Searched refs:applyDeadzoneAndCurve (Results 1 – 1 of 1) sorted by relevance
535 static float applyDeadzoneAndCurve(const JoystickInfo::Axis &axis, float value) in applyDeadzoneAndCurve() function590 axis.value = applyDeadzoneAndCurve(axis, (event.jaxis.value + 32768) / 65535.f); in HandleSDLEvent()592 …axis.value = applyDeadzoneAndCurve(axis, (event.jaxis.value == -32768 ? -1.f : event.jaxis.value /… in HandleSDLEvent()