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Searched refs:applyDeadzoneAndCurve (Results 1 – 1 of 1) sorted by relevance

/dports/games/pioneer/pioneer-20210723/src/
H A DInput.cpp535 static float applyDeadzoneAndCurve(const JoystickInfo::Axis &axis, float value) in applyDeadzoneAndCurve() function
590 axis.value = applyDeadzoneAndCurve(axis, (event.jaxis.value + 32768) / 65535.f); in HandleSDLEvent()
592 …axis.value = applyDeadzoneAndCurve(axis, (event.jaxis.value == -32768 ? -1.f : event.jaxis.value /… in HandleSDLEvent()