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Searched refs:appendNormals (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/Coin/coin-Coin-4.0.0/src/3ds/
H A D3dsLoader.cpp414 int appendNormals; member
550 if (appendNormals >= 2) appendNormals = 1; // per-vertex normals are in read3dsFile()
552 con.appendNormals = appendNormals; in read3dsFile()
582 if (con.appendNormals == 0) { in read3dsFile()
602 if (con.appendNormals) { in read3dsFile()
605 if (con.appendNormals == 1) in read3dsFile()
898 if (con->appendNormals) in CHUNK()
943 if (con->appendNormals) in CHUNK()
1063 if (con->appendNormals == 2) { in CHUNK()
1649 if (con->appendNormals == 2) { in init()
[all …]
H A D3dsLoader.h43 int appendNormals = 0,
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae2ma/src/
H A DDAE2MAGeometryImporter.cpp727 meshNode.appendNormals ( (*values)[pos] ); in writeNormals()
728 meshNode.appendNormals ( (*values)[pos+1] ); in writeNormals()
729 meshNode.appendNormals ( (*values)[pos+2] ); in writeNormals()
816 meshNode.appendNormals ( (*values)[pos] ); in writeNormals()
817 meshNode.appendNormals ( (*values)[pos+1] ); in writeNormals()
873 meshNode.appendNormals ( (*values)[pos] ); in writeNormals()
874 meshNode.appendNormals ( (*values)[pos+1] ); in writeNormals()
875 meshNode.appendNormals ( (*values)[pos+2] ); in writeNormals()
881 meshNode.appendNormals ( (float)(*values)[pos] ); in writeNormals()
882 meshNode.appendNormals ( (float)(*values)[pos+1] ); in writeNormals()
[all …]
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/
H A DMayaDMMesh.h542 void appendNormals(float n)const in appendNormals() function