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Searched refs:applyLinearImpulse (Results 1 – 18 of 18) sorted by relevance

/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/
H A DBody.h174 void applyLinearImpulse(float jx, float jy);
179 void applyLinearImpulse(float jx, float jy, float rx, float ry);
H A DBody.cpp170 void Body::applyLinearImpulse(float jx, float jy) in applyLinearImpulse() function in love::physics::box2d::Body
175 void Body::applyLinearImpulse(float jx, float jy, float rx, float ry) in applyLinearImpulse() function in love::physics::box2d::Body
H A Dwrap_Body.cpp173 t->applyLinearImpulse(jx, jy); in w_Body_applyLinearImpulse()
179 t->applyLinearImpulse(jx, jy, rx, ry); in w_Body_applyLinearImpulse()
/dports/devel/love/love-11.3/src/modules/physics/box2d/
H A DBody.h170 void applyLinearImpulse(float jx, float jy, bool wake);
175 void applyLinearImpulse(float jx, float jy, float rx, float ry, bool wake);
H A DBody.cpp171 void Body::applyLinearImpulse(float jx, float jy, bool wake) in applyLinearImpulse() function in love::physics::box2d::Body
176 void Body::applyLinearImpulse(float jx, float jy, float rx, float ry, bool wake) in applyLinearImpulse() function in love::physics::box2d::Body
H A Dwrap_Body.cpp190 t->applyLinearImpulse(jx, jy, awake); in w_Body_applyLinearImpulse()
197 t->applyLinearImpulse(jx, jy, rx, ry, awake); in w_Body_applyLinearImpulse()
/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/
H A DBody.h175 void applyLinearImpulse(float jx, float jy, bool wake);
180 void applyLinearImpulse(float jx, float jy, float rx, float ry, bool wake);
H A DBody.cpp179 void Body::applyLinearImpulse(float jx, float jy, bool wake) in applyLinearImpulse() function in love::physics::box2d::Body
184 void Body::applyLinearImpulse(float jx, float jy, float rx, float ry, bool wake) in applyLinearImpulse() function in love::physics::box2d::Body
H A Dwrap_Body.cpp177 t->applyLinearImpulse(jx, jy, awake); in w_Body_applyLinearImpulse()
184 t->applyLinearImpulse(jx, jy, rx, ry, awake); in w_Body_applyLinearImpulse()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/impulse/
H A Dimpulse.qml33 ball.body.applyLinearImpulse(
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/movingBox/
H A DMovableBox.qml27 body.applyLinearImpulse(impulse, body.getWorldCenter());
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/distance/
H A Ddistance.qml146 ball.body.applyLinearImpulse(
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/friction/
H A Dmain.qml143 newBox.body.applyLinearImpulse(Qt.point(x,y), Qt.point(10,10));
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/monera/
H A DSpeciesInfo.qml57 speciesInfo.body.applyLinearImpulse(force, point);
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/
H A Dbox2dbody.h123 Q_INVOKABLE void applyLinearImpulse(const QPointF &impulse, const QPointF &point);
H A Dbox2dbody.cpp390 void Box2DBody::applyLinearImpulse(const QPointF &impulse, in applyLinearImpulse() function in Box2DBody
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/contacts/
H A Dmain.qml290 body.applyLinearImpulse(Qt.point(-5,0), Qt.point(24,24));
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/cannon/
H A Dmain.qml347 … newBall.body.applyLinearImpulse(Qt.point(impulseX, -impulseY), newBall.body.getWorldCenter());