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Searched refs:applyLightmapToSprite (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/
H A Dsprites.cpp346 Graphics::Surface *GraphicsManager::applyLightmapToSprite(Graphics::Surface *&blitted, OnScreenPers… in applyLightmapToSprite() function in Sludge::GraphicsManager
457 …Graphics::Surface *ptr = applyLightmapToSprite(blitted, thisPerson, mirror, x, y, x1, y1, diffX, d… in scaleSprite()
565 …Graphics::Surface *ptr = applyLightmapToSprite(blitted, thisPerson, mirror, x, y, x1, y1, diffX, d… in fixScaleSprite()
H A Dgraphics.h217 …Graphics::Surface *applyLightmapToSprite(Graphics::Surface *&blitted, OnScreenPerson *thisPerson, …
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/
H A Dsprites.cpp339 Graphics::Surface *GraphicsManager::applyLightmapToSprite(Graphics::Surface *&blitted, OnScreenPers… in applyLightmapToSprite() function in Sludge::GraphicsManager
452 …Graphics::Surface *ptr = applyLightmapToSprite(blitted, thisPerson, mirror, x, y, x1, y1, diffX, d… in scaleSprite()
560 …Graphics::Surface *ptr = applyLightmapToSprite(blitted, thisPerson, mirror, x, y, x1, y1, diffX, d… in fixScaleSprite()
H A Dgraphics.h239 …Graphics::Surface *applyLightmapToSprite(Graphics::Surface *&blitted, OnScreenPerson *thisPerson, …