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Searched refs:apScriptGameEventEnd (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgamedef.cpp78 static intptr_t apScriptGameEventEnd[MAXEVENTS]; variable
3211 auto previous_event_end = apScript + apScriptGameEventEnd[j]; in C_ParseCommand()
5916 apScriptGameEventEnd[g_currentEvent] = &g_scriptPtr[-1] - apScript; in C_ParseCommand()
6379 Bmemset(apScriptGameEventEnd, 0, sizeof(apScriptGameEventEnd)); in C_Compile()
6474 for (intptr_t i : apScriptGameEventEnd) in C_Compile()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgamedef.cpp57 static intptr_t apScriptGameEventEnd[MAXEVENTS]; variable
2814 Bmemset(apScriptGameEventEnd, 0, sizeof(apScriptGameEventEnd)); in C_Compile()