/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/ |
H A D | Body.h | 174 void applyLinearImpulse(float jx, float jy); 179 void applyLinearImpulse(float jx, float jy, float rx, float ry);
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H A D | Body.cpp | 170 void Body::applyLinearImpulse(float jx, float jy) in applyLinearImpulse() function in love::physics::box2d::Body 175 void Body::applyLinearImpulse(float jx, float jy, float rx, float ry) in applyLinearImpulse() function in love::physics::box2d::Body
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H A D | wrap_Body.cpp | 173 t->applyLinearImpulse(jx, jy); in w_Body_applyLinearImpulse() 179 t->applyLinearImpulse(jx, jy, rx, ry); in w_Body_applyLinearImpulse()
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/dports/devel/love/love-11.3/src/modules/physics/box2d/ |
H A D | Body.h | 170 void applyLinearImpulse(float jx, float jy, bool wake); 175 void applyLinearImpulse(float jx, float jy, float rx, float ry, bool wake);
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H A D | Body.cpp | 171 void Body::applyLinearImpulse(float jx, float jy, bool wake) in applyLinearImpulse() function in love::physics::box2d::Body 176 void Body::applyLinearImpulse(float jx, float jy, float rx, float ry, bool wake) in applyLinearImpulse() function in love::physics::box2d::Body
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H A D | wrap_Body.cpp | 190 t->applyLinearImpulse(jx, jy, awake); in w_Body_applyLinearImpulse() 197 t->applyLinearImpulse(jx, jy, rx, ry, awake); in w_Body_applyLinearImpulse()
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/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/ |
H A D | Body.h | 175 void applyLinearImpulse(float jx, float jy, bool wake); 180 void applyLinearImpulse(float jx, float jy, float rx, float ry, bool wake);
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H A D | Body.cpp | 179 void Body::applyLinearImpulse(float jx, float jy, bool wake) in applyLinearImpulse() function in love::physics::box2d::Body 184 void Body::applyLinearImpulse(float jx, float jy, float rx, float ry, bool wake) in applyLinearImpulse() function in love::physics::box2d::Body
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H A D | wrap_Body.cpp | 177 t->applyLinearImpulse(jx, jy, awake); in w_Body_applyLinearImpulse() 184 t->applyLinearImpulse(jx, jy, rx, ry, awake); in w_Body_applyLinearImpulse()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/impulse/ |
H A D | impulse.qml | 33 ball.body.applyLinearImpulse(
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/movingBox/ |
H A D | MovableBox.qml | 27 body.applyLinearImpulse(impulse, body.getWorldCenter());
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/distance/ |
H A D | distance.qml | 146 ball.body.applyLinearImpulse(
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/friction/ |
H A D | main.qml | 143 newBox.body.applyLinearImpulse(Qt.point(x,y), Qt.point(10,10));
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/monera/ |
H A D | SpeciesInfo.qml | 57 speciesInfo.body.applyLinearImpulse(force, point);
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/ |
H A D | box2dbody.h | 123 Q_INVOKABLE void applyLinearImpulse(const QPointF &impulse, const QPointF &point);
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H A D | box2dbody.cpp | 390 void Box2DBody::applyLinearImpulse(const QPointF &impulse, in applyLinearImpulse() function in Box2DBody
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/contacts/ |
H A D | main.qml | 290 body.applyLinearImpulse(Qt.point(-5,0), Qt.point(24,24));
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/cannon/ |
H A D | main.qml | 347 … newBall.body.applyLinearImpulse(Qt.point(impulseX, -impulseY), newBall.body.getWorldCenter());
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