/dports/misc/dartsim/dart-6.11.1/tutorials/tutorial_multi_pendulum/ |
H A D | main.cpp | 99 void applyForce(std::size_t index) in applyForce() function in MyWindow 142 applyForce(0); in keyboard() 145 applyForce(1); in keyboard() 148 applyForce(2); in keyboard() 151 applyForce(3); in keyboard() 154 applyForce(4); in keyboard() 157 applyForce(5); in keyboard() 160 applyForce(6); in keyboard() 163 applyForce(7); in keyboard() 166 applyForce(8); in keyboard() [all …]
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/src/ |
H A D | fix_massflow_mesh_sieve.cpp | 200 double *applyForce = fix_applyForce_->vector_atom; in post_force() local 238 if(applyForce[iPart]<0.0) //have first contact in post_force() 242 applyForce[iPart] = 1+iTriDouble; in post_force() 245 applyForce[iPart] = 0; in post_force() 249 applyForce[iPart] = 1+iTriDouble; in post_force() 255 else if(compDouble(applyForce[iPart],0)) continue; //suppress force calculation in post_force() 280 …if( compDouble(applyForce[iPart],1+iTriDouble) ) //previously a force was applied with this trian… in post_force() 281 applyForce[iPart] = -1; in post_force()
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/dports/misc/dartsim/dart-6.11.1/tutorials/tutorial_multi_pendulum_finished/ |
H A D | main.cpp | 99 void applyForce(std::size_t index) in applyForce() function in MyWindow 181 applyForce(0); in keyboard() 184 applyForce(1); in keyboard() 187 applyForce(2); in keyboard() 190 applyForce(3); in keyboard() 193 applyForce(4); in keyboard() 196 applyForce(5); in keyboard() 199 applyForce(6); in keyboard() 202 applyForce(7); in keyboard() 205 applyForce(8); in keyboard() [all …]
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/dports/devel/ode/ode-0.13/ode/demo/ |
H A D | demo_dhinge.cpp | 39 bool applyForce = false; variable 119 if (applyForce) in drawGeom() 146 applyForce = fmodf(t, 3.) > 2.; in simLoop() 148 if (applyForce) { in simLoop()
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/dports/science/step/step-21.12.3/stepcore/ |
H A D | gravitation.cc | 78 p1->applyForce(force); in calcForce() 80 p2->applyForce(force); in calcForce() 113 p1->applyForce(g*p1->mass()); in calcForce() 122 rb1->applyForce(g*rb1->mass(), rb1->position()); in calcForce()
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H A D | coulombforce.cc | 61 p2->applyForce(force); in calcForce() 63 p1->applyForce(force); in calcForce()
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H A D | motor.cc | 51 if(_p) _p->applyForce(_forceValue); in calcForce() 52 else if(_r) _r->applyForce(_forceValue, in calcForce()
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H A D | spring.cc | 99 if(_p1) _p1->applyForce(force); in calcForce() 100 else if(_r1) _r1->applyForce(force, position1); in calcForce() 103 if(_p2) _p2->applyForce(force); in calcForce() 104 else if(_r2) _r2->applyForce(force, position2); in calcForce()
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/dports/science/plumed/plumed2-2.7.2/src/core/ |
H A D | Colvar.cpp | 79 if(getPntrToComponent(i)->applyForce(forces)) { in apply() 110 if(getPntrToComponent(0)->applyForce(forces)) modifyForceOnEnergy()+=forces[0]; in apply() 113 if(getPntrToComponent(0)->applyForce(forces)) modifyForceOnExtraCV()+=forces[0]; in apply()
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/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/actuators/ |
H A D | force_torque.py | 43 robot.bge_object.applyForce(self.local_data['force'], True) 52 robot.bge_object.applyForce(force, True)
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/dports/games/scorched3d/scorched/src/common/engine/ |
H A D | PhysicsParticle.cpp | 55 void PhysicsParticle::applyForce(FixedVector &force) in applyForce() function in PhysicsParticle 57 physicsObject_.applyForce(force); in applyForce()
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/dports/science/plumed/plumed2-2.7.2/src/vesselbase/ |
H A D | ValueVessel.cpp | 61 bool ValueVessel::applyForce( std::vector<double>& forces ) { in applyForce() function in PLMD::vesselbase::ValueVessel 64 if( final_value->applyForce( tmpforce ) ) { in applyForce()
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H A D | Moments.cpp | 48 bool applyForce( std::vector<double>& forces ) override; 184 bool Moments::applyForce( std::vector<double>& forces ) { in applyForce() function in PLMD::vesselbase::Moments 188 if( value_out[i]->applyForce( tmpforce ) ) { in applyForce()
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/dports/devel/juce/JUCE-f37e9a1/examples/Utilities/ |
H A D | Box2DDemo.h | 170 applyForce, enumerator 256 case applyForce: return new ApplyForce(); in createTest() 269 case applyForce: in getInstructions()
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/dports/devel/love5/love-0.5-0/src/box2d/ |
H A D | Body.h | 152 void applyForce(float fx, float fy); 157 void applyForce(float fx, float fy, float rx, float ry);
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H A D | Body.cpp | 99 void Body::applyForce(float fx, float fy, float rx, float ry) in applyForce() function in love_box2d::Body 104 void Body::applyForce(float fx, float fy) in applyForce() function in love_box2d::Body 106 applyForce(fx, fy, 0, 0); in applyForce()
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/ |
H A D | Body.h | 166 void applyForce(float fx, float fy); 171 void applyForce(float fx, float fy, float rx, float ry);
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/objectivec/include/ObjectiveChipmunk/ |
H A D | ChipmunkBody.h | 137 - (void)applyForce:(cpVect)force atLocalPoint:(cpVect)point; 138 - (void)applyForce:(cpVect)force atWorldPoint:(cpVect)point;
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/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/spritekit/ |
H A D | SKPhysicsBody.inc | 67 procedure applyForce (force: CGVector); message 'applyForce:'; 68 procedure applyForce_atPoint (force: CGVector; point: CGPoint); message 'applyForce:atPoint:';
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/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/ |
H A D | Body.h | 194 void applyForce(float fx, float fy); 199 void applyForce(float fx, float fy, float rx, float ry);
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/dports/devel/love/love-11.3/src/modules/physics/box2d/ |
H A D | Body.h | 190 void applyForce(float fx, float fy, bool wake); 195 void applyForce(float fx, float fy, float rx, float ry, bool wake);
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/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/ |
H A D | Body.h | 195 void applyForce(float fx, float fy, bool wake); 200 void applyForce(float fx, float fy, float rx, float ry, bool wake);
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/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/core/ |
H A D | robot.py | 71 parent.applyForce(-blenderapi.gravity()) 108 parent.applyForce(-blenderapi.gravity())
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Simulation/Model/ |
H A D | Force.cpp | 131 void Force::setAppliesForce(SimTK::State& s, bool applyForce) const in setAppliesForce() 135 if(applyForce) in setAppliesForce()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/ |
H A D | btDeformableBackwardEulerObjective.cpp | 98 void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero) in applyForce() function in btDeformableBackwardEulerObjective 171 applyForce(force, true); in applyExplicitForce()
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