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Searched refs:applyForce (Results 1 – 25 of 112) sorted by relevance

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/dports/misc/dartsim/dart-6.11.1/tutorials/tutorial_multi_pendulum/
H A Dmain.cpp99 void applyForce(std::size_t index) in applyForce() function in MyWindow
142 applyForce(0); in keyboard()
145 applyForce(1); in keyboard()
148 applyForce(2); in keyboard()
151 applyForce(3); in keyboard()
154 applyForce(4); in keyboard()
157 applyForce(5); in keyboard()
160 applyForce(6); in keyboard()
163 applyForce(7); in keyboard()
166 applyForce(8); in keyboard()
[all …]
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/src/
H A Dfix_massflow_mesh_sieve.cpp200 double *applyForce = fix_applyForce_->vector_atom; in post_force() local
238 if(applyForce[iPart]<0.0) //have first contact in post_force()
242 applyForce[iPart] = 1+iTriDouble; in post_force()
245 applyForce[iPart] = 0; in post_force()
249 applyForce[iPart] = 1+iTriDouble; in post_force()
255 else if(compDouble(applyForce[iPart],0)) continue; //suppress force calculation in post_force()
280 …if( compDouble(applyForce[iPart],1+iTriDouble) ) //previously a force was applied with this trian… in post_force()
281 applyForce[iPart] = -1; in post_force()
/dports/misc/dartsim/dart-6.11.1/tutorials/tutorial_multi_pendulum_finished/
H A Dmain.cpp99 void applyForce(std::size_t index) in applyForce() function in MyWindow
181 applyForce(0); in keyboard()
184 applyForce(1); in keyboard()
187 applyForce(2); in keyboard()
190 applyForce(3); in keyboard()
193 applyForce(4); in keyboard()
196 applyForce(5); in keyboard()
199 applyForce(6); in keyboard()
202 applyForce(7); in keyboard()
205 applyForce(8); in keyboard()
[all …]
/dports/devel/ode/ode-0.13/ode/demo/
H A Ddemo_dhinge.cpp39 bool applyForce = false; variable
119 if (applyForce) in drawGeom()
146 applyForce = fmodf(t, 3.) > 2.; in simLoop()
148 if (applyForce) { in simLoop()
/dports/science/step/step-21.12.3/stepcore/
H A Dgravitation.cc78 p1->applyForce(force); in calcForce()
80 p2->applyForce(force); in calcForce()
113 p1->applyForce(g*p1->mass()); in calcForce()
122 rb1->applyForce(g*rb1->mass(), rb1->position()); in calcForce()
H A Dcoulombforce.cc61 p2->applyForce(force); in calcForce()
63 p1->applyForce(force); in calcForce()
H A Dmotor.cc51 if(_p) _p->applyForce(_forceValue); in calcForce()
52 else if(_r) _r->applyForce(_forceValue, in calcForce()
H A Dspring.cc99 if(_p1) _p1->applyForce(force); in calcForce()
100 else if(_r1) _r1->applyForce(force, position1); in calcForce()
103 if(_p2) _p2->applyForce(force); in calcForce()
104 else if(_r2) _r2->applyForce(force, position2); in calcForce()
/dports/science/plumed/plumed2-2.7.2/src/core/
H A DColvar.cpp79 if(getPntrToComponent(i)->applyForce(forces)) { in apply()
110 if(getPntrToComponent(0)->applyForce(forces)) modifyForceOnEnergy()+=forces[0]; in apply()
113 if(getPntrToComponent(0)->applyForce(forces)) modifyForceOnExtraCV()+=forces[0]; in apply()
/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/actuators/
H A Dforce_torque.py43 robot.bge_object.applyForce(self.local_data['force'], True)
52 robot.bge_object.applyForce(force, True)
/dports/games/scorched3d/scorched/src/common/engine/
H A DPhysicsParticle.cpp55 void PhysicsParticle::applyForce(FixedVector &force) in applyForce() function in PhysicsParticle
57 physicsObject_.applyForce(force); in applyForce()
/dports/science/plumed/plumed2-2.7.2/src/vesselbase/
H A DValueVessel.cpp61 bool ValueVessel::applyForce( std::vector<double>& forces ) { in applyForce() function in PLMD::vesselbase::ValueVessel
64 if( final_value->applyForce( tmpforce ) ) { in applyForce()
H A DMoments.cpp48 bool applyForce( std::vector<double>& forces ) override;
184 bool Moments::applyForce( std::vector<double>& forces ) { in applyForce() function in PLMD::vesselbase::Moments
188 if( value_out[i]->applyForce( tmpforce ) ) { in applyForce()
/dports/devel/juce/JUCE-f37e9a1/examples/Utilities/
H A DBox2DDemo.h170 applyForce, enumerator
256 case applyForce: return new ApplyForce(); in createTest()
269 case applyForce: in getInstructions()
/dports/devel/love5/love-0.5-0/src/box2d/
H A DBody.h152 void applyForce(float fx, float fy);
157 void applyForce(float fx, float fy, float rx, float ry);
H A DBody.cpp99 void Body::applyForce(float fx, float fy, float rx, float ry) in applyForce() function in love_box2d::Body
104 void Body::applyForce(float fx, float fy) in applyForce() function in love_box2d::Body
106 applyForce(fx, fy, 0, 0); in applyForce()
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/
H A DBody.h166 void applyForce(float fx, float fy);
171 void applyForce(float fx, float fy, float rx, float ry);
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/objectivec/include/ObjectiveChipmunk/
H A DChipmunkBody.h137 - (void)applyForce:(cpVect)force atLocalPoint:(cpVect)point;
138 - (void)applyForce:(cpVect)force atWorldPoint:(cpVect)point;
/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/spritekit/
H A DSKPhysicsBody.inc67 procedure applyForce (force: CGVector); message 'applyForce:';
68 procedure applyForce_atPoint (force: CGVector; point: CGPoint); message 'applyForce:atPoint:';
/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/
H A DBody.h194 void applyForce(float fx, float fy);
199 void applyForce(float fx, float fy, float rx, float ry);
/dports/devel/love/love-11.3/src/modules/physics/box2d/
H A DBody.h190 void applyForce(float fx, float fy, bool wake);
195 void applyForce(float fx, float fy, float rx, float ry, bool wake);
/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/
H A DBody.h195 void applyForce(float fx, float fy, bool wake);
200 void applyForce(float fx, float fy, float rx, float ry, bool wake);
/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/core/
H A Drobot.py71 parent.applyForce(-blenderapi.gravity())
108 parent.applyForce(-blenderapi.gravity())
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Simulation/Model/
H A DForce.cpp131 void Force::setAppliesForce(SimTK::State& s, bool applyForce) const in setAppliesForce()
135 if(applyForce) in setAppliesForce()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtDeformableBackwardEulerObjective.cpp98 void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero) in applyForce() function in btDeformableBackwardEulerObjective
171 applyForce(force, true); in applyExplicitForce()

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