.c1004 nir_function_impl *any_hit_impl = NULL; in nir_lower_intersection_shader() local
1009 any_hit_impl = lower_any_hit_for_intersection(any_hit); in nir_lower_intersection_shader()
1048 if (any_hit_impl != NULL) { in nir_lower_intersection_shader()
1056 nir_inline_function_impl(b, any_hit_impl, params, any_hit_var_remap); in nir_lower_intersection_shader()
/dports/graphics/libosmesa/mesa-21.3.6/src/amd/vulkan/
H A Dradv_pipeline_rt.c1004 nir_function_impl *any_hit_impl = NULL; in nir_lower_intersection_shader() local
1009 any_hit_impl = lower_any_hit_for_intersection(any_hit); in nir_lower_intersection_shader()
1048 if (any_hit_impl != NULL) { in nir_lower_intersection_shader()
1056 nir_inline_function_impl(b, any_hit_impl, params, any_hit_var_remap); in nir_lower_intersection_shader()
/dports/graphics/mesa-libs/mesa-21.3.6/src/amd/vulkan/
H A Dradv_pipeline_rt.c1004 nir_function_impl *any_hit_impl = NULL; in nir_lower_intersection_shader() local
1009 any_hit_impl = lower_any_hit_for_intersection(any_hit); in nir_lower_intersection_shader()
1048 if (any_hit_impl != NULL) { in nir_lower_intersection_shader()
1056 nir_inline_function_impl(b, any_hit_impl, params, any_hit_var_remap); in nir_lower_intersection_shader()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/amd/vulkan/
H A Dradv_pipeline_rt.c1004 nir_function_impl *any_hit_impl = NULL; in nir_lower_intersection_shader() local
1009 any_hit_impl = lower_any_hit_for_intersection(any_hit); in nir_lower_intersection_shader()
1048 if (any_hit_impl != NULL) { in nir_lower_intersection_shader()
1056 nir_inline_function_impl(b, any_hit_impl, params, any_hit_var_remap); in nir_lower_intersection_shader()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/amd/vulkan/
H A Dradv_pipeline_rt.c1004 nir_function_impl *any_hit_impl = NULL; in nir_lower_intersection_shader() local
1009 any_hit_impl = lower_any_hit_for_intersection(any_hit); in nir_lower_intersection_shader()
1048 if (any_hit_impl != NULL) { in nir_lower_intersection_shader()
1056 nir_inline_function_impl(b, any_hit_impl, params, any_hit_var_remap); in nir_lower_intersection_shader()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/amd/vulkan/
H A Dradv_pipeline_rt.c1004 nir_function_impl *any_hit_impl = NULL; in nir_lower_intersection_shader() local
1009 any_hit_impl = lower_any_hit_for_intersection(any_hit); in nir_lower_intersection_shader()
1048 if (any_hit_impl != NULL) { in nir_lower_intersection_shader()
1056 nir_inline_function_impl(b, any_hit_impl, params, any_hit_var_remap); in nir_lower_intersection_shader()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/amd/vulkan/
H A Dradv_pipeline_rt.c1004 nir_function_impl *any_hit_impl = NULL; in nir_lower_intersection_shader() local
1009 any_hit_impl = lower_any_hit_for_intersection(any_hit); in nir_lower_intersection_shader()
1048 if (any_hit_impl != NULL) { in nir_lower_intersection_shader()
1056 nir_inline_function_impl(b, any_hit_impl, params, any_hit_var_remap); in nir_lower_intersection_shader()
/dports/graphics/mesa-dri/mesa-21.3.6/src/amd/vulkan/
H A Dradv_pipeline_rt.c1004 nir_function_impl *any_hit_impl = NULL; in nir_lower_intersection_shader() local
1009 any_hit_impl = lower_any_hit_for_intersection(any_hit); in nir_lower_intersection_shader()
1048 if (any_hit_impl != NULL) { in nir_lower_intersection_shader()
1056 nir_inline_function_impl(b, any_hit_impl, params, any_hit_var_remap); in nir_lower_intersection_shader()
/dports/lang/clover/mesa-21.3.6/src/amd/vulkan/
H A Dradv_pipeline_rt.c1004 nir_function_impl *any_hit_impl = NULL; in nir_lower_intersection_shader() local
1009 any_hit_impl = lower_any_hit_for_intersection(any_hit); in nir_lower_intersection_shader()
1048 if (any_hit_impl != NULL) { in nir_lower_intersection_shader()
1056 nir_inline_function_impl(b, any_hit_impl, params, any_hit_var_remap); in nir_lower_intersection_shader()