Searched refs:appendNormals (Results 1 – 4 of 4) sorted by relevance
414 int appendNormals; member550 if (appendNormals >= 2) appendNormals = 1; // per-vertex normals are in read3dsFile()552 con.appendNormals = appendNormals; in read3dsFile()582 if (con.appendNormals == 0) { in read3dsFile()602 if (con.appendNormals) { in read3dsFile()605 if (con.appendNormals == 1) in read3dsFile()898 if (con->appendNormals) in CHUNK()943 if (con->appendNormals) in CHUNK()1063 if (con->appendNormals == 2) { in CHUNK()1649 if (con->appendNormals == 2) { in init()[all …]
43 int appendNormals = 0,
727 meshNode.appendNormals ( (*values)[pos] ); in writeNormals()728 meshNode.appendNormals ( (*values)[pos+1] ); in writeNormals()729 meshNode.appendNormals ( (*values)[pos+2] ); in writeNormals()816 meshNode.appendNormals ( (*values)[pos] ); in writeNormals()817 meshNode.appendNormals ( (*values)[pos+1] ); in writeNormals()873 meshNode.appendNormals ( (*values)[pos] ); in writeNormals()874 meshNode.appendNormals ( (*values)[pos+1] ); in writeNormals()875 meshNode.appendNormals ( (*values)[pos+2] ); in writeNormals()881 meshNode.appendNormals ( (float)(*values)[pos] ); in writeNormals()882 meshNode.appendNormals ( (float)(*values)[pos+1] ); in writeNormals()[all …]
542 void appendNormals(float n)const in appendNormals() function